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<<set $Candy to 1>>
<<set $Breadcrumbs to 0>>
<<set $Dustigan to 0>>
<<set $CandyForager to 1>>
<<set $BreadForager to 0>>
<<set $PopCap to 20>>
<<set $Population to 2>>
<<set $Sleeping to 0>>
<<set $Story to "//The Birth of Industry.//">>
<<set $Sister to " ">>
<<set $AbleFeed to false>>
<<set $FeedOption to false>>
<<set $AlwaysTrue to true>>
/% Ingredient 1. Copy and paste starts here %/
<<set $Milk to 1>>
<<set $MilkForager to 1>>
/% Ingredient 1. Copy and paste ends here %/
<<set $Oats to 0>>
<<set $OatForager to 0>>
<<set $Flour to 0>>
<<set $FlourForager to 0>>
<<set $Eggs to 0>>
<<set $EggForager to 0>>
<<set $Treacle to 0>>
<<set $Cream to 0>>
<<set $CreamForager to 0>>
<<set $BeatenCream to 0>>
<<set $Porridge to 0>>
<<set $PorridgeMilk to 0>>
<<set $PorridgeTreacle to 0>>
<<set $PorridgeBeatenCream to 0>>
<<set $Flour = 0>>\
<<set $Lard = 0>>\
<<set $Dough = 0>>\
/% <<set $FirstPorridgeMilk to false>> %/
/% <<set $FirstPorridge to false>> %/
<<set $EggsUnlocked = false>>\
<<set $EggForagerUnlocked = false>>\
<<set $FlourUnlocked = false>>\
<<set $FlourForagerUnlocked = false>>\
<<set $Order to "First">>
<<set $FirstOrder to "Unserved">>
<<set $SecondOrder to "Unserved">>
<<set $ThirdOrder to "Unserved">>
<<set $FourthOrder to "Unserved">>
<<set $DoorKey to false>>
<<set $KitchenDoor to "Locked">>
<<set $Message1 = false>>
<<set $Whisk to false>>
<<set $Ink to false>>
<<set $WhiskPicture to false>>
<<set $ClareKnowsKoko = false>>\
<<set $ClareKnowsTonton = false>>\
<<set $OilLamp = false>>\
<<set $SpecialMincedMeat = 0>>
<<set $SpecialCookedMeat = 0>>\
<<set $AverageCookedMeat = 0>>\
<<set $WaterTimer = 0>>\
<<set $Water = "Cold">>\
/% From Corridor Spirit Game %/
<<set $tophat = false>>
<<set $tophatthere = true>>
<<set $cottonball = 0>>
/% Timer: Dustigan %/
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $popstamp1 to $hour + $minute + $second>>\
<<set $breadstamp1 to $hour + $minute + $second>>\
<<set $candystamp1 to $hour + $minute + $second>>\
<<set $milkstamp1 to $hour + $minute + $second>>\
<<set $oatstamp1 to $hour + $minute + $second>>\
<<set $eggstamp1 to $hour + $minute + $second>>\
<<set $potatostamp1 to $hour + $minute + $second>>\
<<set $breadcost1 to $hour + $minute + $second>>\
<<set $milkcost1 to $hour + $minute + $second>>\
<<set $oatcost1 to $hour + $minute + $second>>\
<<set $eggcost1 to $hour + $minute + $second>>\
<<set $potatocost1 to $hour + $minute + $second>>\
<<set $breadattrition1 to $hour + $minute + $second>>\
<<set $milkattrition1 to $hour + $minute + $second>>\
<<set $oatattrition1 to $hour + $minute + $second>>\
<<set $eggattrition1 to $hour + $minute + $second>>\
<<set $potatoattrition1 to $hour + $minute + $second>>\
<<set $creamattrition1 to $hour + $minute + $second>>\
<<set $creamcost1 to $hour + $minute + $second>>\
<<set $creamstamp1 to $hour + $minute + $second>>\
<<set $flourattrition1 to $hour + $minute + $second>>\
<<set $flourcost1 to $hour + $minute + $second>>\
<<set $flourstamp1 to $hour + $minute + $second>>\
<<cacheaudio "ambience" "https://static.wixstatic.com/mp3/0d422e_4fdc2e64e50749c1bd6b3b8a809e7200.mp3">>
<<cacheaudio "dustigans" "https://static.wixstatic.com/mp3/0d422e_a823e29f67d94db1adc5feb8fbad83fe.mp3">>
<<cacheaudio "violin" "https://static.wixstatic.com/mp3/0d422e_4a71112a91e64d21bf2b0d4766cd57f9.mp3">>
<<cacheaudio "rats" "https://static.wixstatic.com/mp3/0d422e_d8d287406fad47ad8a8aef33c30d5a56.mp3">>
<<cacheaudio "butler" https://static.wixstatic.com/mp3/0d422e_7e3702ca817849edbb28c5be64ddde19.mp3>>
<<cacheaudio "trap" "https://static.wixstatic.com/mp3/0d422e_97f96cbc98864157887cddbfe2447eeb.mp3">>
<<cacheaudio "lure" "https://static.wixstatic.com/mp3/0d422e_d210b93867d142e8a060b93682535c25.mp3">>
<<cacheaudio "snub" "https://static.wixstatic.com/mp3/0d422e_56f07cab43dc4a36899a03acd25d4c1f.mp3">>
<<cacheaudio "dust1" "https://static.wixstatic.com/mp3/0d422e_dab288bbee4d431ab2a5e9a57a8ea73d.mp3">>
<<cacheaudio "dust2" "https://static.wixstatic.com/mp3/0d422e_263f670ac5c34e2582a4918444115690.mp3">>
<<cacheaudio "dust3" "https://static.wixstatic.com/mp3/0d422e_c5f4150d3202403cb4fa34acc779a162.mp3">>
<<cacheaudio "dust4" "https://static.wixstatic.com/mp3/0d422e_a63dada2ff084c46958edace03c949a6.mp3">>
<<cacheaudio "dust5" "https://static.wixstatic.com/mp3/0d422e_9e51c73aa9994a379fe10e63b47e2fa3.mp3">>
<<cacheaudio "dust6" "https://static.wixstatic.com/mp3/0d422e_3658e9d2c7b448d0bf58f1b8346fd021.mp3">>
<<cacheaudio "dust7" "https://static.wixstatic.com/mp3/0d422e_5ab1c45c0e7847b49254066bd01231da.mp3">>
<<cacheaudio "dust8" "https://static.wixstatic.com/mp3/0d422e_89cebcd7324f4c199b636cc5365758d5.mp3">>
<<cacheaudio "dust9" "https://static.wixstatic.com/mp3/0d422e_4908c170966546ecadfb1a46dc3bb5cd.mp3">>
<<cacheaudio "dust0" "https://static.wixstatic.com/mp3/0d422e_ff18221b3b614c5c979b8b2a670ebc31.mp3">>
<<cacheaudio "boil" "https://static.wixstatic.com/mp3/0d422e_06f3bcaa3a494859b248d0f45e785c70.mp3">>
<<cacheaudio "sizzle" "https://static.wixstatic.com/mp3/0d422e_dfd94869acb24e4587cc934d13a51284.mp3">>
<<cacheaudio "seagulls" "https://static.wixstatic.com/mp3/0d422e_3748368d14934495979b8cc267577409.mp3">><<if tags().includes("show")>>\
<table>\
<tr>\
<td>Population:</td>
<td><span id="Population">$Population</span></td>|
<td><span id="PopCap">$PopCap</span></td>
</tr>
</table>\
<table>\
<tr>\
<td>Lollies:</td>
<td><span id="Candy">$Candy</span></td>
</tr>
</table>\
<table>\
<tr>\
<td>Breadcrumbs:</td>
<td><span id="Breadcrumbs">$Breadcrumbs</span></td>
</tr>
</table>\
<table>\
<tr>\
<td>Oats:</td>
<td><span id="Oats">$Oats</span></td>
</tr>
</table>\
<table>\
<tr>\
<td>Milk:</td>
<td><span id="Milk">$Milk</span></td>
</tr>
</table>\
<table>\
<tr>\
<td>Cream:</td>
<td><span id="Cream">$Cream</span></td>
</tr>
</table>\
<<if $EggsUnlocked is true>>\
<table>\
<tr>\
<td>Eggs:</td>
<td><span id="Eggs">$Eggs</span></td>
</tr>
</table>\
<<endif>>\
<<if $FlourUnlocked is true>>\
<table>\
<tr>\
<td>Flour:</td>
<td><span id="Flour">$Flour</span></td>
</tr>
</table>\
<<endif>>\
<table>\
<tr>\
<td>Waiting Dustigans:</td>
<td><span id="Dustigan">$Dustigan</span></td>
</tr>
</table>\
<table>\
<tr>\
<td>Breadcrumb Foragers:</td>
<td><span id="BreadForager">$BreadForager</span></td>
<td><<click "+">>
<<if $Dustigan > 0>>
<<if $Dustigan + $CandyForager - 1 <= 0>>
<<script>>UI.alert("Clare couldn't assign all her dustigans to Breadcrumb foraging.");<</script>>
<<else>>
<<set $Dustigan to $Dustigan - 1>>
<<set $BreadForager to $BreadForager + 1>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<replace "#BreadForager">>$BreadForager<</replace>>
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<endif>>
<<else>>
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>
<<endif>>
<</click>>
</td>
<td><<click "-">>\
<<if $BreadForager > 0>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Dustigan to $Dustigan + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Dustigan">>$Dustigan<</replace>>\
<<else>>\
<<script>>UI.alert("Clare didn't have any Breadcrumb Foragers.");<</script>>\
<<endif>>\
<</click>>\
</td>\
</tr>\
</table>\
/% Ingredient 2. Copy and paste starts here %/ \
<table>\
<tr>\
<td>Milk Foragers:</td>\
<td><span id="MilkForager">$MilkForager</span></td>\
<td><<click "+">>\
<<if $Dustigan > 0>>\
<<if $Dustigan + $CandyForager - 1 <= 0>>\
<<script>>UI.alert("Clare couldn't assign all her dustigans to Milk foraging.");<</script>>\
<<else>>\
<<set $Dustigan to $Dustigan - 1>>\
<<set $MilkForager to $MilkForager + 1>>\
<<replace "#Dustigan">>$Dustigan<</replace>>\
<<replace "#MilkForager">>$MilkForager<</replace>>\
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<endif>>\
<<else>>\
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>\
<<endif>>\
<</click>>\
</td>\
<td><<click "-">>\
<<if $MilkForager > 0>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Dustigan to $Dustigan + 1>>\
<<replace "#MilkForager">>$MilkForager<</replace>>\
<<replace "#Dustigan">>$Dustigan<</replace>>\
<<else>>\
<<script>>UI.alert("Clare didn't have any Milk Foragers.");<</script>>\
<<endif>>\
<</click>>\
</td>\
</tr>\
</table>\
/% Ingredient 2. Copy and paste ends here %/ \
\
/% Ingredient 2. Copy and paste starts here %/ \
<table>\
<tr>\
<td>Cream Foragers:</td>\
<td><span id="CreamForager">$CreamForager</span></td>\
<td><<click "+">>\
<<if $Dustigan > 0>>\
<<if $Dustigan + $CandyForager - 1 <= 0>>\
<<script>>UI.alert("Clare couldn't assign all her dustigans to Cream foraging.");<</script>>\
<<else>>\
<<set $Dustigan to $Dustigan - 1>>\
<<set $CreamForager to $CreamForager + 1>>\
<<replace "#Dustigan">>$Dustigan<</replace>>\
<<replace "#CreamForager">>$CreamForager<</replace>>\
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<endif>>\
<<else>>\
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>\
<<endif>>\
<</click>>\
</td>\
<td><<click "-">>\
<<if $CreamForager > 0>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Dustigan to $Dustigan + 1>>\
<<replace "#CreamForager">>$CreamForager<</replace>>\
<<replace "#Dustigan">>$Dustigan<</replace>>\
<<else>>\
<<script>>UI.alert("Clare didn't have any Milk Foragers.");<</script>>\
<<endif>>\
<</click>>\
</td>\
</tr>\
</table>\
/% Ingredient 2. Copy and paste ends here %/ \
\
\
<table>\
<tr>\
<td>Oat Foragers:</td>
<td><span id="OatForager">$OatForager</span></td>
<td><<click "+">>
<<if $Dustigan > 0>>
<<if $Dustigan + $CandyForager - 1 <= 0>>
<<script>>UI.alert("Clare couldn't assign all her dustigans to Milk foraging.");<</script>>
<<else>>
<<set $Dustigan to $Dustigan - 1>>
<<set $OatForager to $OatForager + 1>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<replace "#OatForager">>$OatForager<</replace>>
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<endif>>
<<else>>
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>
<<endif>>
<</click>>
</td>
<td><<click "-">>
<<if $OatForager > 0>>
<<set $OatForager to $OatForager - 1>>
<<set $Dustigan to $Dustigan + 1>>
<<replace "#OatForager">>$OatForager<</replace>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<else>>
<<script>>UI.alert("Clare didn't have any Oat Foragers.");<</script>>
<<endif>>
<</click>>
</td>
</tr>
</table>\
<<if $FlourForagerUnlocked is true>>\
<table>\
<tr>\
<td>Flour Foragers:</td>
<td><span id="FlourForager">$FlourForager</span></td>
<td><<click "+">>
<<if $Dustigan > 0>>
<<if $Dustigan + $CandyForager - 1 <= 0>>
<<script>>UI.alert("Clare couldn't assign all her dustigans to Flour foraging.");<</script>>
<<else>>
<<set $Dustigan to $Dustigan - 1>>
<<set $FlourForager to $FlourForager + 1>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<replace "#FlourForager">>$FlourForager<</replace>>
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<endif>>
<<else>>
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>
<<endif>>
<</click>>
</td>
<td><<click "-">>
<<if $FlourForager > 0>>
<<set $FlourForager to $FlourForager - 1>>
<<set $Dustigan to $Dustigan + 1>>
<<replace "#FlourForager">>$FlourForager<</replace
<<replace "#Dustigan">>$Dustigan<</replace>>
<<else>>
<<script>>UI.alert("Clare didn't have any Flour Foragers.");<</script>>
<<endif>>
<</click>>
</td>
</tr>
</table>\
<<endif>>\
<<if $EggForagerUnlocked is true>>\
<table>\
<tr>\
<td>Egg Foragers:</td>
<td><span id="EggForager">$EggForager</span></td>
<td><<click "+">>
<<if $Dustigan > 0>>
<<if $Dustigan + $CandyForager - 1 <= 0>>
<<script>>UI.alert("Clare couldn't assign all her dustigans to Egg foraging.");<</script>>
<<else>>
<<set $Dustigan to $Dustigan - 1>>
<<set $EggForager to $EggForager + 1>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<replace "#EggForager">>$EggForager<</replace>>
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<endif>>
<<else>>
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>
<<endif>>
<</click>>
</td>
<td><<click "-">>
<<if $EggForager > 0>>
<<set $EggForager to $EggForager - 1>>
<<set $Dustigan to $Dustigan + 1>>
<<replace "#EggForager">>$EggForager<</replace>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<else>>
<<script>>UI.alert("Clare didn't have any Egg Foragers.");<</script>>
<<endif>>
<</click>>
</td>
</tr>
</table>\
<<endif>>\
<table>\
<tr>\
<td>Lolly Foragers:</td>
<td><span id="CandyForager">$CandyForager</span></td>
<td><<click "+">>
<<if $Dustigan > 0>>
<<set $Dustigan to $Dustigan - 1>>
<<set $CandyForager to $CandyForager + 1>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<replace "#CandyForager">>$CandyForager<</replace>>
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<else>>
<<script>>UI.alert("Clare didn't have enough free dustigans.");<</script>>
<<endif>>
<</click>>
</td>
<td><<click "-">>
<<if $CandyForager > 0>>
<<set $CandyForager to $CandyForager - 1>>
<<set $Dustigan to $Dustigan + 1>>
<<replace "#CandyForager">>$CandyForager<</replace>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<else>>
<<script>>UI.alert("Clare didn't have any Lolly Foragers.");<</script>>
<<endif>>
<</click>>
</td>
</tr>
</table>\
<table>\
<tr>\
<td>Sleeping Dustigans:</td>
<td><span id="Sleeping">$Sleeping</span></td>
<td><<click "Feed Sleeping Dustigans">>
<<if $Sleeping > 0>>
<<if $Candy > 1>>
<<set $Sleeping to $Sleeping - 1>>
<<set $Dustigan to $Dustigan + 1>>
<<replace "#Sleeping">>$Sleeping<</replace>>
<<replace "#Dustigan">>$Dustigan<</replace>>
<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\
<<else>>
<<script>>UI.alert("Clare didn't have enough lollies to wake the sleeping dustigans.");<</script>>
<<endif>>
<<else>>
<<script>>UI.alert("There were no sleeping dustigans to wake up.");<</script>>
<<endif>>
<</click>>
</td>
</tr>
</table>\
\
\
/% Timer %/ \
\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $candystamp2 to $hour + $minute + $second>>\
<<set $breadstamp2 to $hour + $minute + $second>>\
<<set $milkstamp2 to $hour + $minute + $second>>\
<<set $oatstamp2 to $hour + $minute + $second>>\
<<set $eggstamp2 to $hour + $minute + $second>>\
<<set $potatostamp2 to $hour + $minute + $second>>\
<<set $breadcost2 to $hour + $minute + $second>>\
<<set $milkcost2 to $hour + $minute + $second>>\
<<set $oatcost2 to $hour + $minute + $second>>\
<<set $eggcost2 to $hour + $minute + $second>>\
<<set $potatocost2 to $hour + $minute + $second>>\
<<set $breadattrition2 to $hour + $minute + $second>>\
<<set $milkattrition2 to $hour + $minute + $second>>\
<<set $oatattrition2 to $hour + $minute + $second>>\
<<set $eggattrition2 to $hour + $minute + $second>>\
<<set $potatoattrition2 to $hour + $minute + $second>>\
<<set $creamattrition2 to $hour + $minute + $second>>\
<<set $creamcost2 to $hour + $minute + $second>>\
<<set $creamstamp2 to $hour + $minute + $second>>\
<<set $flourattrition2 to $hour + $minute + $second>>\
<<set $flourcost2 to $hour + $minute + $second>>\
<<set $flourstamp2 to $hour + $minute + $second>>\
<<repeat 1s>>\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $candystamp2 to $hour + $minute + $second>>\
<<set $breadstamp2 to $hour + $minute + $second>>\
<<set $milkstamp2 to $hour + $minute + $second>>\
<<set $oatstamp2 to $hour + $minute + $second>>\
<<set $eggstamp2 to $hour + $minute + $second>>\
<<set $potatostamp2 to $hour + $minute + $second>>\
<<set $breadcost2 to $hour + $minute + $second>>\
<<set $milkcost2 to $hour + $minute + $second>>\
<<set $oatcost2 to $hour + $minute + $second>>\
<<set $eggcost2 to $hour + $minute + $second>>\
<<set $potatocost2 to $hour + $minute + $second>>\
<<set $breadattrition2 to $hour + $minute + $second>>\
<<set $milkattrition2 to $hour + $minute + $second>>\
<<set $oatattrition2 to $hour + $minute + $second>>\
<<set $eggattrition2 to $hour + $minute + $second>>\
