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Choose your character:
<img src="https://static.wixstatic.com/media/0d422e_04a09e4e5b0e4045817eec19bac07d6c~mv2.jpg" alt="An image of Alto." />
<<link "Alto">>\
<<set $character to "Alto">>\
<<audio "atmos" loop play>>\
<<audio "music" loop play>>\
<<goto "FestivalIntro">>\
<</link>><br>\
//A quick-witted child of the grove -- just as likely to talk herself into trouble as out of it.//<br><br>\
<img src="https://static.wixstatic.com/media/0d422e_900019127d5e47a1a5307a8136e892a5~mv2.png" alt="An image of Tom-Tom." />
<<link "Tom-Tom">>\
<<set $character to "Tom-Tom">>\
<<audio "atmos" loop play>>\
<<audio "music" loop play>>\
<<goto "FestivalIntro">>\
<</link>><br>\
//A big cuddly child of the grove, beloved by his smaller friends. A gentle giant.//<br><br>\
<img src="https://static.wixstatic.com/media/0d422e_372be0bd2d6a4e0da72ac03966741e22~mv2.png" alt="An image of Mezzo." />
<<link "Mezzo">>\
<<set $character to "Mezzo">>\
<<audio "atmos" loop play>>\
<<audio "music" loop play>>\
<<goto "FestivalIntro">>\
<</link>><br>\
//A shy, nature-loving child of the grove. Her heart is large and fragile.//\Children of the grove congregate near the stream, tapping and clicking excitedly, while the Elders make preparations in their ceremonial tent.
From here you can see the Spring Temple, high atop the mountain. Below, the cherry blossom grove lies dormant, surrounded by the Spiritwood.
<<if $character is "Mezzo">>\
[[Approach the stream|Anxiety]]
<<else>>\
[[Approach the stream|Stream]]
<<endif>>\
<<if $embankment is true>>\
[[Approach the muddy embankment|Muddy Embankment]]
<<endif>>\
<<link "Enter the Tent of the Elders">>\
<<if $character is "Tom-Tom">>\
<<goto "Tent">>\
<<elseif $character is "Alto">>\
<<goto "No Tent">>\
<<elseif $character is "Mezzo">>\
<<goto "Tent Anxiety">>\
<<endif>>\
<</link>>
[[Go to the mountain|Mountain]]
[[Enter the cherry blossom grove|Grove]]<<set $animaldial to "crane">>
<<set $flowerdial to "rose">>
<<set $fruitdial to "melon">>
<<set $animaldialadjective to "ceramic">>
<<set $flowerdialadjective to "white">>
<<set $fruitdialadjective to "mottled">>
<<set $acorn to "null">>
<<set $lullaby to 0>>
<<set $havetorch to false>>
<<set $triviagame to false>>
<<set $seenfox to false>>
<<set $allegro to 0>>
<<set $music to "on">>
<<cacheaudio "atmos" "https://static.wixstatic.com/mp3/0d422e_67bdc624c38c47dfae4067755c7cf8ac.mp3">>
<<cacheaudio "spring" "https://static.wixstatic.com/mp3/0d422e_8470b2f83c8b473a8aa4e1a91c55f348.mp3">>
<<cacheaudio "music" "https://static.wixstatic.com/mp3/0d422e_da49223ee1394ec7aa1ed268a04b027c.mp3">>
<<cacheaudio "stomp" "https://static.wixstatic.com/mp3/0d422e_74146b2697594c4894e5cc3bc4f863c9.mp3">>
<<cacheaudio "softtap" "https://static.wixstatic.com/mp3/0d422e_91017ea99f7b425c8f9ef2efebc16af9.mp3">>
<<cacheaudio "hardtap" "https://static.wixstatic.com/mp3/0d422e_ee378424bf8c417cbfc06c611b2d542b.mp3">>
<<cacheaudio "click" "https://static.wixstatic.com/mp3/0d422e_9440a7365eaa4ff2bd84a8bccba9feb9.mp3">>
SHORT TAPS:
<<cacheaudio "shorttap1" "https://static.wixstatic.com/mp3/0d422e_e884f0c66f16474592004ecc4d1a0bad.mp3">>
<<cacheaudio "shorttap2" "https://static.wixstatic.com/mp3/0d422e_801bd17612bc4d0ab9979072bd7fe878.mp3">>
<<cacheaudio "shorttap3" "https://static.wixstatic.com/mp3/0d422e_cb1ee9b876d147e6bc07b30318c2ec08.mp3">>
<<cacheaudio "shorttap4" "https://static.wixstatic.com/mp3/0d422e_1ae0261b6a1b45bebb7bb74639a4c8be.mp3">>
<<cacheaudio "shorttap5" "https://static.wixstatic.com/mp3/0d422e_f8b3ae29a86d4d459e29bbfb7815f21c.mp3">>
<<cacheaudio "shorttap6" "https://static.wixstatic.com/mp3/0d422e_2b71b563ea464a1d97c4aa80db17187a.mp3">>
LONG TAPS:
<<cacheaudio "longtap1" "https://static.wixstatic.com/mp3/0d422e_04097ccb916a45139d0fd6d805889f11.mp3">>
<<cacheaudio "longtap2" "https://static.wixstatic.com/mp3/0d422e_0c8e76419ef5422cb32732d2b8d49e50.mp3">>
<<cacheaudio "longtap3" "https://static.wixstatic.com/mp3/0d422e_27831d66181d4403827020b719b60b5e.mp3">>
<<cacheaudio "longtap4" "https://static.wixstatic.com/mp3/0d422e_10c7ebdcb26647debd16be954080acdb.mp3">>
<<cacheaudio "longtap5" "https://static.wixstatic.com/mp3/0d422e_5f860e41363f4d468276450163556edd.mp3">>
<<cacheaudio "longtap6" "https://static.wixstatic.com/mp3/0d422e_d59d9d1fcb6b4607b10e8905aa880e31.mp3">>
<<cacheaudio "longtap7" "https://static.wixstatic.com/mp3/0d422e_8bdf52837aee43ccb4fe1d92e6c54b41.mp3">><img src="https://static.wixstatic.com/media/0d422e_b3b67cb98f1449a8b3399ad4df30c10d~mv2.jpg" alt="An image of the Spring Temple." />
The Whispering Wind blows an icy chill across the mountain's crooked shapes. High up on the mountaintop, the Spring Temple lies dormant.