<<set $potatoattrition2 to $hour + $minute + $second>>\
<<set $creamattrition2 to $hour + $minute + $second>>\
<<set $creamcost2 to $hour + $minute + $second>>\
<<set $creamstamp2 to $hour + $minute + $second>>\
<<set $flourattrition2 to $hour + $minute + $second>>\
<<set $flourcost2 to $hour + $minute + $second>>\
<<set $flourstamp2 to $hour + $minute + $second>>\
<</repeat>>\
\
\
\
/% Incomes %/ \
\
\
/% Income: Milk Forager %/ \
\
\
<<silently>>
<<if $milkstamp2 >= $milkstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Milk to $Milk + $MilkForager*1>>\
<<set $milkstamp1 to $milkstamp2>>\
<<repeat 1s>>\
<<if $milkstamp2 >= $milkstamp1 + 5>>\
<<set $Milk to $Milk + $MilkForager*1>>\
<<set $milkstamp1 to $milkstamp2>>\
<<replace "#Milk">>$Milk<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $milkstamp2 >= $milkstamp1 + 5>>\
<<set $Milk to $Milk + $MilkForager*1>>\
<<set $milkstamp1 to $milkstamp2>>\
<<replace "#Milk">>$Milk<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Income: Cream Forager %/ \
\
\
<<silently>>
<<if $creamstamp2 >= $creamstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Cream to $Cream + $CreamForager*1>>\
<<set $creamstamp1 to $creamstamp2>>\
<<repeat 1s>>\
<<if $creamstamp2 >= $creamstamp1 + 5>>\
<<set $Cream to $Cream + $CreamForager*1>>\
<<set $creamstamp1 to $creamstamp2>>\
<<replace "#Cream">>$Cream<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $creamstamp2 >= $creamstamp1 + 5>>\
<<set $Cream to $Cream + $CreamForager*1>>\
<<set $creamstamp1 to $creamstamp2>>\
<<replace "#Cream">>$Cream<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Income: Bread Forager %/ \
\
\
<<silently>>
<<if $breadstamp2 >= $breadstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Breadcrumbs to $Breadcrumbs + $BreadForager*1>>\
<<set $breadstamp1 to $breadstamp2>>\
<<repeat 1s>>\
<<if $breadstamp2 >= $breadstamp1 + 5>>\
<<set $Breadcrumbs to $Breadcrumbs + $BreadForager*1>>\
<<set $breadstamp1 to $breadstamp2>>\
<<replace "#Breadcrumbs">>$Breadcrumbs<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $breadstamp2 >= $breadstamp1 + 5>>\
<<set $Breadcrumbs to $Breadcrumbs + $BreadForager*1>>\
<<set $breadstamp1 to $breadstamp2>>\
<<replace "#Breadcrumbs">>$Breadcrumbs<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Income: Oats %/ \
\
<<silently>>
<<if $oatstamp2 >= $oatstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Oats to $Oats + $OatForager*2>>\
<<set $oatstamp1 to $oatstamp2>>\
<<repeat 1s>>\
<<if $oatstamp2 >= $oatstamp1 + 5>>\
<<set $Oats to $Oats + $OatForager*2>>\
<<set $oatstamp1 to $oatstamp2>>\
<<replace "#Oats">>$Oats<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $oatstamp2 >= $oatstamp1 + 5>>\
<<set $Oats to $Oats + $OatForager*2>>\
<<set $oatstamp1 to $oatstamp2>>\
<<replace "#Oats">>$Oats<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
\
/% Income: Flour %/ \
\
<<silently>>
<<if $flourstamp2 >= $flourstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Flour to $Flour + $FlourForager*1>>\
<<set $flourstamp1 to $flourstamp2>>\
<<repeat 1s>>\
<<if $flourstamp2 >= $flourstamp1 + 5>>\
<<set $Flour to $Flour + $FlourForager*1>>\
<<set $flourstamp1 to $flourstamp2>>\
<<replace "#Flour">>$Flour<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $flourstamp2 >= $flourstamp1 + 5>>\
<<set $Flour to $Flour + $FlourForager*1>>\
<<set $flourstamp1 to $flourstamp2>>\
<<replace "#Flour">>$Flour<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
\
/% Income: Eggs %/ \
\
\
<<silently>>
<<if $eggstamp2 >= $eggstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Eggs to $Eggs + $EggForager*1>>\
<<set $eggstamp1 to $eggstamp2>>\
<<repeat 1s>>\
<<if $eggstamp2 >= $eggstamp1 + 5>>\
<<set $Eggs to $Eggs + $EggForager*1>>\
<<set $eggstamp1 to $eggstamp2>>\
<<replace "#Eggs">>$Eggs<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $eggstamp2 >= $eggstamp1 + 5>>\
<<set $Eggs to $Eggs + $EggForager*1>>\
<<set $eggstamp1 to $eggstamp2>>\
<<replace "#Eggs">>$Eggs<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
\
/% Income: Candy %/ \
\
<<silently>>
<<if $candystamp2 >= $candystamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Candy to $Candy + $CandyForager*2>>\
<<set $candystamp1 to $candystamp2>>\
<<repeat 1s>>\
<<if $candystamp2 >= $candystamp1 + 5>>\
<<set $Candy to $Candy + $CandyForager*2>>\
<<set $candystamp1 to $candystamp2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $candystamp2 >= $candystamp1 + 5>>\
<<set $Candy to $Candy + $CandyForager*2>>\
<<set $candystamp1 to $candystamp2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Costs %/ \
\
/% Cost: Milk Forager %/ \
\
<<silently>>
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<set $milkcost1 to $milkcost2>>\
<<repeat 1s>>\
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $milkcost1 to $milkcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $milkcost1 to $milkcost2>>\
<<repeat 1s>>\
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $milkcost1 to $milkcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $milkcost1 to $milkcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Cream Forager %/ \
\
<<silently>>
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<set $creamcost1 to $creamcost2>>\
<<repeat 1s>>\
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $creamcost1 to $creamcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $creamcost1 to $creamcost2>>\
<<repeat 1s>>\
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $creamcost1 to $creamcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $creamcost1 to $creamcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Breadcrumbs Forager %/ \
\
<<silently>>
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<set $breadcost1 to $breadcost2>>\
<<repeat 1s>>\
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $breadcost1 to $breadcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $breadcost1 to $breadcost2>>\
<<repeat 1s>>\
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $breadcost1 to $breadcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $breadcost1 to $breadcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Oat Forager %/ \
\
<<silently>>
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<set $oatcost1 to $oatcost2>>\
<<repeat 1s>>\
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $oatcost1 to $oatcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $oatcost1 to $oatcost2>>\
<<repeat 1s>>\
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $oatcost1 to $oatcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $oatcost1 to $oatcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Flour Forager %/ \
\
<<silently>>
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<set $flourcost1 to $flourcost2>>\
<<repeat 1s>>\
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $flourcost1 to $flourcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $flourcost1 to $flourcost2>>\
<<repeat 1s>>\
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $flourcost1 to $flourcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $flourcost1 to $flourcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Egg Forager %/ \
\
<<silently>>
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<set $eggcost1 to $eggcost2>>\
<<repeat 1s>>\
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $eggcost1 to $eggcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $eggcost1 to $eggcost2>>\
<<repeat 1s>>\
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $eggcost1 to $eggcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $eggcost1 to $eggcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Attrition %/ \
\
/% Attrition: Milk Forager %/ \
\
<<silently>>\
<<if $milkattrition2 > $milkattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $milkattrition1 to $milkattrition2>>\
<<repeat 1s>>\
<<if $milkattrition2 > $milkattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#MilkForager">>$MilkForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $milkattrition1 to $milkattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $milkattrition2 > $milkattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#MilkForager">>$MilkForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $milkattrition1 to $milkattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Cream Forager %/ \
\
<<silently>>\
<<if $creamattrition2 > $creamattrition1 + 2>>\
<<if $CreamForager > $Candy>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $creamattrition1 to $creamattrition2>>\
<<repeat 1s>>\
<<if $creamattrition2 > $creamattrition1 + 2>>\
<<if $CreamForager > $Candy>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#CreamForager">>$CreamForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $creamattrition1 to $creamattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $creamattrition2 > $creamattrition1 + 2>>\
<<if $CreamForager > $Candy>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#CreamForager">>$CreamForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $creamattrition1 to $creamattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
<<silently>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $breadattrition1 to $breadattrition2>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Bread Forager %/ \
\
<<silently>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $breadattrition1 to $breadattrition2>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
<<silently>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $breadattrition1 to $breadattrition2>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Oat Forager %/ \
\
<<silently>>\
<<if $oatattrition2 > $oatattrition1 + 2>>\
<<if $OatForager > $Candy>>\
<<set $OatForager to $OatForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $oatattrition1 to $oatattrition2>>\
<<repeat 1s>>\
<<if $oatattrition2 > $oatattrition1 + 2>>\
<<if $OatForager > $Candy>>\
<<set $OatForager to $OatForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#OatForager">>$OatForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $oatattrition1 to $oatattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $oatattrition2 > $oatattrition1 + 2>>\
<<if $OatForager > $Candy>>\
<<set $OatForager to $OatForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#OatForager">>$OatForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $oatattrition1 to $oatattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Oat Forager %/ \
\
<<silently>>\
<<if $flourattrition2 > $flourattrition1 + 2>>\
<<if $FlourForager > $Candy>>\
<<set $FlourForager to $FlourForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $flourattrition1 to $flourattrition2>>\
<<repeat 1s>>\
<<if $flourattrition2 > $flourattrition1 + 2>>\
<<if $FlourForager > $Candy>>\
<<set $FlourForager to $FlourForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#FlourForager">>$FlourForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $flourattrition1 to $flourattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $flourattrition2 > $flourattrition1 + 2>>\
<<if $FLourForager > $Candy>>\
<<set $FlourForager to $FlourForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#FlourForager">>$FlourForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $flourattrition1 to $flourattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Egg Forager %/ \
\
<<silently>>\
<<if $eggattrition2 > $eggattrition1 + 2>>\
<<if $EggForager > $Candy>>\
<<set $EggForager to $EggForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $eggattrition1 to $eggattrition2>>\
<<repeat 1s>>\
<<if $eggattrition2 > $eggattrition1 + 2>>\
<<if $EggForager > $Candy>>\
<<set $EggForager to $EggForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#EggForager">>$EggForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $eggattrition1 to $eggattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $eggattrition2 > $eggattrition1 + 2>>\
<<if $EggForager > $Candy>>\
<<set $EggForager to $EggForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#EggForager">>$EggForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $eggattrition1 to $eggattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
<<endif>> /% End Shown System %/ \
\
\
<<if tags().includes("hide")>> /% Start Hidden System %/ \
\
\
/% Timer %/ \
\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $candystamp2 to $hour + $minute + $second>>\
<<set $milkstamp2 to $hour + $minute + $second>>\
<<set $oatstamp2 to $hour + $minute + $second>>\
<<set $eggstamp2 to $hour + $minute + $second>>\
<<set $potatostamp2 to $hour + $minute + $second>>\
<<set $milkcost2 to $hour + $minute + $second>>\
<<set $oatcost2 to $hour + $minute + $second>>\
<<set $eggcost2 to $hour + $minute + $second>>\
<<set $potatocost2 to $hour + $minute + $second>>\
<<set $milkattrition2 to $hour + $minute + $second>>\
<<set $oatattrition2 to $hour + $minute + $second>>\
<<set $eggattrition2 to $hour + $minute + $second>>\
<<set $potatoattrition2 to $hour + $minute + $second>>\
<<repeat 1s>>\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $candystamp2 to $hour + $minute + $second>>\
<<set $milkstamp2 to $hour + $minute + $second>>\
<<set $oatstamp2 to $hour + $minute + $second>>\
<<set $eggstamp2 to $hour + $minute + $second>>\
<<set $potatostamp2 to $hour + $minute + $second>>\
<<set $milkcost2 to $hour + $minute + $second>>\
<<set $oatcost2 to $hour + $minute + $second>>\
<<set $eggcost2 to $hour + $minute + $second>>\
<<set $potatocost2 to $hour + $minute + $second>>\
<<set $milkattrition2 to $hour + $minute + $second>>\
<<set $oatattrition2 to $hour + $minute + $second>>\
<<set $eggattrition2 to $hour + $minute + $second>>\
<<set $potatoattrition2 to $hour + $minute + $second>>\
<</repeat>>\
\
\
\
/% Incomes %/ \
\
\
/% Income: Milk Forager %/ \
\
\
<<silently>>
<<if $milkstamp2 >= $milkstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Milk to $Milk + $MilkForager*1>>\
<<set $milkstamp1 to $milkstamp2>>\
<<repeat 1s>>\
<<if $milkstamp2 >= $milkstamp1 + 5>>\
<<set $Milk to $Milk + $MilkForager*1>>\
<<set $milkstamp1 to $milkstamp2>>\
<<replace "#Milk">>$Milk<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $milkstamp2 >= $milkstamp1 + 5>>\
<<set $Milk to $Milk + $MilkForager*1>>\
<<set $milkstamp1 to $milkstamp2>>\
<<replace "#Milk">>$Milk<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Income: Cream Forager %/ \
\
\
<<silently>>
<<if $creamstamp2 >= $creamstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Cream to $Cream + $CreamForager*1>>\
<<set $creamstamp1 to $creamstamp2>>\
<<repeat 1s>>\
<<if $creamstamp2 >= $creamstamp1 + 5>>\
<<set $Cream to $Cream + $CreamForager*1>>\
<<set $creamstamp1 to $creamstamp2>>\
<<replace "#Cream">>$Cream<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $creamstamp2 >= $creamstamp1 + 5>>\
<<set $Cream to $Cream + $CreamForager*1>>\
<<set $creamstamp1 to $creamstamp2>>\
<<replace "#Cream">>$Cream<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Income: Bread Forager %/ \
\
\
<<silently>>
<<if $breadstamp2 >= $breadstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Breadcrumbs to $Breadcrumbs + $BreadForager*1>>\
<<set $breadstamp1 to $breadstamp2>>\
<<repeat 1s>>\
<<if $breadstamp2 >= $breadstamp1 + 5>>\
<<set $Breadcrumbs to $Breadcrumbs + $BreadForager*1>>\
<<set $breadstamp1 to $breadstamp2>>\
<<replace "#Breadcrumbs">>$Breadcrumbs<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $breadstamp2 >= $breadstamp1 + 5>>\
<<set $Breadcrumbs to $Breadcrumbs + $BreadForager*1>>\
<<set $breadstamp1 to $breadstamp2>>\
<<replace "#Breadcrumbs">>$Breadcrumbs<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Income: Oats %/ \
\
<<silently>>
<<if $oatstamp2 >= $oatstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Oats to $Oats + $OatForager*2>>\
<<set $oatstamp1 to $oatstamp2>>\
<<repeat 1s>>\
<<if $oatstamp2 >= $oatstamp1 + 5>>\
<<set $Oats to $Oats + $OatForager*2>>\
<<set $oatstamp1 to $oatstamp2>>\
<<replace "#Oats">>$Oats<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $oatstamp2 >= $oatstamp1 + 5>>\
<<set $Oats to $Oats + $OatForager*2>>\
<<set $oatstamp1 to $oatstamp2>>\
<<replace "#Oats">>$Oats<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
\
/% Income: Flour %/ \
\
<<silently>>
<<if $flourstamp2 >= $flourstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Flour to $Flour + $FlourForager*1>>\
<<set $flourstamp1 to $flourstamp2>>\
<<repeat 1s>>\
<<if $flourstamp2 >= $flourstamp1 + 5>>\
<<set $Flour to $Flour + $FlourForager*1>>\
<<set $flourstamp1 to $flourstamp2>>\
<<replace "#Flour">>$Flour<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $flourstamp2 >= $flourstamp1 + 5>>\
<<set $Flour to $Flour + $FlourForager*1>>\
<<set $flourstamp1 to $flourstamp2>>\
<<replace "#Flour">>$Flour<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
\
/% Income: Eggs %/ \
\
\
<<silently>>
<<if $eggstamp2 >= $eggstamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Eggs to $Eggs + $EggForager*1>>\
<<set $eggstamp1 to $eggstamp2>>\
<<repeat 1s>>\
<<if $eggstamp2 >= $eggstamp1 + 5>>\
<<set $Eggs to $Eggs + $EggForager*1>>\
<<set $eggstamp1 to $eggstamp2>>\
<<replace "#Eggs">>$Eggs<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $eggstamp2 >= $eggstamp1 + 5>>\
<<set $Eggs to $Eggs + $EggForager*1>>\
<<set $eggstamp1 to $eggstamp2>>\
<<replace "#Eggs">>$Eggs<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
\
/% Income: Candy %/ \
\
<<silently>>
<<if $candystamp2 >= $candystamp1 + 5>> /% THE NUMBER DENOTES THE AMOUNT OF SECONDS WITH WHICH THIS FUNCTION REPEATS e.g. +5 MEANS IT REPEATS EVERY 5 SECONDS %/ \
<<set $Candy to $Candy + $CandyForager*2>>\
<<set $candystamp1 to $candystamp2>>\
<<repeat 1s>>\
<<if $candystamp2 >= $candystamp1 + 5>>\
<<set $Candy to $Candy + $CandyForager*2>>\
<<set $candystamp1 to $candystamp2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<repeat 1s>>\
<<if $candystamp2 >= $candystamp1 + 5>>\
<<set $Candy to $Candy + $CandyForager*2>>\
<<set $candystamp1 to $candystamp2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Costs %/ \
\
/% Cost: Milk Forager %/ \
\
<<silently>>
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<set $milkcost1 to $milkcost2>>\
<<repeat 1s>>\
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $milkcost1 to $milkcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $milkcost1 to $milkcost2>>\
<<repeat 1s>>\
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $milkcost1 to $milkcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $milkcost2 > $milkcost1 + 10>>\
<<if $Candy - $MilkForager*1 > 0>>\
<<set $Candy to $Candy - $MilkForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $milkcost1 to $milkcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Cream Forager %/ \
\
<<silently>>
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<set $creamcost1 to $creamcost2>>\
<<repeat 1s>>\
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $creamcost1 to $creamcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $creamcost1 to $creamcost2>>\
<<repeat 1s>>\
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $creamcost1 to $creamcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $creamcost2 > $creamcost1 + 10>>\
<<if $Candy - $CreamForager*1 > 0>>\
<<set $Candy to $Candy - $CreamForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $creamcost1 to $creamcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Breadcrumbs Forager %/ \
\
<<silently>>
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<set $breadcost1 to $breadcost2>>\
<<repeat 1s>>\
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $breadcost1 to $breadcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $breadcost1 to $breadcost2>>\
<<repeat 1s>>\
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $breadcost1 to $breadcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $breadcost2 > $breadcost1 + 10>>\
<<if $Candy - $BreadForager*1 > 0>>\
<<set $Candy to $Candy - $BreadForager*1>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $breadcost1 to $breadcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Oat Forager %/ \
\
<<silently>>
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<set $oatcost1 to $oatcost2>>\
<<repeat 1s>>\
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $oatcost1 to $oatcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $oatcost1 to $oatcost2>>\
<<repeat 1s>>\
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $oatcost1 to $oatcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $oatcost2 > $oatcost1 + 5>>\
<<if $Candy - $OatForager*2 > 0>>\
<<set $Candy to $Candy - $OatForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $oatcost1 to $oatcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Flour Forager %/ \
\
<<silently>>
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<set $flourcost1 to $flourcost2>>\
<<repeat 1s>>\
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $flourcost1 to $flourcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $flourcost1 to $flourcost2>>\
<<repeat 1s>>\
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $flourcost1 to $flourcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $flourcost2 > $flourcost1 + 5>>\
<<if $Candy - $FlourForager*2 > 0>>\
<<set $Candy to $Candy - $FlourForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $flourcost1 to $flourcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
/% Cost: Egg Forager %/ \
\
<<silently>>
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<set $eggcost1 to $eggcost2>>\
<<repeat 1s>>\
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $eggcost1 to $eggcost2>>\
<<endif>>\
<</repeat>>\
<<else>>\
<<set $Candy = 0>>\
<<set $eggcost1 to $eggcost2>>\
<<repeat 1s>>\
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $eggcost1 to $eggcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $eggcost2 > $eggcost1 + 5>>\
<<if $Candy - $EggForager*2 > 0>>\
<<set $Candy to $Candy - $EggForager*2>>\
<<replace "#Candy">>$Candy<</replace>>\
<<else>>\
<<set $Candy = 0>>\
<<replace "#Candy">>$Candy<</replace>>\
<<endif>>\
<<set $eggcost1 to $eggcost2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>
\
\
/% Attrition %/ \
\
/% Attrition: Milk Forager %/ \
\
<<silently>>\
<<if $milkattrition2 > $milkattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $milkattrition1 to $milkattrition2>>\
<<repeat 1s>>\
<<if $milkattrition2 > $milkattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#MilkForager">>$MilkForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $milkattrition1 to $milkattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $milkattrition2 > $milkattrition1 + 2>>\
<<if $MilkForager > $Candy>>\
<<set $MilkForager to $MilkForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#MilkForager">>$MilkForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $milkattrition1 to $milkattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Cream Forager %/ \
\
<<silently>>\
<<if $creamattrition2 > $creamattrition1 + 2>>\
<<if $CreamForager > $Candy>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $creamattrition1 to $creamattrition2>>\
<<repeat 1s>>\
<<if $creamattrition2 > $creamattrition1 + 2>>\
<<if $CreamForager > $Candy>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#CreamForager">>$CreamForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $creamattrition1 to $creamattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $creamattrition2 > $creamattrition1 + 2>>\
<<if $CreamForager > $Candy>>\
<<set $CreamForager to $CreamForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#CreamForager">>$CreamForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $creamattrition1 to $creamattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Bread Forager %/ \
\
<<silently>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $breadattrition1 to $breadattrition2>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $breadattrition2 > $breadattrition1 + 2>>\
<<if $BreadForager > $Candy>>\
<<set $BreadForager to $BreadForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#BreadForager">>$BreadForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $breadattrition1 to $breadattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Oat Forager %/ \
\
<<silently>>\
<<if $oatattrition2 > $oatattrition1 + 2>>\
<<if $OatForager > $Candy>>\
<<set $OatForager to $OatForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $oatattrition1 to $oatattrition2>>\
<<repeat 1s>>\
<<if $oatattrition2 > $oatattrition1 + 2>>\
<<if $OatForager > $Candy>>\
<<set $OatForager to $OatForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#OatForager">>$OatForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $oatattrition1 to $oatattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $oatattrition2 > $oatattrition1 + 2>>\
<<if $OatForager > $Candy>>\
<<set $OatForager to $OatForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#OatForager">>$OatForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $oatattrition1 to $oatattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Oat Forager %/ \
\
<<silently>>\
<<if $flourattrition2 > $flourattrition1 + 2>>\
<<if $FlourForager > $Candy>>\
<<set $FlourForager to $FlourForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $flourattrition1 to $flourattrition2>>\
<<repeat 1s>>\
<<if $flourattrition2 > $flourattrition1 + 2>>\
<<if $FlourForager > $Candy>>\
<<set $FlourForager to $FlourForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#FlourForager">>$FlourForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $flourattrition1 to $flourattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $flourattrition2 > $flourattrition1 + 2>>\
<<if $FLourForager > $Candy>>\
<<set $FlourForager to $FlourForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#FlourForager">>$FlourForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $flourattrition1 to $flourattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
/% Attrition: Egg Forager %/ \
\
<<silently>>\
<<if $eggattrition2 > $eggattrition1 + 2>>\
<<if $EggForager > $Candy>>\
<<set $EggForager to $EggForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<set $eggattrition1 to $eggattrition2>>\
<<repeat 1s>>\
<<if $eggattrition2 > $eggattrition1 + 2>>\
<<if $EggForager > $Candy>>\
<<set $EggForager to $EggForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#EggForager">>$EggForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $eggattrition1 to $eggattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<<else>>\
<<repeat 1s>>\
<<if $eggattrition2 > $eggattrition1 + 2>>\
<<if $EggForager > $Candy>>\
<<set $EggForager to $EggForager - 1>>\
<<set $Sleeping to $Sleeping + 1>>\
<<replace "#EggForager">>$EggForager<</replace>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<endif>>\
<<set $eggattrition1 to $eggattrition2>>\
<<endif>>\
<</repeat>>\
<<endif>>\
<</silently>>\
\
\
\
<<endif>> /% End Hidden System %/ \<<if tags().includes("show")>>\
\
\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $popstamp2 to $hour + $minute + $second>>\
<<repeat 1s>>\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $popstamp2 to $hour + $minute + $second>>\
<</repeat>>\
\
<<silently>>
<<repeat 1s>>
<<if $popstamp2 > $popstamp1 + random(15,25)>>
<<if $PopCap - $Population eq 1>>
<<script>>
Dialog.setup('!');
Dialog.wiki(Story.get('Dustigan Notification 1').processText());
Dialog.open();
<</script>>
<<elseif ($PopCap - $Population) gte 2 and $PopCap - $Population lte 4>>
<<script>>
Dialog.setup('!');
Dialog.wiki(Story.get('Dustigan Notification 2-4').processText());
Dialog.open();
<</script>>
<<elseif ($PopCap - $Population) gte 5 and $PopCap - $Population lte 10>>
<<script>>
Dialog.setup('!');
Dialog.wiki(Story.get('Dustigan Notification 5-10').processText());
Dialog.open();
<</script>>
<<elseif ($PopCap - $Population) gte 11>>
<<script>>
Dialog.setup('!');
Dialog.wiki(Story.get('Dustigan Notification 11+').processText());
Dialog.open();
<</script>>
<<endif>>
<<set $popstamp1 to $popstamp2>>
<<endif>>
<</repeat>>
<</silently>>\
\
\
\
<<silently>>
<<repeat 10s>>
<<if $Cotton gte 50>>\
<<timed 5s>>
<<script>>
Dialog.setup('!');
Dialog.wiki(Story.get('Random Notification').processText());
Dialog.open();
<</script>>
<</timed>>
<<endif>>
<</repeat>>
<</silently>>\
<<endif>>\
\
\
\
<<if tags().includes("hide")>>\
\
\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $popstamp2 to $hour + $minute + $second>>\
<<repeat 1s>>\
<<set $now to new Date(Date.now())>>\
<<set $hour to $now.getHours()>>\
<<set $minute to $now.getMinutes()>>\
<<set $second to $now.getSeconds()>>\
<<set $hour to $hour*3600>>\
<<set $minute to $minute*60>>\
<<set $popstamp2 to $hour + $minute + $second>>\
<</repeat>>\
\
<<silently>>
<<repeat 1s>>
<<if $popstamp2 > $popstamp1 + random(15,25)>>
<<if $PopCap - $Population eq 1>>
<<set $Population += 1>>
<<set $Sleeping += 1>>
<<elseif ($PopCap - $Population) gte 2 and $PopCap - $Population lte 4>>
<<set $Population += 2>>
<<set $Sleeping += 2>>
<<elseif ($PopCap - $Population) gte 5 and $PopCap - $Population lte 10>>
<<set $Notification = random(1, 4)>>
<<if $Notification eq 1>>
<<set $Population += 2>>
<<set $Sleeping += 2>>
<<elseif $Notification eq 2>>
<<set $Population += 3>>
<<set $Sleeping += 3>>
<<elseif $Notification eq 3>>
<<set $Population += 4>>
<<set $Sleeping += 4>>
<<elseif $Notification eq 4>>
<<set $Population += 5>>
<<set $Sleeping += 5>>
<<endif>>
<<elseif ($PopCap - $Population) gte 11>>
<<set $Notification = random(1, 4)>>
<<if $Notification eq 1>>
<<set $Population += 5>>
<<set $Sleeping += 5>>
<<elseif $Notification eq 2>>
<<set $Population += 6>>
<<set $Sleeping += 6>>
<<elseif $Notification eq 3>>
<<set $Population += 7>>
<<set $Sleeping += 7>>
<<elseif $Notification eq 4>>
<<set $Population += 8>>
<<set $Sleeping += 8>>
<<elseif $Notification eq 4>>
<<set $Population += 9>>
<<set $Sleeping += 9>>
<<elseif $Notification eq 4>>
<<set $Population += 10>>
<<set $Sleeping += 10>>
<<endif>>
<<endif>>
<<set $popstamp1 to $popstamp2>>
<<endif>>
<</repeat>>
<</silently>>\
\
\
\
<<silently>>
<<repeat 10s>>
<<if $Cotton gte 50>>\
<<timed 5s>>
<<set $Cotton = 0>>\
<</timed>>
<<endif>>
<</repeat>>
<</silently>>\
<<endif>>\
\<<if $dustiganseen neq true>>Clare entered the kitchen rubbing her eyes. She hadn't gotten much sleep last night in the Hole. Clare began preparing her ingredients, then jumped in surprise. <<set $dustiganseen to true>><<endif>>A small dustigan stood on the table staring curiously at Clare. It was standing next to a wrapped lolly covered in bite marks.<br><br>\
[[Pat the dustigan]]<br>\
[[Feed the dustigan the lolly|Feed the dustigan the candy]]<br>\
<<set $TutorialOver = true>>\The dustigan is your friend. <br><br>\
It can help you get 100 breadcrumbs to feed your sister.<br><br>\
[[get to work]]<<if $AlwaysTrue is true>>\
<table>\
<tr>\
<td>\
<<repeat 11s>>\
<<fadein 2s 2s>>\
<<fadeout 2s 11s>>\
\<span id= "Story">$Story</span>\
<</fadeout>>\
<</fadein>>\
<</repeat>>\
</td>\
</tr>\
</table>\
<<else>>\
" "\
<<endif>>\
Your sister looks very malnourished... <span id= "Sister">$Sister</span>\
<<repeat 2s>>\
<<replace "#Sister">>$Sister<</replace>>\
<</repeat>>\
<<if $bedroomseen neq true>>Most bedrooms tend to contain a bed. Clare's, however, did not.
In fact, Clare's bedroom could perhaps be more accurately described as "the kitchen broom closet". It's not easy to get a good night's sleep with your knees bent all the way up to your chest.<br><br><<set $bedroomseen to true>><<endif>>\
A few of Clare's illustrations were tacked onto the wall, including the one she'd just finished drawing of [[herself, Sam and Shu Fang|https://static.wixstatic.com/media/0d422e_cc1ba0eb88c54e0cb91e8c6e35f2caca~mv2.jpg?fbclid=IwAR1RMqfCV6suldcOzHQKY08GC1wdqgt_FLamSUNTP8bnbpRZPbKfatJjmTQ]]. In a bucket beside the broom sat her [[quill]] and a small bottle which had just run out of ink.
<<if $ThirdOrder eq "Unserved" and $Message1 eq true>>\
[[Check Barbara's message]]
<<endif>>\
<<if $TutorialOver eq true>>\
A [[broom|Broom]] rested against the wall.
[[Kitchen]]
<<else>>\
[[Kitchen|Find some candy]]
<<endif>>\The dustigan bobbed up and down in delight as Clare gave it a soft pat.<br><br>\
[[Continue|Find some candy]]Clare unwrapped the lolly and fed it to the dustigan. The dustigan chattered excitedly before disappearing through a crack in the kitchen wall.<br><br>\
<<fadein 2s 3s>>\
The dustigan returned with another wrapped lolly and plopped it on the table in front of Clare.
[[Feed the dustigan again|Second dustigan]]\
<</fadein>>The dustigan started nibbling... <br><br>\
<<fadein 2s 2s>>\
Another dustigan appeared from the crack in the wall. It looked identical! The lolly-foraging dustigan scurried away once again.\
<</fadein>><br><br>\
<<fadein 2s 7s>>\
There was a little teacup of milk on the table. Clare thought she might experiment with her second new friend.<br><br>\
[[Feed the dustigan some milk]]\
<</fadein>>\The dustigan tasted some of the milk, then squeaked with delight and grabbed an empty teacup off the table, disappearing through the crack in the wall.<br><br>\
<<fadein 2s 3s>>\
It wasn't long before both dustigans returned, one with another lolly and the second with a new teacup of milk.<br><br>\
[[Continue|clare's plan]]\
<</fadein>>\<<if $kitchenseen neq true>>Clare remembered the first time she had seen the [[kitchen|https://static.wixstatic.com/media/0d422e_c6f5e23e7eaa4c9a9ca2543d4ff9c6af~mv2.jpg?fbclid=IwAR1LAzLkOq75ol4gey8_KRjqdHy-uNkq2-1XKQ9hXsVO8I8HVEvXvlHVTlo]]. It had been daunting. "Daunting" here means very intimidating, as if it were an impossibly complex maze.
It still very much seemed that way.<br><br><<endif>>\
<<if $SecondOrder eq "Served" and $Message1 eq false>>\
Clare thought she heard a quiet knock at the door.<br><br>\
<<endif>>\
On one side of the kitchen was Clare's personal [[broom closet|Broom Closet]] and a little <<if $ThirdOrder eq "Served" or $SecondOrder eq "Served">>[[window]]<<else>>window<<endif>> that looked outside. On the other side was the [[stove|Stove]] which was used for all the cooking.
In the centre of the kitchen was the [[bench|Bench]] for all the major food preparation.
The [[serving hatch|Serving hatch]] was where all the meals were to be sent once they were prepared. <<if $kitchenseen neq true>>The head housekeeper was often waiting there, twiddling her thumbs while Clare laboured away. <<set $kitchenseen to true>><<endif>>Next to the serving hatch, Clare could also check up on the [[orders|Check orders]] that anyone in the complex required.
In the corner of the kitchen was the <<link "table of the dustigans">>\
<<goto "Table of the dustigans">>\
<</link>>.
\
<<if $KitchenDoor eq "Unlocked">>\
<<if $ThirdOrder eq "Served">>\
[[Open door|Corridor]]\
<<elseif $SecondOrder eq "Served" and $Message1 eq false>>\
[[Check door|Old Lady]]\
<<else>>\
[[Open door|Head Housekeeper]]
<<endif>>\
<<else>>\
<<if $KitchenDoor eq "Locked" and $SecondOrder eq "Served" and $Order eq "None">>\
[[Check door|Old Lady]]\
<<elseif $KitchenDoor eq "Locked" and $DoorKey eq true>>\
[[Unlock door]]
<<else>>\
[[Check door|Door Locked]]\
<<endif>>\
<<endif>>\
Servings of Porridge: $Porridge
<<if $Oats gte 50>>\
[[Make some porridge|Add oats 50 to the kettle]]<br>\
<<else>>\
Clare did not have enough oats to make a batch of porridge.<br><br>\
<<endif>>\
[[Back to stove|Stove]] <<set $Oats -= 50>>\
<<set $Porridge += 1>>\
Clare added the oats to the kettle and topped it up with water. She then sat the kettle on the stovetop. <br>
\
<<fadein 2s 2s>>\
The kettle started to boil...<br>
<</fadein>>\
\
<<fadein 2s 5s>>\
It rocked back and forth as it let out a loud whistle...<br>
<</fadein>>\
\
<<fadein 2s 7s>>\
A batch of porridge was ready!
[[Kettle]]
<</fadein>>\
<<audio "boil" play>>\A large table sat in the corner of the kitchen. It was piled high with all manner of cotton fabric for the kitchen. Cotton aprons, cotton tablecloths and cotton serviettes for the Master's house. The dustigans seemed to love the cotton. As we all know, dirt and soot is attracted most of all to the whitest and cleanest of textiles.
<<link "Look around the kitchen">>\
<<goto "Kitchen">>\
<</link>>
<<if $WhiskPicture eq true and $Whisk eq false>>\
[[Show drawing of the whisk to the dustigans|Show drawing of the whisk to the Dustigans]]
<<endif>>\
\
<<if $Order eq "First" and $FirstOrder eq "Unserved">>\
<<if $PorridgeMilk gte 1>>\
[[Serve first order]]<br><br>\
<<else>>\
Clare didn't have the necessary batch meals ready.<br><br>\
<<endif>>\
<<elseif $Order eq "Second" and $SecondOrder eq "Unserved">>\
<<if $PorridgeTreacle gte 1>>\
[[Serve second order]]<br><br>\
<<else>>\
Clare didn't have the necessary batch meals ready.<br><br>\
<<endif>>\
<<elseif $Order eq "Third" and $ThirdOrder eq "Unserved">>\
<<if $PorridgeBeatenCream gte 1>>\
[[Serve third order]]<br><br>\
<<else>>\
Clare didn't have the necessary batch meals ready.<br><br>\
<<endif>>\
<<elseif $Order eq "Fourth">>\
"The Master is awaiting his special pie," the head housekeeper shouted through the hatch. "Better not keep him waiting too long, and it had better be perfect!"<br><br>\
<<else>>\
There were no more orders to fulfil.<br><br>\
<<endif>>\
\
<<if $Order eq "Third" and $ThirdOrder eq "Served">>\
<<if $housekeeperseen is true>>[[Look through the hatch|Ask head housekeeper for next order]]<<else>>[[Ask head housekeeper for next order]]<<endif>><br><br>\
<<endif>>\
Above the serving hatch was a small lockbox that said 'MASTER ONLY.'
[[Fiddle with lockbox]]
[[Back to kitchen|Kitchen]]<<set $PorridgeMilk -= 1>>\
<<set $Order = "Second">>\
<<set $FirstOrder = "Served">>\
Clare served the first order. The head houskeeper yelled, "There's still more to do. You're late as always. Stop daydreaming, there are workers to feed!"
[[Kitchen]] <<if $benchseen neq true>>"When you're preparing the meals, when you're beating eggs, when you're whipping cream, where do we do it? The bench! The bench! The bench!"
The old head chef had shouted this to Clare so many times in the past that Clare would instinctively mutter it any time she prepared a meal. It seemed like such a long time ago. Clare really missed her, as overbearing as she sometimes was.<br><br><<set $benchseen to true>><<endif>>\
On the bench was a large bowl ready for [[beating cream|Beat Cream]], a chopping board with a knife, a clay jar of [[treacle]], and a [[rolling pin]] which rested on a hardwood board for making dough.
Above the bench was the so-called [['Exotic Pantry']].
''Prepared Ingredients''
<<if $Porridge gt 0>>\
- Batches of Porridge $Porridge
[[Add milk to porridge|Porridge Milk]]
[[Add treacle to porridge|Porridge Treacle]]
[[Add beaten cream to porridge|Porridge Cream]]
<<endif>>\
\
<<if $BeatenCream gt 0>>\
- Batches of Beaten Cream $BeatenCream
<<endif>>\
\
<<if $Dough gt 0>>\
- Batches of Dough $Dough
<<endif>>\
\
<<if $SpecialCookedMeat gt 0>>\
- Batches of Master's special meat cooked $SpecialCookedMeat
<<endif>>\
\
<<if $Dough gt 0 and $SpecialCookedMeat gt 0>>\
[[Prepare the Master's pie]]
<<endif>>\
------
''Prepared Orders''
<<if $PorridgeMilk gt 0>>\
- Batches of Porridge with Milk $PorridgeMilk
<<endif>>\
\
<<if $PorridgeTreacle gt 0>>\
- Batches of Porridge with Treacle $PorridgeTreacle
<<endif>>\
\
<<if $PorridgeBeatenCream gt 0>>\
- Batches of Porridge with Beaten Cream $PorridgeBeatenCream
<<endif>>\
\
------
Go back to the [[kitchen|Kitchen]].<<if $Porridge gte 1 and $Milk gte 30>>\
<<fadein 2s 0s>>\
Clare poured the milk into the kettle...\
<</fadein>>\
\<br>
<<fadein 2s 3s>>\
She stirred and stirred until it was well mixed in...\
<</fadein>>\
\<br>
<<fadein 2s 6s>>\
A batch of porridge with milk was ready for serving!
[[Go back to bench|Bench]]
<</fadein>>\
\<br><br>
\
<<set $Porridge to $Porridge - 1>>\
<<set $Milk to $Milk - 30>>\
<<set $PorridgeMilk to $PorridgeMilk + 1>>\
\
<<else>>\
<<script>>UI.alert("Clare didn't have enough of the required ingredients.")
<</script>>\
[[Go back to bench|Bench]]\
<<endif>>\
<<audio "boil" play>>\There were three stove tops.
The first had a large [[kettle|Kettle]] for making large quantities of porridge.
The second had an enormous [[pan|Pan]].
The third had a small [[pot|Pot]].
Below the stove was an [[oven]]. It was normally reserved for the Master's special pies.
[[Kitchen]] Special minced meat: $SpecialMincedMeat
Lard: $Lard
Special cooked meat: $SpecialCookedMeat
<<if $SpecialMincedMeat gt 0 and $Lard gte 5>>\
[[Start Cooking|Cook Meat]]
<<else>>\
Clare didn't have the required ingredients.
<<endif>>\
[[Stove]]The pot looked so small, Clare thought it could probably only hold a few eggs.
<<if $Eggs gte 1>>\
[[Cook Egg]]<br><br>\
<<endif>>\
[[Stove]] <<if $Porridge gte 1 and $Treacle gte 30>>\
<<fadein 2s 0s>>\
Clare poured the treacle into the kettle...<br><br>\
<</fadein>>\
<<fadein 2s 3s>>\
She stirred and stirred until it was slightly mixed in...<br><br>\
<</fadein>>\
\
<<fadein 2s 6s>>\
A batch of porridge with treacle was ready for serving!<br><br>\
[[Go back to bench|Bench]]
<</fadein>>\
\
<<set $Porridge to $Porridge - 1>>\
<<set $Treacle to $Treacle - 30>>\
<<set $PorridgeTreacle to $PorridgeTreacle + 1>>\
\
<<else>>\
<<script>>UI.alert("Clare didn't have enough of the required ingredients.")
<</script>>\
[[Go back to bench|Bench]]\
<<endif>>\
<<audio "boil" play>>\<<if $Porridge gte 1 and $BeatenCream gte 30>>\
<<fadein 2s 0s>>\
Clare added the beaten cream to the kettle...<br><br>\
<</fadein>>\
\
<<fadein 2s 3s>>\
She stirred and stirred until it was well mixed in...<br><br>\
<</fadein>>\
\
<<fadein 2s 6s>>\
A small serving of porridge with beaten cream was ready!
[[Go back to bench|Bench]]
<</fadein>>\
\
\
<<set $Porridge to $Porridge - 1>>\
<<set $BeatenCream to $BeatenCream - 30>>\
<<set $PorridgeBeatenCream to $PorridgeBeatenCream + 1>>\
\
<<else>>\
<<script>>UI.alert("Clare didn't have enough of the required ingredients.")
<</script>>\
[[Go back to bench|Bench]]\
<<endif>>\
<<audio "boil" play>>\Cream $Cream
Beaten Cream $BeatenCream
Clare pulled up her sleeves...
"Are you ready to beat some cream?" she asked herself. <br>
<<if $Whisk eq true>>\
<<if $Cream gte 30>>\
[[Yes|Beat Cream Minigame]]
[[No|Bench]]
<<else>>\
[[Yes|Not enough cream]]
[[No|Bench]]
<<endif>>\
<<elseif $WhiskPicture eq true and $Whisk eq false>>\
[[Show drawing of the whisk to the dustigans|Show drawing of the whisk to the Dustigans]]
[[No|Bench]]
<<elseif $WhiskPicture eq false and $Ink eq true>>\
[[Yes|No Picture]]
[[No|Bench]]
<<elseif $Order eq "Third">>\
[[Yes|No whisk]]
[[No|Bench]]
<<else>>\
\
"Of course I'm not," Clare replied to herself sighing. "I don't even need beaten cream right now."
[[Go back|Bench]]
<<endif>>\[[Clare|https://static.wixstatic.com/media/0d422e_5c0a2e6be24e49faae67e3d3233f58a8~mv2.jpg?fbclid=IwAR1lLDwl6kIIF2D8m7EtqZ-waQS3Jp9Bq7pVavjo6A5Dt8nasWy3YgtenT8]] looked at the list of batch orders:<br><br>\
\
<<if $Order eq "First">>\
Order:
1 x Porridge with milk<br><br>\
<<elseif $Order eq "Second">>\
Order:
1 x Porridge with treacle<br><br>\
<<elseif $Order eq "Third" and $ThirdOrder eq "Unserved">>\
Order:
1 x Porridge with beaten cream<br><br>\
<<elseif $Order eq "Fourth" and $FourthOrder eq "Unserved">>\
Order:
1 x Special meat pie
*For the Master himself. Meat must be cooked perfectly!<br><br>\
<<else>>\
There were no orders as present.<br><br>\
<<endif>>\
A [[recipe book|Recipe Book]] sat below the orders.<br><br>\
[[Kitchen]] Treacle: $Treacle\
\<br>
<<set $Treacle += 5>>\
\
[[Take treacle|treacle]]
[[Go back|Bench]]Recipes: <br><br>\
Porridge with milk:
- Oats 50
- Milk 30 <br><br>\
\
Porridge with treacle:
- Oats 50
- Treacle 30 <br><br>\
\
Porridge with beaten cream:
- Oats 50
- Beaten cream 30 <br><br>\
Master's Pie:
The dough will need to be made from 40 flour, 5 lard and 5 eggs.
The Master's special meat will be need to be cooked perfectly as per normal with 5 lard.
*In no circumstance should any changes be made to this recipe. The Master does not take kindly to experimentation!
[[Go back|Check orders]]<<set $Rotations to 0>>
Rotations: <span id= "Rotations">$Rotations</span><br>
<<fadein 0.5s 0s>>\
<<fadeout 0.5s 1s>>\
3...
<</fadeout>>\
<</fadein>>\
<<fadein 0.5s 2s>>\
<<fadeout 0.5s 3s>>\
2...
<</fadeout>>\
<</fadein>>\
<<fadein 0.5s 4s>>\
<<fadeout 0.5s 5s>>\
1...
<</fadeout>>\
<</fadein>>\
<<fadein 2s 6s>>\
<<fadeout 1s 10s>>\
<<click "BEAT!">>\
<<set $Rotations to $Rotations + 1>>\
<<replace "#Rotations">>$Rotations<</replace>>\
<</click>>\
<</fadeout>>
<</fadein>>\
<<fadein 1s 12s>>
[[Check cream]]
<</fadein>>\
Rotations: <span id= "Rotations">$Rotations</span><br>\
<<if $Rotations gte 0 and $Rotations lt 10>>\
The cream was whisked too slowly. It remained almost unchanged.
[[Go back|Beat Cream]]
<<endif>>\
<<if $Rotations gte 10 and $Rotations lt 18>>\
The cream was whisked just a tad too slowly. It wasn't beaten enough.
[[Go back|Beat Cream]]
<<endif>>\
<<if $Rotations gte 18 and $Rotations lt 30>>\
The cream was whisked thoroughly. Clare now had some delicious beaten cream. Beaten cream that she wasn't supposed to eat.
[[Go back|Beat Cream]]
[[Eat some anyway]]
<<set $Cream -= 30>>\
<<set $BeatenCream += 30>>\
<<endif>>\
<<if $Rotations gte 30 and $Rotations lt 50>>\
The cream was whisked perfectly. Clare had in front of her the most perfectly beaten cream she had ever seen. She'd been warned never to taste the food, but this time she really, really wanted to.
[[Continue|Beat Cream]]
[[Eat some anyway]]
<<set $Cream -= 30>>\
<<set $BeatenCream += 40>>\
<<endif>>\
<<if $Rotations gte 50>>\
The cream was whisked way too much. It was now closer to butter but not good enough to be used for that either. This was a mediocre in-between. "I think I got carried away," Clare thought to herself.
[[Go back|Beat Cream]]
<<set $Cream -= 30>>\
<<endif>>\Clare prepared herself, whisk at the ready...
But she didn't have the required amount of cream.
[[Continue|Bench]] <<set $BeatenCream -= 1>>\
\
Clare dipped her finger in the cream and gave it a lick. "Perks of being head of the kitchen," she thought to herself as she savoured the moment. Although in reality, she knew if she was caught it'd be back to the Hole with little to no food.
[[Continue|Beat Cream]] Clare shook the door handle but it was locked.
<<if $ThirdOrder eq "Unserved">>\
"You're not coming out until those first orders are ready," the head housekeeper yelled.
<<endif>>\
[[Go back|Kitchen]]The corridor was filled with workers rushing to and fro. Clare had to brace herself against the wall to avoid getting stampeded into the ground.
\<br>
\
\
<<if $RatsMet eq true>>\
<<if $charlieseen is true>>Charlie leaned against the wall.
[[Talk to Charlie|Charlie]]
<<else>>\
A young boy leaned against the wall. The servants were treating him extremely courteously as they walked past. Clare thought... Well, it's not exactly clear what Clare thought at that particular moment but it's safe to assume that he was by all accounts a perfectly charming young man.
[[Talk to the boy|Charlie]]
<<endif>>\
<<endif>>\
\
\
[[Up the stairs]]
<<if $MokkaGone eq true>>\
[[Cupboard under the stairs|Under the stairs empty]]
<<elseif $ClareKnowsKoko eq true or $ClareKnowsTonton eq true>>\
[[Cupboard under the stairs|Mokka]]
<<else>>\
[[Cupboard under the stairs|Under the stairs]]
<<endif>>\
[[Kitchen]]
[[Cellar]]
<<if $MokkaTopHat eq true>>\
[[Balcony|Man feeding bird on balcony]]
<<else>>\
[[Balcony]]
<<endif>>\A tall, skinny footman stood in Clare's way. He looked up from his pocketwatch. "Only people of importance are able to go up here," he said with a smirk. "Upstairs is not for dirty kitchen hands. Now get on with your work."
He shooed at Clare with his hands as if she were some sort of fly.
"What a rotten man," Clare thought to herself.
[[Back to the corridor|Corridor]]
[[Run past the footman]]
There was a solitary figure sitting huddled in the shadows. If it wasn't for her oil lamp the figure would have been in complete darkness. Her arms were clasped around her knees and her black eyes were sad and lonely. She was sobbing softly and where her face should have been, Clare noticed tears falling... as if over a pane of glass.
Clare was quite surprised at having met this spirit under the stairs but she tried to hide it so as not to cause offense, especially to an already teary spirit.
[[Offer a handkerchief to the crying spirit|Can I get you a handkerchief?]]
[[Back to the corridor|Corridor]]<<if $OilLamp eq true>>\
Clare lit her oil lamp, allowing her to see in the cellar.
It was split into two sections. There was the [[dry pantry]] on the left side and the [[butchery]] on the right. There was an odour of raw meat, and something else... Probably dead rats.
"Yes," Clare thought out loud. "It must be [[rats]]."<br><br>\
<<else>>\
The cellar was complete blackness. It had an odour of raw meat and something else that Clare couldn't quite describe. Maybe it was the smell of dead rats.
[[Step into the blackness]]
<<endif>>\
[[Back to the corridor|Corridor]]Clare stepped onto the balcony. Just beside her, there was a group of five seagulls squabbling.
\<br>
<<set $balconyseagulls = 5>>\
\
<<if $tophatthere eq true>>\
[[Inspect closer]]
<<else>>\
[[Inspect Closer|Nothing]]
<<endif>>\
\
\
[[Corridor]]\
<<audio "seagulls" play>>\"What's this?" Mokka asked.
"Uhh, it's your top hat," Clare said half truthfully.
"Why it certainly is!" said Mokka. She reached out with her goopy fingerless hand and received the top hat from Clare. "This is definitely mine. Smells and feels just like it."
She picked up the lamp and shone it over the top hat.
"My red buttons are intact as well! [[What a wondrous occasion|https://static.wixstatic.com/media/0d422e_07986051eb474c339cac49f0791f991f~mv2.png?fbclid=IwAR0lFRiZ1_sgk8ymgqVtWfTFXK9gNeen3V9zqSSs_kHMJDZ76o2x-4KKE2Y]]," she said cheerfully. "Thank you very much Clare."
Clare smiled.
<<set $MokkaTopHat = true>>\
[[Continue|Mokka]]"Can I get you a handkerchief?" Clare asked politely.
The spirit turned towards Clare, a little perturbed that she'd been found in this state. "Perturbed" is a word which here means "quite unsettled".
"I'm quite fine, thank you," she replied to Clare, turning her face from the door. The spirit didn't do very well with strangers you see.
[[Are you sure?]]Clare shot past the footman leaving him shocked and surprised. She rushed forward with a grin...
Right into the belly of the head butler.
"Hmmmm," he said condescendingly. There was no way around him, the butler was built like a bull.<<set $butlerseen to true>>
[[Talk to the butler]]
<<link "Go back down the stairs">>\
<<goto "Corridor">>\
<</link>>"Please sir," Clare said as confidently as she could. "I've been asked to bring something to master Charlie."
The head butler looked her up and down.
"Hmmmmm," he said as if not hearing her.
[[Try again]]
<<link "Go back down the stairs">>\
<<goto "Corridor">>\
<</link>>Clare put on a brave face and was about to speak again when the head butler grabbed her by the wrists. He lifted her off her feet, holding her at arm's length as if she were a bag of smelly garbage, and dropped her back at the bottom of the stairs.
"Hmmmm," he said before walking back up the stairs.
<<link "Continue">>\
<<goto "Corridor">>\
<</link>>Clare stepped closer and could see a black top hat. It had three dark brown buttons down the front.
<<if $Breadcrumbs eq 0>>\
Maybe if Clare had some breadcrumbs, she could get distract the birds from the top hat.
<<endif>>\
\
\
<<if $balconyseagulls eq 1>>\
One seagull sitting perched on the top hat eyed her with a petrifying glare.
<br> [[Take the top hat|Seagulls angry]]\
<<endif>>\
\
\
\
\
<<if $balconyseagulls gte 2>>\
The seagulls looked menacing. One particular seagull sitting perched on the top hat eyed her with a petrifying glare.
<br> [[Take the top hat|Seagulls angry]]\
<<endif>>\
\
<<if $Breadcrumbs >= 1>>\
[[Throw breadcrumbs over the balcony]]
<<endif>>\
\
\
<<if $balconyseagulls lte 0>>\
[[Take the top hat]]
<<endif>>\
\
[[Corridor]] There were five seagulls fighting over empty space. "Typical of seagulls," Clare thought to herself.
\<br>
[[Balcony]] <<if $balconyseagulls eq 5>>\
One seagull flew off after the breadcrumbs as if it hadn't eaten a meal in the past week. Three of the seagulls flapped their wings. The seagull perched atop the hat neither blinked nor twitched.
"Come on, I know you want a crumb," Clare whispered to herself timidly. Timidly, for she was still quite afraid of the birds. "Perhaps if all your friends are distracted?"<br><br>\
<<set $balconyseagulls -= 1>>\
<<set $Breadcrumbs -= 1>>\
\
<<elseif $balconyseagulls eq 4>>\
One seagull flew off after the breadcrumbs as if it hadn't eaten a meal in the past week. Two of the seagulls continued to flap their wings. The seagull perched atop the hat neither blinked nor twitched.
<br><br>\
<<set $balconyseagulls -= 1>>\
<<set $Breadcrumbs -= 1>>\
\
<<elseif $balconyseagulls eq 3>>\
One seagull flew off after the breadcrumbs as if it hadn't eaten a meal in the past week. One of the seagulls squawked at Clare. The seagull perched atop the hat neither blinked nor twitched.
<br><br>\
<<set $balconyseagulls -= 1>>\
<<set $Breadcrumbs -= 1>>\
\
<<elseif $balconyseagulls eq 2>>\
The second last seagull flew off after the breadcrumbs as if it hadn't eaten a meal in the past week. The seagull perched atop the hat eyes Clare suspiciously.
"Come on, I know you want a crumb," Clare whispered to the bird.<br><br>\
<<set $balconyseagulls -= 1>>\
<<set $Breadcrumbs -= 1>>\
\
<<elseif $balconyseagulls eq 1>>\
The final seagull blinked at Clare. Then it pointed its beak accusingly at Clare before taking flight after the breadcrumbs.<br><br>\
<<set $balconyseagulls -= 1>>\
<<set $Breadcrumbs -= 1>>\
\
\
<<elseif $balconyseagulls lt 1>>\
Clare threw a breadcrumb off the balcony then waited. "Why does bread keep falling from the sky?" she heard a voice mutter below.<br><br>\
<<set $balconyseagulls -= 1>>\
<<set $Breadcrumbs -= 1>>\
\
<<endif>>\
\
[[Throw breadcrumbs over the balcony]]
[[Stop throwing breadcrumbs|Inspect closer]]\<<if $ClareKnowsKoko eq true or $ClareKnowsTonton eq true>>\
<<set $tophat = true>>\
<<set $tophatthere = false>>\
\
Clare took the top hat. The buttons didn't seem to be red but Clare thought it might do the trick anyway.\
<<else>>\
Clare reached out for the top hat but as she did so, she stopped herself. "What if someone's missing it?" Clare said to herself. "I can't go walking around all day with the top hat and if I store it in my room, the owner may never find it." Clare left the top hat where it was.
<<endif>>\
\<br>
[[Corridor]] \The seagulls all directed their voracious squawks at Clare. Voracious here means that the seagulls were squawking in such a way that they might even devour Clare herself.
Clare wanted to shoo them away but she was quite intimidated and they were treating it like the royal crown. She had to find some other way to get them off of the top hat.
\<br>
[[Continue|Inspect closer]]- Make resource gathering dustigans more interactive with text, timers of text to build the reward for getting another dustigan. Build some emotion into each one.
- Make the dustigan balancing a bit more of a rewarding challenge as well.
- Add old servant and final order with note for nephew.<<set $PorridgeTreacle -= 1>>\
<<set $SecondOrder = "Served">>\
<<set $Order = "None">>\
Clare put the second order through the hatch.
"I'm waiting on the Master's nephew's order," said the head housekeeper without skipping a beat.
"Can I leave the kitchen and get some fresh air while I wait?" Clare asked.
"Of course not! Fresh air is for well-behaved young girls. Go sweep the floor, the dust is bad for my poor lungs. I don't understand how you always manage to get that room so dusty. Filthy girl!"
[[Kitchen]] Clare slipped Barbara's message into the serving of porridge with beaten cream.
"What have you been dallying about doing?" the head housekeeper yelled impatiently. "No member of the Master's House should ever be kept waiting!"<br><br>\
<<set $PorridgeBeatenCream -= 1>>\
<<set $ThirdOrder = "Served">>\
[[Kitchen]] <<if $housekeeperseen is true>>\
The head housekeeper had rushed off without thinking to unlock the door.<br><br>\
<<else>>\
"Excuse me Ma'am. Is the next order ready?" Clare asked politely, using every ounce of her self-control. She very much disliked the head housekeeper.
"I'll give you the next order when you're ready!" the head housekeeper snapped. "In the meantime you'll need to access the cellar, so I suppose I can allow you downstairs. But don't get up to any mischief or it'll be the Hole again for you."<br><br>\
The head housekeeper rushed off. So quickly in fact that Clare thought she may have forgotten to unlock the door...<br><br><<set $housekeeperseen to true>>\
<<endif>>\
<<if $KitchenDoor neq "Unlocked" and $DoorKey eq false>>\
"Perhaps the Master's lockbox could be useful," Clare thought to herself.<br><br>\
<<endif>>\
[[Serving hatch]] Clare didn't feel much like sweeping today. She also wondered if the dustigans were opposed to sweeping...
[[Broom Closet]] Clare leaned close to the door but as she went to try the handle, she heard a quiet knock, followed by the slow, croaky voice of an old lady.
[["Hello?"]]"Excuse me miss. My name is Barbara. I've served as a tutor in this house, or should I say the Master's house, for many years now, but I've found myself in a bit of a pickle," the old lady chuckled. Her voice was warm but it Clare sensed a layer of sadness hidden deep within.
[[Pretend to ignore her]]
[[How can I help?]]Clare quietly edged away from the door pretending that she hadn't heard the old lady. "I feel quite out of character today," Clare reflected, confusedly.
[[Continue|Kitchen]]"I've been kicked out of the Master's mansion for being too old. He says I'm not up to scratch anymore so my service there is no longer needed. But I have a message for the Master's nephew... we've been very close he and I, ever since he were a wee lad. Oh and he's such a kind boy, Charlie is..." The old lady trailed off.
"What was I saying again?" she asked with slight embarrassment.
[[Remind her|Help request]]"The Master's nephew," Clare prompted.
"That's right. Yes. The butlers refuse to pass on my message. They just say 'Master's orders' and turn me away. No kindness for an old thing like me... But I was wondering, would you slip this message into the nephew's breakfast order? His favourite breakfast is porridge with beaten cream. Fussy boy, asks for the same thing every day! No one else in the mill is even allowed to have cream with their porridge, lest we run out."
[[Sure I can]]<<set $Order = "Third">>\
<<set $Message1 = true>>\
"Thank you kindly," Barbara said, relieved. "And I can call you...?"
"Clare," Clare responded curtly.
"Oh, you must be that pretty girl Charlie was always gushing about," Barbara chuckled. "It's nice to have another friend on the servant levels."
Clare couldn't see the old lady but she imagined her giving a little wink. A small metal tube rolled under the door.
"The message is in there," Barbara explained. "Now I'd better be off."
[[Check message|Scared to check message]]
[[Back to kitchen|Kitchen]] Clare was a little apprehensive about reading it, especially so close to the door. Maybe she'd feel a little better if she were alone in her room. "Yes," she consoled herself. "Maybe a little peek would be okay if I'm in my bedroom where nobody will know."
[[Back to kitchen|Kitchen]]Clare prepared herself, whisk at the ready... wait a minute...
Clare didn't have a whisk. She needed to find one, and quickly.
[[Continue|No Whisk]] <<if $Ink eq false>>\
<<set $Ink = true>>\
Clare quickly grabbed the squid ink from the exotic pantry, then locked it shut again. She wouldn't want to be found out.
[[Continue|Bench]]
<<else>>
Clare didn't think she needed to grab anything else from the exotic pantry. It would only increase the risk of her getting caught.
[[Continue|Bench]]
<<endif>>Now that she thought about it, the head cook had been fired only recently. Clare had heard her complaining to the head housekeeper that fairies had been stealing her supplies.
Clare wondered if she may have been referring to the dustigans...
[[Consult the dustigans]]Clare stood in front of the dustigans, ready to perform.
She dramatised the whisking of cream.
She tried to depict its slender wires with her fingers.
She even spun around in circles for a bit but it just made the dustigans dizzy.
If only she could draw a picture of the whisk. She was sure the dustigans would understand then.
[[Kitchen]] Clare stood on top of the bench. It probably wasn't the most hygienic thing to stand on the bench with one's feet covered in dust. But then, Harold Cromwell wasn't exactly the most hygienic man in the world. Neither were most of the workers at the mill.
Through the slats of the pantry door, she could see dried koala ears, a jar of pickled yabbies, powdered bones from a kiwi bird and a small jar of dark blue squid ink.<br><br>\
<<if $Ink eq false and $Order eq "Third" and $ThirdOrder eq "Unserved">>"If only I could take some of that ink," Clare thought to herself. "I could fill up my ink bottle and sketch a picture of the whisk to show the dustigans."<br><br><<endif>>\
A small number lock barred entry to the exotic pantry. It had three numbers.
<<textbox "$genericpword" "ENTER CODE">> <br> <<click "Try number lock">>\
<<set $genericpword to $genericpword.toUpperCase()>>\
<<if $genericpword is "729">><<replace "#result_text">><p>[[Open exotic pantry]]</p><</replace>>\
\
<<else>><<replace "#result_text">><p>The lock didn't budge. "I wonder if Sam might know something about this," Clare thought out loud. "He's always good with locks and codes."</p><</replace>>\
\
<<endif>><</click>>\
<p><span id="result_text"></span></p>\
[[Go back|Bench]]<<if $Ink eq true and $WhiskPicture eq false>>\
[[Draw picture of the whisk]]
<<elseif $Order eq "Third" and $Message1 eq true and $Ink eq false>>\
Clare had no ink to draw with.
<<else>>\
Clare didn't feel much like drawing right now. Not unless there was something useful to draw.
<<endif>>\
[[Back|Broom Closet]] Clare sketched out a finely detailed picture of whisk using the squid ink. It had chiaroscuro shading and everything!
<<set $WhiskPicture = true>>\
[[Continue|Broom Closet]] Clare held up the drawing of the whisk to the crowd of dustigans. Three of them bobbed up and down excitedly before disappearing through the crack in the wall.
It wasn't long before they emerged with a surprisingly pristine looking whisk. "Pristine" here means "clean and shiny, as if it were brand new".
\
<<set $Whisk = true>>\
<<link "Kitchen">>\
<<goto "Kitchen">>\
<</link>>Clare didn't have a whisk. She needed to find one, and quickly.
If she could draw a picture of the whisk, maybe the dustigans could help her find it.
[[Go back|Bench]]<<textbox "$genericpword" "ENTER CODE">> <br> <<click "Use button">>\
<<set $genericpword to $genericpword.toUpperCase()>>\
<<if $genericpword is "3875" or $genericpword is "THREE EIGHT SEVEN FIVE" or $genericpword is "THREEEIGHTSEVENFIVE">><<replace "#result_text">><p>[[Check the Master's lockbox]]</p><</replace>>\
\
<<else>><<replace "#result_text">><p>The lock didn't budge.</p><</replace>>\
\
<<endif>><</click>>\
<p><span id="result_text"></span></p>\
[[Go back|Serving hatch]]<<if $DoorKey eq false>>\
<<set $DoorKey = true>>\
Clare took the door key from the Master's lockbox.
"Sam and Shu Fang would probably find that code useful too," thought Clare. "I should let them know."
<<else>>\
The lockbox was empty.
<<endif>>\
[[Kitchen]] <<set $DoorKey = false>>\
<<set $KitchenDoor = "Unlocked">>\
Clare put the key into the lock and turned it quietly. The door unlocked.
Fresh air and a small breath of freedom was on the other side... Either that or the crooked nose of the head housekeeper.
<<if $ThirdOrder eq "Served">>\
[[Open door|Corridor]]
<<elseif $SecondOrder eq "Served" and $Message1 eq false>>\
[[Check door|Old Lady]]
<<else>>\
[[Open door|Head Housekeeper]]
<<endif>>\Clare opened the door and peered through. The head housekeeper was standing right there, but she was distracted with something. Clare was going to be in big trouble if she was noticed. It was too early to be detained right now. She didn't have the lamp which she needed for their escape plan. A night escape would be difficult without a source of light.
[[Go back|Kitchen]]Clare started unrolling the message... "Dear [[Charlie|https://static.wixstatic.com/media/0d422e_5e773922b7c9400392138083307aab92~mv2.jpg?fbclid=IwAR2Kn5M3tfJGrTvypsuH0d8y49uDoPbXP-ytFblxoDnC3UDwi8vyeiM5gQY]]," it said...
Then Clare stopped. She had an awful feeling that she was being watched. "No, I really shouldn't do this," she said to herself. Rationally, she knew she was alone in her room... but still she couldn't help but feel that someone else was reading it with her.
[[Broom closet|Broom Closet]] "Are you sure?" Clare asked the spirit, trying to be even more polite than usual. She didn't want to cause offense.
"Strangers can't see me. Strangers <b>can't</b> see me," the spirit repeated. Almost as if she were trying to exorcise Clare away.
Clare wondered if there was only some way she could build familiarity, maybe she could have a proper conversation with this spirit. Maybe if there was a single word the spirit would recognise. Something that a complete stranger wouldn't know.
<<textbox "$genericpword" "">> <br> <<click "Say something">>\
<<set $spiritfriends to $genericpword.toUpperCase()>>\
<<if $spiritfriends is "KOKO">>\
<<goto "Clare knows Koko">>\
\
<<elseif $spiritfriends is "TONTON">>\
<<goto "Clare knows Tonton">>\
<<elseif $spiritfriends is "MOKKA">>\
<<goto "Clare knows Mokka">>\
<<else>><<replace "#result_text">><p>\
"Strangers can't see me. Strangers can't see me. And if I close my eyes, strangers <b>can't</b> see me!" the spirit kept repeating.</p> <</replace>>\
\
<<endif>><</click>>\
<p><span id="result_text"></span></p>\
[[Leave|Corridor]] Clare started turning for the door.
"It was nice to meet you. And I'm sorry for being evasive before," Mokka said. "We spirits aren't used to being seen by humans these days and I was caught quite unawares, especially in the dark."
"What do you mean? I see you perfectly fine," Clare said turning back.
"There was a time when that was more normal," Mokka continued. "But for the longest time around here it's been 'industry this,' 'industry that,' 'labour go in,' 'money come out.' And the best I could do to deal with it was to embrace some of the gifts of industry and wear it proudly... although that now seems to be the problem."
[[What do you mean?]]"Argh!" the spirit shouted fearfully. "How do you know my name? A stranger knows my name."
<<textbox "$genericpword" "">> <br> <<click "Say something">>\
<<set $spiritfriends to $genericpword.toUpperCase()>>\
<<if $spiritfriends is "KOKO">>
<<goto "Clare knows Koko">>\
\
<<elseif $spiritfriends is "TONTON">>
<<goto "Clare knows Tonton">>\
<<else>><<replace "#result_text">><p>
"Strangers can't see me. Strangers can't see me. And if I close my eyes, strangers <b>can't</b> see me!" the spirit kept repeating.</p> <</replace>>\
\
<<endif>><</click>>\
<p><span id="result_text"></span></p>\
[[Leave|Corridor]] "Tonton," Clare said, not exactly sure why.
"Tonton?" the spirit replied. "You know Tonton? You should have mentioned that before." Clare didn't really know what to say but before she could think too much, the spirit was overwhelming her with dialogue.
"That silly, silly Tonton. Always lazing about. Afraid of any change. Oh but enough about Tonton. My name is Mokka. This is my temporary abode under the stairs. And you are?"
"Clare."
"Clare, what a nice name. After the Irish county of Clare? Isn't that name derived from the Irish form Clár? I believe that was the name of a small bridge crossing the River Fergus."
"I'm not sure," Clare replied. "I was never told why I was named that. I've been an orphan for as long as I can remember."
"I'm sorry to hear that child. Very sorry."
[[Change the subject|Mokka]]
<<set $ClareKnowsTonton = true>>\
"Koko," Clare said, not exactly sure why.
"Koko?" the spirit replied. "You know Koko? You should have mentioned that before."
Clare didn't really know how to respond, but that soon became unimportant as the spirit began chatting away.
"It's been some time since I've seen Koko. Too, too long. Did he ever leave the mill like he said he would? He always dreamed about journeying far from here. It has been hard for him to let go of this place ever since... no. I'm sorry, ignore me. Anyway, I haven't introduced myself. My name is Mokka. This is my temporary abode under the stairs. And you are?"
"Clare."
"Clare, what a nice name. After the county of Clare? Isn't that name derived from the Irish form Clár? In fact I believe that was the name of a small bridge crossing the River Fergus..."
"I'm not sure," Clare replied. "I was never told why I was named that. I've been an orphan for as long as I can remember."
"I'm sorry to hear that child. Very sorry."
[[Change the subject|Mokka]]
<<set $ClareKnowsKoko = true>>\
<<if $WindyMeadowMessage eq true>>\
"I think he's been stuck in that stump for much too long. And on that same note, he's been dwelling on his problems for much too long. I can say that because I understand what he's going through. We all have our own fears and our own grieving to do." Mokka paused for a moment. Then she continued.
"There was a time when Tonton proved his courage. And that was a long time ago. Tell him to 'Remember the Windy Meadow.' Maybe that memory will help him to muster his bravery again. He has that same courage hidden deep inside of him... but the darkness that occurred... perhaps it caused him to forget."
<<else>>\
"My friend Tonton. I wonder if he's moved in yet. I'm worried about him. All he's ever known are wattle trees but it would do him good to move out of that stump. That eucalyptus tree I planted for him years ago, he should really move there. If you mention eucalyptus to him, maybe he'll come to his senses. Then let me know what he says."
<<textbox "$genericpword" "">> <br> <<click "Say something">>\
<<set $spiritquestion to $genericpword.toUpperCase()>>\
<<if $spiritquestion is "WHATCANTONTONDO" or $spiritquestion is "WHAT CAN TONTON DO" or $spiritquestion is "WHATCANTONTONDO?" or $spiritquestion is "WHAT CAN TONTON DO?">>
<<goto "What can Tonton do?">>\
\
<<else>><<replace "#result_text">><p>
"Did Tonton really say that?" Mokka asked. "I don't quite understand. Could you pass him my message and see what his reply to me is?"</p> <</replace>>\
\
<<endif>><</click>>\
<p><span id="result_text"></span></p>\
<<endif>>\
[[Continue|Mokka]]"I haven't seen Koko for some time. He's probably on top of the roof of the mill. He likes to sit there and play his flute. We used to spend a lot of time together, Koko, Tonton, Ruko and I...
I hope Koko is doing okay. He always wanted to go out and explore... but he never ended up leaving. I think he's looking for answers where they don't exist. What this place has become... it's not an environment Koko should stay in."
[[Continue|Mokka]]<<if $AwkwardChat neq true>>\
Although Clare was proud of who she was, she did feel awkward talking about being an [[orphan with strangers]]. It was much easier talking with Sam about it. Harsh labour, miserable beginnings, they understood each other quite well.<br><br>\
<<set $AwkwardChat = true>>\
<<endif>>\
<<if $MokkaTopHat eq true>>\
Mokka sat with her top hat upon her head. It touched up against the room's low ceiling.
<<else>>\
Mokka sat in the dimly lit room.
<<endif>>\
<<if $ClareKnowsTonton eq true>>\
[[Ask about Tonton]]
<<endif>>\
<<if $ClareKnowsKoko eq true>>\
[[Ask about Koko]]
<<endif>>\
[[How many spirits live here?]]
\
<<if $MokkaExplainsTopHat eq true and $MokkaTopHat neq true>>\
[[Ask about top hat]]
<<endif>>\
<<if $tophat eq true and $MokkaTopHat neq true>>\
[[Give top hat to Mokka]]
\
<<else>>\
\
<<endif>>\
\
<<if $WindyMeadowMessage eq true and $MokkaTopHat eq true>>\
[[Will you go and see Tonton now?]]
<<endif>>\
<<if $MokkaExplainsTopHat eq true>>\
[[Leave|Corridor]]
<<else>>\
[[Leave|Spirits in Industry]]
<<endif>>\"Well, there's me, Tonton and Koko. We've all been around here for some time but we're not as close to each other as we once were. There is another, but you'd do best to avoid him. He's all doom and gloom and has become quite obsessive about power and control over the years. There used to be another... but something happened. I don't really want to speak about it."
[[Continue|Mokka]]
<<set $ClareKnowsKoko = true>>\
<<set $ClareKnowsTonton = true>>\"What do you mean?" Clare asked.
"The reason I was crying before is that I've lost my special top hat. I know that sounds stupid but I'm too afraid to go outside lest I'm faded by the sun."
\<br>
Clare was busy with her duties but she could spare some time to help. It's not like she'd been hurrying to fulfil orders anyhow. "What does your top hat look like?" she asked.
\<br>
"It's black and has three red buttons down the front," Mokka replied.
\<br>
Clare smiled. "I'll soon find it for you. Don't worry."
\<br>
And with that, Clare shut the door softly behind her.
\<br>
<<set $MokkaExplainsTopHat = true>>\
[[Corridor]] "Will you go and see Tonton now?" Clare asked.
"I have something I need to do first before I see him, somewhere I need to visit," Mokka replied. "But thanks to you, I no longer need to stay in this dark, dank hovel under the stairs. I shall walk with my head up high and strut proudly in the sun, knowing I have my special top hat."
"You're welcome," Clare replied.
"Since I shan't be staying here any longer," Mokka said. "You may have this little spot under the stairs. Anything here is now yours."
And with that, she put on her top hat and strutted down the corridor. None of the workers seemed to notice her at all.
<<set $MokkaGone = true>>\
[[Continue|Under the stairs empty]]"Tonton asked, <b>what can he do?</b>" Clare said.
"Well I think he's been stuck in that stump for much too long. And on that same note, he's been dwelling on his problems for much too long. I can say that because I understand what he's going through. We all have our own fears and our own grieving to do." Mokka paused for a moment. Then she continued.
"There was a time when Tonton proved his courage. And that was a long time ago. Tell him to 'Remember the Windy Meadow.' Maybe that memory will help him to muster his bravery again. He has that same courage hidden deep inside of him... but the darkness that occurred... perhaps it caused him to forget."
<<set $WindyMeadowMessage = true>>\
[[Continue|Mokka]]Clare took the oil lamp and blew out the flame. A gift, a solid memory of Mokka.
Now that she had the oil lamp, all she had left to do was get sent back to the Hole. The plan was to do something to the Master's meal but she hadn't yet figured out what. "Perhaps," she thought to herself, "I could burn the meat to charcoal. That would teach Master Cromwell."<br><br>\
\
<<set $OilLamp = true>>\
<<set $Order = "Fourth">>\
\
[[Continue|Under the stairs empty]] The room under the stairs was so small and yet, without Mokka, it seemed as empty as an abandoned mansion. <br>
\
<<if $OilLamp eq false>>\
Mokka's oil lamp continued to flicker, casting dancing shadows over the wall and ceiling. <br>
<<endif>>\
\
Clare knew it was a story that didn't belong to her, but she couldn't get the phrase out of her head. "Remember the Windy Meadow," Mokka had said. It left her feeling hopeful for the future but also sad for the times of her life that were in the past. The ones she could never go back and visit. She wanted to give the younger version of her self a big hug, and tell her, "you will make friends" and "one day you will find others to call your family." Clare hoped Sam and Shu Fang were doing okay with their preparations. Tonight would be the night.
<<if $OilLamp eq false>>\
[[Take the oil lamp]]
<<endif>>\
[[Leave|Corridor]]
"What does your top hat look like?" Clare asked.
\<br>
"It's black and has three red buttons down the front," Mokka replied.
\<br>
Clare smiled. "I'll soon find it for you. Don't worry."
[[Continue|Mokka]] /% CAN ONLY ADD UP TO 1 DUSTIGAN %/\
<<set $Notification = random(1, 4)>>\
\
<<set $Population += 1>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 1>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
<<if $Notification eq 1>>\
A dustigan moved into the cotton blanket, making it a shade darker with soot.
<<elseif $Notification eq 2>>
A small dustigan with big beady eyes looked up at Clare, then it tip-toed off to the table and went to sleep.
<<elseif $Notification eq 3>>
A somewhat robust looking dustigan rolled down the room and settled atop of a cotton apron.
<<elseif $Notification eq 4>>
A dustigan trundled underneath Clare's legs, causing her to jump in surprise. It had a dazed look in its eyes as it nestled itself into the cotton tablecloth.
<<endif>>/% CAN ONLY ADD UP TO 2 DUSTIGANS %/\
<<set $Population += 2>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 2>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
An odd couple of dustigans moved into the cotton blanket, making it a shade darker with soot.<<set $Notification = random(1, 4)>>\
\
<<if $Notification eq 1>>\
<<set $Population += 2>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 2>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
Two new dustigans moved into the cotton tablecloth. They left little black footprints along an already quite dirty floor.
<<elseif $Notification eq 2>>\
<<set $Population += 3>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 3>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
Three wary looking dustigans moved into the kitchen, making little chuckling noises and eyeing Clare suspiciously.
<<elseif $Notification eq 3>>\
<<set $Population += 2>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 2>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
An odd couple of dustigans moved into the cotton tablecloth, making it a shade darker with soot.
<<elseif $Notification eq 4>>\
<<set $Population += 1>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 1>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
A dustigan trundled underneath Clare's legs, causing her to jump in surprise. It had a dazed look in its eyes as it nestled into the cotton tablecloth.
<<endif>>\<<set $Notification = random(1, 4)>>\
\
<<if $Notification eq 1>>\
<<set $Population += 3>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 3>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
A loud group of dustigans chuckled as they arrived and settled themselves under the table amongst some fallen cotton serviettes.
<<elseif $Notification eq 2>>\
<<set $Population += 3>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 3>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
A small group of dustigans moved into the cotton serviettes, making them look as if they had been used multiple times by a very messy eater.
<<elseif $Notification eq 3>>\
<<set $Population += 1>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 1>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
A somewhat robust looking dustigan rolled down the room and settled atop of a cotton apron.
<<elseif $Notification eq 4>>\
<<set $Population += 1>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 1>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
A dustigan trundled underneath Clare's legs, causing her to jump in surprise. It had a dazed look in its eyes as it nestled into the cotton tablecloth.
<<elseif $Notification eq 4>>\
<<set $Population += 2>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 2>>\
<<replace "#Sleeping">>$Sleeping<</replace>>\
An odd couple of dustigans moved into the cotton tablecloth, making it a shade darker with soot.
<<elseif $Notification eq 4>>\
<<set $Population += 1>>\
<<replace "#Population">>$Population<</replace>>\
<<set $Sleeping += 1>>\
<<replace "#Sleeping">>$Sleeping<</replace>>
A small dustigan with big beady eyes looked up at Clare, then it tip-toed off to the table and went to sleep.
<<endif>><<set $CookTimer = 0>>\
<<set $KMeat = "Raw">>\
<<fadein 0.25s 0s>>\
<<fadeout 0.25s 0.5s>>\
3...\
<</fadeout>>\
<</fadein>>\
<<fadein 0.25s 1s>>\
<<fadeout 0.25s 1.5s>>\
2...\
<</fadeout>>\
<</fadein>>\
<<fadein 0.25s 2s>>\
<<fadeout 0.25s 2.5s>>\
1...\
<</fadeout>>\
<</fadein>>\
<<fadein 0.25s 3s>>\
<<fadeout 1s 10s>>\
<<click "FRY!">>\
<<if $MeatCooking neq true>>\
<<set $MeatCooking = true>>\
<<replace "#CookTimer">>$CookTimer<</replace>>\
<<silently>>\
<<repeat 1s>>\
<<set $CookTimer += 1>>\
<<replace "#CookTimer">>$CookTimer<</replace>>\
<</repeat>>\
<</silently>>\
<<endif>>\
<</click>>\
<</fadeout>>\
<</fadein>>\
Cooking Timer: <span id="CookTimer">$CookTimer</span>
<<fadein 0.25s 3s>>\
<<click "Mix">>
<<if $CookTimer eq 8 and $KMeat eq "Raw">>
<<set $KMeat = "Good1">>
<<elseif $CookTimer eq 16 and $KMeat eq "Good2">>
<<set $KMeat = "Good3">>
<<else>>
<<set $KMeat = "Bad">>
<<endif>>\
<</click>>\
<</fadein>>
\
<<fadein 0.25s 3s>>\
<<click "Add lard">>
<<if $CookTimer eq 12 and $KMeat eq "Good1">>
<<set $KMeat = "Good2">>
<<else>>
<<set $KMeat = "Bad">>
<<endif>>
<</click>>\
<</fadein>>\
<<fadein 0.25s 3s>>\
<<click "Stop frying">>\
<<if $CookTimer eq 18 and $KMeat eq "Good3">>\
<<set $KMeat = "Good4">>\
<<elseif $KMeat eq "Raw">>\
<<set $KMeat = "Raw">>\
\
<<else>>\
<<set $KMeat = "Bad">>\
<<endif>>\
<<fadein 0.5s 1s>>\
<<replace "#CheckMeat">>[[Check meat]]<</replace>>\
<</fadein>>\
<</click>>\
<</fadein>>\
<span id="CheckMeat"></span>
<<audio "sizzle" loop play>><<if $KMeat eq "Good4">>\
Clare successfully cooked a batch of the Master's special meat.
<<set $SpecialMincedMeat -= 1>>\
<<set $Lard -= 5>>\
<<set $SpecialCookedMeat += 1>>\
<<elseif $KMeat eq "Raw">>\
Clare didn't cook the Master's special meat and it's still completely raw.
<<else>>\
Clare heard a voice shout out from the past the order hatch.
"If I can smell that the meat's not perfect, I can only imagine what the Master will sense. His nose knows whether meat is raw, rare or well done. He can smell an animal from two hundred paces. He might not have a nose for fancy spices, but he sure knows his meat."
"If I can't get my pie past her," Clare said, thinking of the head housekeeper, "the Master will never eat it. I'll need to find some way to sabotage the pie whilst cooking the meat to perfection."
<<set $SpecialMincedMeat -= 1>>\
<<set $AverageCookedMeat += 1>>\
<<set $Lard -= 5>>\
<<endif>>\
[[Continue|Pan]]
<<set $MeatCooking = false>>\
<<audio "sizzle" stop>>\[[Cook Meat]]
<<set $SpecialMincedMeat = 2>>\
<<set $SpecialCookedMeat = 0>>\"Lost your way little girl?" a voice asked from the blackness. "My eyes work well in this light here but it seems you might need something to see. In my right hand, I carry red, burning death and in my left... well, my left hand awaits the perfect treasure, with pouring silky gold. Bring me what my left hand desires and my right shall reward you."
[[Step back|Cellar]]An array of various jars, boxes and clay pots were scattered throughout the pantry shelves. Clare could see a jar of [[lard]] just within arm's reach.
A large wooden keg was sealed shut. It had a large stamp printed upon it, saying 'MUGGRIN'S [[SUGAR PLANTATION|Article 42]] - FINEST LOLLIES.' "Hadn't Sam come from the sugar plantation?" Clare thought to herself. She seemed to remember Sam mentioning it in the past. He'd said that the majority of the other South Sea Islanders had been worked to death over there.
There was a large sack, labelled '[['FLOUR'|flour]]' on the ground. On the wall was a [[mysterious gauge.|https://static.wixstatic.com/media/0d422e_34195c984c0c4edfa3e767a03ef59719~mv2.png]]
[[Cellar]]Carcasses of freshly hunted animals were hanging on hooks. A bucket of meat was in the corner with a stamp, 'MASTER'S SPECIAL MEAT.'
Special Meat: <span id="SpecialMincedMeat">$SpecialMincedMeat</span>
<<click "Take special meat">>\
<<if $SpecialMincedMeat gte 4>>\
<<replace "#TooMuch">><br>Clare couldn't carry any more meat.<</replace>>\
<<else>>\
<<set $SpecialMincedMeat += 1>>\
<<replace "#SpecialMincedMeat">>$SpecialMincedMeat<</replace>>\
<<endif>>\
<</click>>\
<span id="TooMuch"></span>\
<br>
A large pamphlet was on the wall, titled '[[TRANSPORT CHUTE SYSTEM]].'
Next to it on the wall was a [[Mysterious Gauge.|https://static.wixstatic.com/media/0d422e_0b96d6cfa8874e06afb94f9f23cba723~mv2.png]]
<<if $ArticleThirtyFourFound neq true>>\
On the ground, Clare found [[Article 34|Article 34 second]].
<<endif>>\
\
[[Cellar]]There was a mill worker leaning over the balcony smoking a pipe. "Ahh," he said to himself dreamily. "To take and give life, that is what the civilised man has come here to do."
Clare could hear a soft chirping noise coming from the man.
[[Inspect the mill worker]]The man had a small chick in his breast pocket. He was feeding it with some breadcrumbs.
"The perfect egg," he said to himself. "Bring the pot to boil. Cook for twelve seconds then take the pot off the heat, leaving the egg in the pot for another six."
<<if $Eggs lte 0>>\
The man passed Clare an egg with a wink. "I wonder if the dustigans will help me collect some more," Clare thought to herself.<br><br>\
<<set $Eggs = 1>>\
<<else>>\
"I wonder if the dustigans will help me collect some more eggs," Clare thought to herself.<br><br>\
<<endif>>\
[[Leave|Corridor]]
<<set $EggsUnlocked = true>>\
<<set $EggForagerUnlocked = true>>\ <<set $KitchenDoor = "Unlocked">>\
<<set $ThirdOrder = "Served">>\
<<set $OilLamp = true>>\
<<set $Order = "Fourth">>\
<<set $MokkaGone = true>>\
<<set $Breadcrumbs = 100>>\
<<set $ThirdOrder = "Served">><br><br>\
<<set $KitchenDoor = "Unlocked">>\
<<set $Eggs = 10>>\
<<set $MokkaTopHat = true>>
[[Corridor]]<<set $CookTimer = 0>>\
<<set $KEgg = "Raw">>\
<<set $Water = "The water was cold.">>\
<<set $WaterTimer = 0>>\
<<set $PotOnFlame = false>>\
<<fadein 0.25s 0s>>\
<<fadeout 0.25s 0.5s>>\
3...\
<</fadeout>>\
<</fadein>>\
<<fadein 0.25s 1s>>\
<<fadeout 0.25s 1.5s>>\
2...\
<</fadeout>>\
<</fadein>>\
<<fadein 0.25s 2s>>\
<<fadeout 0.25s 2.5s>>\
1...\
<</fadeout>>\
<</fadein>>\
<<fadein 0.25s 3s>>\
<<click "Put pot on the flame">>\
<<set $PotOnFlame = true>>\
<</click>><br>\
\
<<click "Take pot off the flame">>\
<<if $CookTimer gte 11 and $CookTimer lte 13 and $KEgg eq "Good1">>\
<<set $KEgg = "Good2">>\
\
<<else>>\
<<set $Kegg = "Bad">>\
\
<<endif>>\
<</click>><br>\
<</fadein>>\
<<repeat 1s>>\
<<if $PotOnFlame eq false>>\
<<if $WaterTimer gt 0>>\
<<set $WaterTimer -= 0.2>>\
\
<<else>>\
<<set $WaterTimer = 0>>\
\
<<endif>>\
<<elseif $PotOnFlame eq true>>\
<<set $WaterTimer += 1>>\
\
<<endif>>\
<</repeat>>\
<<silently>>\
<<repeat 1s>>\
<<if $WaterTimer gte 3 and $WaterTimer lt 6>>\
<<set $Water = "The water was warm.">>\
<<replace "#Water">>$Water<</replace>>\
<<elseif $WaterTimer gte 6 and $WaterTimer lt 9>>\
<<set $Water = "The water was forming small bubbles.">>\
<<replace "#Water">>$Water<</replace>>\
<<elseif $WaterTimer gte 9>>\
<<set $Water = "The water was boiling.">>\
<<replace "#Water">>$Water<</replace>>\<</replace>>\
<<elseif $WaterTimer lt 3>>\
<<set $Water = "The water was cold.">>\
<<replace "#Water">>$Water<</replace>>\<</replace>>\
<<endif>>\
<</repeat>>\
<</silently>>\
<<click "Place egg in pot">>\
<<set $EggInPot = true>>\
<<if $WaterTimer gte 9 and $KEgg neq "Bad">>\
<<set $KEgg = "Good1">>\
<<silently>>\
<<repeat 1s>>
<<set $CookTimer += 1>>\
<<replace "#CookTimer">>$CookTimer<</replace>>\
<</repeat>>\
<</silently>>\
<<else>>\
<<set $KEgg = "Bad">>\
\
<<endif>>\
<</click>><br>\
<<click "Take egg out of pot">>\
<<if $CookTimer gte 17 and $CookTimer lte 19 and $KEgg eq "Good2">>\
<<goto "Good egg">>\
<<elseif $EggInPot neq true>>\
<<goto "You didn't put an egg in the pot">>\
<<else>>
<<goto "Bad egg">>\
<<endif>>\
<</click>><br><br>\
Cooking Timer: <span id="CookTimer">$CookTimer</span>
Water: <span id="Water">$Water</span>
Clare put the cooked egg in her pocket. She had a good feeling about this one. Something about it seemed... well perfect.
<<set $Eggs -= 1>>\
<<set $PerfectEgg = true>>\
[[Continue|Pot]]Clare put the cooked egg in her pocket. Then it broke. "Fiddlesticks," she said as she wiped her pocket with a napkin. She'd have to try again.
<<set $Eggs -= 1>>\
<<set $BadEgg = true>>\
[[Continue|Pot]]Clare realised that she hadn't put an egg inside the pot.
[[Continue|Pot]]Lard: <span id="Lard">$Lard</span>
<<click "Take lard">>\
<<if $Lard gte 10>>\
<<replace "#TooMuch">>Clare couldn't carry any more lard<</replace>>\
<<else>>\
<<set $Lard += 1>>\
<<replace "#Lard">>$Lard<</replace>>\
<<endif>>\
<</click>>
<span id="TooMuch"></span>\
[[Continue|dry pantry]] <<if $FlourEmpty eq true>>\
The sack was completely empty. Perhaps the dustigans could help her forage for more flour.
<<else>>\
The sack was almost completely empty. A small scoop of flour sat at the bottom of the sack.
<<endif>>\
<<if $FlourEmpty neq true>>\
[[Take flour]]
<<endif>>\
[[Continue|dry pantry]] Clare bundled up the remaining flour in a small piece of cloth. "Perhaps the dustigans could help forage for some more," Clare thought to herself shrewdly.
<<set $Flour += 1>>\
<<set $FlourEmpty = true>>\
<<set $FlourUnlocked = true>>\
<<set $FlourForagerUnlocked = true>>\
[[Continue|dry pantry]] <<if $Habanero neq true>>\
"Did you say Rats, little girl?" she heard a voice say. "For I am he. Seems a little girl found a light. In my right hand, I carry red, burning death. In my left... well, my left hand awaits the perfect treasure, with pouring silky gold. Bring me what my left hand desires and my right shall reward you."
[[Give him a lolly]]
<<if $PerfectEgg eq true>>\
[[Give him the perfect egg]]
<<endif>>\
<<else>>\
"Rats?" Clare cried out, waiting for a reply. But none came... And the smell was still there. "Couldn't have been the rats then," she muttered to herself.<br><br>\
<<endif>>\
<<link "Leave">>\
<<goto "Cellar">>\
<</link>>
<<set $RatsMet = true>>\"I seek not a measly lolly," Rats said, quite disappointed. "In my right hand I carry burning death. It requires a worthy trade. Come back when you have what my left hand requires."
<<link "Go back">>\
<<goto "Cellar">>\
<</link>>Pinned to the wall there was a pamphlet of instructions for something called the Transport Chute System, apparently a series of motorised vents used for moving bulky goods around the mill building. Along the path of the Transport Chute System were a series of switchable intersections, which could be configured to send goods either down or sideways. The pamphlet boasted that the system even included a complementary set of gauges to be installed throughout the building, that let even the most illiterate workers know which direction the various intersections were set to.
To operate the Transport Chute System, the recipient of the goods had to pull the correct lever to select the hatch from which the package was being sent. They then had to enter on a series of dials, the total distance in yards from start to finish that the package would traverse in order to reach their hatch. If a package didn't arrive at the selected hatch, the entire Transport Chute System would reset back to its initial position.
On the back of the pamphlet there was a [[diagram of the Transport Chute System,|https://static.wixstatic.com/media/0d422e_3305fca87739425fafd68ced65282edd~mv2.png]] with each square apparently representing 1 yard of distance.
[[Butchery|butchery]] Clare reached into her pocket and handed him the egg. Rats turned it the palm of his left hand then raised it to his nose for a sniff. Clare wasn't quite sure how he could smell the egg from down here, considering the terrible scent of vermin was so pungent but he seemed to smell it just fine.
"Looks like a golden prospect," he said, laughing out loud. Then he cracked it into his mouth, chewed it slowly and gulped it down. "Perfect."
He opened his right palm to Clare and handed her a small bag of imported habanero chilli.
"This'll make anyone burn," he winked at Clare.
<<set $Habanero = true>>\
<<link "Leave">>\
<<goto "Cellar">>\
<</link>>Start 2.2
<<set $KitchenDoor = "Unlocked">>\
<<set $FirstOrder = "Served">><br><br>\
<<set $SecondOrder = "Served">><br><br>\
<<set $ThirdOrder = "Served">>\
<<set $KitchenDoor = "Unlocked">>\
[[Corridor]] Dough: $Dough
Flour: $Flour
Lard: $Lard
[[Make some dough]]
[[Go back|Bench]]\<<if $Flour gte 40 and $Lard gte 5 and $Eggs gte 5>>\
<<fadein 2s 0s>>\
Clare mixed all the ingredients together...\
<</fadein>>\
\<br>
<<fadein 2s 3s>>\
She kneaded it as best she could...\
<</fadein>>\
\<br>
<<fadein 2s 6s>>\
The dough was ready. It looked very oily.
[[Go back|Bench]]
<</fadein>>\
\<br><br>
\
<<set $Dough += 1>>\
<<set $Flour -= 40>>\
<<set $Lard -= 5>>\
<<set $Eggs -= 5>>\
\
<<else>>\
<<script>>UI.alert("You don't have enough of the required ingredients.")
<</script>>\
[[Go back|Bench]]\
<<endif>>\ <<if $Habanero eq true>>\
<<goto "Add habanero chilli to the pie">>
<<else>>\
The pie was going to be too perfect and that was the problem. Clare needed to find some way to sabotage it. But she couldn't burn the meat or else the head housekeeper would know right away. Besides, she really wanted to punish the Master for his cruelty. Just this once.
She needed to find another solution.
[[Go back|Bench]]
<<endif>>\Clare looked down at her bag of habanero chilli and smiled. This would do nicely.
"I'll bake the Master a perfect pie, then I'll sneak these in right at the very last second," she thought.
She placed the dough in the pie tin and poured all the meat in, sealing the dough loosely on top.
Now it just needed to be cooked in the oven.
[[Kitchen]]
<<set $Dough -= 1>>\
<<set $SpecialCookedMeat -= 1>>\
<<set $MasterPie = true>>\<<if $MasterPie eq true>>\
Clare slid the Master's pie into the oven.
As it cooked, a smile crept over her face. The next stage of [[the plan|Chapter Three]] was finally ready to commence.
<<else>>\
Inside the oven, Clare found [[Chapter Three]].
<<endif>>\<<if $MasterPie eq true and $OilLamp eq true>>\
Let me see... orders served, the workers are fed, little Charlie has been reunited with his old maid, Mokka is out and away, Clare has the oil lamp, and the Master's special pie just about ready to be served... Yes, everything seems to be in order. Just make sure Clare has helped Shu Fang with the Transport Chute System. If that's done and dusted, then perhaps you are ready for Chapter Three after all!
Very well, I'll give you a clue: the password is three words long, and the first word is HOOKE.
<<else>>\
Hang on, Chapter Three? You're not even up to that bit yet! No no no, Clare has to get the oil lamp, prepare the Master's pie and... oh there's still a bit to do.
You clearly can't be trusted not to read ahead. You know what I'm going to do? I'm going to lock Chapter Three until I'm certain everyone is ready. Nobody is allowed to progress until everyone has the password.<br><br>\
<<endif>>\
<<textbox "$book_search" "WHAT'S THE PASSWORD?">><br>\
<<click "Enter password">>
<<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "HOOKE LYNNE SYNCER">><<replace "#search_results">><<goto "You Win">><</replace>>\
<<else>><<replace "#search_results">><br>No, that's not the password at all. Stop trying to skip ahead, you'll ruin the story!<br><</replace>><<endif>><</click>>\
<span id="search_results"></span>
[[Back|Stove]]<<if $charlieseen is true>>\
"Hello again," said Charlie.
[[Could you remind me what that recipe was?|What's the recipe?]]
<<else>>\
The boy waved timidly as Clare approached.
"Hello, I'm Charlie. From upstairs."
His voice wavered a little as he spoke -- as is perfectly normal for a boy his age thank you very much!
"I heard you were on duty to make the Master's pie. I'm afraid it's an impossible task unless you know the recipe. The only other one who knew it was the old chef, but she's no longer here. I thought maybe you could use some help?"
[[What's the recipe?]]\
<<endif>>\"Start frying my uncle's special meat on the stove. Let it sit for eight seconds then mix. Add lard at the twelve second mark, mix again at sixteen seconds and then only cook for two seconds more."<br><br>\
<<if $charlieseen neq true>>\
"But that sounds terribly undercooked," Clare said, quite shocked.
"That's the way my uncle likes it," Charlie replied, shrugging his shoulders. "He tells me these things, he doesn't seem to mind me. But apart from his own flesh and blood, I don't think he really sees anyone else as human at all. And he truly believes that he knows best."
Charlie stared down at his shoes, seemingly unsure of what else to say. Many years later he would come to regret never telling Clare how truly sorry he was for the way his uncle had treated her.<br><br>\
<<endif>>\
[[Thanks Charlie]]<<set $Habanero = true>>\
<<set $SpecialCookedMeat = 1>>\
<<set $Dough = 1>>\
<<set $KitchenDoor = "Unlocked">>\
<<set $ThirdOrder = "Served">>\
<<set $OilLamp = true>>\
<<set $Order = "Fourth">>\
<<set $MokkaGone = true>>\
<<set $Breadcrumbs = 100>>\
<<set $ThirdOrder = "Served">><br><br>\
<<set $KitchenDoor = "Unlocked">>\
<<set $Eggs = 10>>\
<<set $MokkaTopHat = true>>
<<set $Order = "Fourth">>\
[[Corridor]]<<if $poetryseen is true>>On the windowsill sat Harold Cromwell's terrible poetry.<br><br><<else>>Someone had slipped a small diary under the window. Clare was certain it hadn't been there seconds ago!
Clare flipped the diary open and discovered Harold Cromwell's name written on the inside cover, followed by several pages of absolutely //terrible// poetry.<br><br><<set $poetryseen to true>><<endif>>\
<<link "Read Harold Cromwell's terrible poetry">>\
<<audio "ambience" fadeout>>\
<<goto "Read Harold Cromwell's terrible poetry">>\
<</link>>
[[Please for the love of all that is good and holy, no!|Kitchen]]CONTENTS:
<<link "ODE TO A MANTRAP">>\
<<audio "trap" play>>\
<<goto "ODE TO A MANTRAP">>\
<</link>>
<<link "AS I WALKED AMONG THE SCRUB">>\
<<audio "snub" play>>\
<<goto "AS I WALKED AMONG THE SCRUB">>\
<</link>>
<<link "MY ALLURING COLLECTION">>\
<<audio "lure" play>>\
<<goto "MY ALLURING COLLECTION">>\
<</link>>
<<link "Put down the terrible poetry">>\
<<audio "ambience" fadein>>\
<<goto "Kitchen">>\
<</link>>\<<fadein 3s 0s>>//ODE TO A MANTRAP//<br><</fadein>>\
<<fadein 2s 5s>><br>//O merrysome jaws that do entrap//<br><</fadein>>\
<<fadein 1s 10s>>//The pitiful possum, how I adore//<br><</fadein>>\
<<fadein 1s 14s>>//Your shapely teeth, the way they SNAP!<br>//<</fadein>>\
<<fadein 1s 20s>>//My magnificent metal carnivore//<br><</fadein>>\
<<fadein 1s 25s>><br>[[Back|Read Harold Cromwell's terrible poetry]]<</fadein>>\<<fadein 3s 0s>>//AS I WALKED AMONG THE SCRUB//<br><</fadein>>\
<<fadein 1s 6s>><br>//I walked across the untamed land//<br><</fadein>>\
<<fadein 1s 11s>>//With a Webley in my hand,//<br><</fadein>>\
<<fadein 1s 14s>>//And as I walked among the scrub,//<br><</fadein>>\
<<fadein 1s 18s>>//I shot a dingo and its cub.//<br><</fadein>>\
<<fadein 1s 22s>>//O how I love my trusty snub!//<br><</fadein>>\
<<fadein 1s 28s>><br>[[Back|Read Harold Cromwell's terrible poetry]]<</fadein>>\<<fadein 3s 0s>>//MY ALLURING COLLECTION//<br><</fadein>>\
<<fadein 1s 5s>><br>//Blue-Faced Bob, you’re tried and true.//<br><</fadein>>\
<<fadein 1s 10s>>//Upon the river, bob you do!//<br><</fadein>>\
<<fadein 1s 14s>>//Little Timmy, dressed in stripes,//<br><</fadein>>\
<<fadein 1s 17s>>//A candy cane of red and white.//<br><</fadein>>\
<<fadein 1s 21s>>//Fluffy Lisa, big and proud,//<br><</fadein>>\
<<fadein 1s 24s>>//Feathers soft but colours loud!//<br><</fadein>>\
<<fadein 1s 29s>>//Silver Simon, if you wish,//<br><</fadein>>\
<<fadein 1s 32s>>//I would like some tasty fish,//<br><</fadein>>\
<<fadein 1s 36s>>//And when I get back to the mill//<br><</fadein>>\
<<fadein 1s 39s>>//I’ll throw them all upon the grill////<br><</fadein>>\
<<fadein 1s 44s>><br>"This has to be important," thought Clare. "It has to be. Otherwise I've just suffered through all of this for nothing. I wonder if it has anything to do with the Master's lockbox? Perhaps Shu Fang and Sam might know something about this."
[[Back|Read Harold Cromwell's terrible poetry]]<</fadein>>"Don't mention it," said Charlie with a grin.
<<set $charlieseen to true>>\
[[Continue|Corridor]]Clare prepared to add her [[special ingredient...|https://www.thefloatingworld.com.au/wix-3-narrator-2-vid-chapter-3-link]]
<<audio "ambience" fadeout>>\A large <<link "table">>\
<<goto "Table of the dustigans">>\
<</link>> sat in the corner of the kitchen. It was piled high with all manner of cotton fabric for the kitchen. Cotton aprons, cotton tablecloths and cotton serviettes for the Master's house. The [[dustigans|https://static.wixstatic.com/media/0d422e_a84f7bf529bc4fbd897552656e0ebe3c~mv2.jpg?fbclid=IwAR2Igp-v9-97Q8L_iLZbHLIW7ABtgoVp0Uh3SzIM82oGs5JP27RTxq79T7c]] seemed to love the cotton. As we all know, dirt and soot is attracted most of all to the whitest and cleanest of textiles.<<link "BEGIN">>\
<<audio "ambience" loop play>>\
<<goto "Broom Closet">>
<</link>>\"I need to fulfil my part of the plan," Clare said softly to herself, trying to remember. "I first need to find an oil lamp to help in the darkness of night. Once I've done that, I'll need to find some way to sabotage Master Cromwell's meal so I'm thrown back into the Hole. Then we can all escape together."
[[Continue|Table of the dustigans1]]<<set $random to random(9)>><<if $random is 1>><<audio "dust1" play>><<endif>><<if $random is 2>><<audio "dust2" play>><<endif>><<if $random is 3>><<audio "dust3" play>><<endif>><<if $random is 4>><<audio "dust4" play>><<endif>><<if $random is 5>><<audio "dust5" play>><<endif>><<if $random is 6>><<audio "dust6" play>><<endif>><<if $random is 7>><<audio "dust7" play>><<endif>><<if $random is 8>><<audio "dust8" play>><<endif>><<if $random is 9>><<audio "dust9" play>><<endif>><<if $random is 0>><<audio "dust9" play>><<endif>>\Under the stairs, Clare found [[Article 34|https://www.irishtimes.com/life-and-style/abroad/the-story-of-the-irish-famine-orphan-girls-shipped-to-australia-1.4075722]].
Wait a minute! That's not supposed to be here. That's not part of chapter 2 at all. In fact, it's not supposed to be in Loom. This article might have some relevance to Clare but it only accidentally found itself here. So you shouldn't go and read it.
Okay.
//No? What do you mean, no?//
Hmmm...
Well... I guess you can read it if you're waiting for Sam and Shu Fang. How about that? Sound like a deal? If you ever get stuck, you can give Article 34 a read despite the fact that it isn't for you.
Now go on.
[[Continue|Mokka]]
<<set $ArticleThirtyFourFound = true>>\In the keg, Clare chanced upon [[Article 42|https://www.abc.net.au/news/2020-02-21/blackbirding-legacy-haunts-tanna-vanuatu/11764586?nw=0]]
What...?
This isn't supposed to be here. How did it get in the keg? This article isn't part of Chapter 2. Why are my papers all mixed up?
Please ignore this. It's not for you. It's important research that isn't part of Loom so please just move along.
What? You want to use it as reading material if you get stuck waiting for the others? Fine. Only as long as you share it with the others as well. But no funny business. It's not my fault my papers are all mixed up. I'd say it's the fault of the dustigans.
[[Continue|dry pantry]][[Article 34|https://www.irishtimes.com/life-and-style/abroad/the-story-of-the-irish-famine-orphan-girls-shipped-to-australia-1.4075722]].
Wait a minute! That's not supposed to be here. That's not part of Chapter Two at all. In fact, it's not even supposed to be in Loom. This article might have some relevance to Clare but it only accidentally found itself here. So you shouldn't go and read it.
Okay.
//No? What do you mean, no?//
Hmmm...
Well... I guess you can read it if you're waiting for Sam and Shu Fang. How about that? Sound like a deal? If you ever get stuck, you can give Article 34 a read despite the fact that it isn't for you.
Now go on.
[[Continue|butchery]]
<<set $ArticleThirtyFourFound = true>>\Inside the ... was [[Documentary 12|https://www.bbc.co.uk/sounds/play/w3ct048q]]
Wait a minute, this isn't supposed to be here. No no no! Those kleptomaniac dustigans have been at it again haven't they? Mixing about all my things. Just move along and pretend you didn't find this.
What?
You're curious to listen to Documentary 12?
But it isn't supposed to be in Chapter 2. Nor is it supposed to be in Loom for that matter.
Well sure it has a lot of relevance to Sam's story and how he arrived on Australian shores but that's besides the point...
What?
You want to save it for later in case you get stuck and have to wait for your friends? Hmmm. I guess that sounds like it makes sense. //But only if you're actually stuck waiting, okay?//
[[Continue|