Past the temple, a small path leads to a rocky cliff.
[[Enter the temple|Temple]]
[[Approach the rocky cliff|Cliff]]
[[Go back to the festival|Festival]]Icicles cling stubbornly to the buds of the cherry blossom trees which stand neatly in a row.
Taiko is here, stomping her feet.
[[Tap to Taiko]]
[[Go further into the Spiritwood|Spiritwood]]
[[Go back to the festival|Festival]]The Spring Temple's limestone walls seem to hum with anticipation. Flaming torches flicker from their sconces. From here you can see straight down into the cherry blossom grove below.
A ceremonial shakuhachi sits frozen in an enormous block of ice. Behind it are three stone dials.
Capo is here, scratching his chin.
<<if $needtorch is true and $havetorch is false>>\
[[Inspect the torches]]
<<endif>>\
[[Approach the shakuhachi|shakuhachi]]
[[Approach the dials|Dials]]
[[Tap to Capo]]
[[Leave the temple|Mountain]]<<if $character is "Tom-Tom">>\
<<goto "Deeper">>\
<<elseif $character is "Alto">>\
<<if $acorn is "Spiritwood" or $acorn is "monkey">>\
The sunlight is eclipsed by the thick canopy of the Spiritwood. Thorny plants weave around your feet.
You see a set of handprints leading to a large hollow oak tree.
[[Climb inside the tree]]
<<else>>\
<<goto "Deeper">>\
<<endif>>\
<<elseif $character is "Mezzo">>\
The sunlight is eclipsed by the thick canopy of the Spiritwood. Thorny plants weave around your feet.
In the shade, you can just make out the entrance to <<if $seenfox is true>>the fox's den<<else>>some kind of burrow<<endif>>.
<<if $seenfox is true>>[[Enter the den|Enter the burrow]]<<else>>[[Enter the burrow]]<<endif>>
[[Go even deeper into the Spiritwood|Deeper]]
[[Return to the grove|Grove]]
<<endif>>\<img src="https://static.wixstatic.com/media/0d422e_97b81dc7602548baa3faa2af6fd0b9eb~mv2.jpg" alt="An image of the Windspeaker." />
<<if $windspeaker is "known">>\
The Windspeaker sits cross-legged on the hard earth, deep in meditation. Her white robes flap in the breeze.
[[Tap to the Windspeaker]]
<<else>>\
A mysterious figure sits cross-legged on the hard earth, her white robes flapping in the breeze.
[[Tap to the mysterious figure]]
<<endif>>\
[[Leave the cliff|Mountain]]<img src="https://static.wixstatic.com/media/0d422e_5cac7a4cbdd24173b8709fb27c9883e1~mv2.jpg" alt="An image of Tempo. Tempo has a swirl on his tummy." />
<<if $tempoknife is "broken">>\
<<if $gaveknife is true>>\
Tempo is here, whittling a pair of music sticks.<br><br>\
<<else>>\
Tempo is here, inspecting his broken knife.<br><br>\
<<endif>>\
<<else>>\
Tempo is here, whittling a piece of wood.<br><br>\
<<endif>>\
The six Elders of the grove sit silently around a pile of burning sage.
<<if $tempoknife is "broken">>\
<<if $haveknife is true and $gaveknife neq true>>\
[[Give knife to Tempo|Tempo]]
<<else>>\
[[Tap to Tempo|Tempo]]
<<endif>>\
<<else>>\
[[Tap to Tempo|KnifeBroken]]
<<endif>>\
[[Leave Tent of the Elders|Festival]]<<if $haveknife is true>>\
<<if $gaveknife is true>>\
Tempo looks up from his whittling.
<<display "Tempo dialogue">>
<<else>>\
<<display "longtap">>\
Tempo jumps up and down in delight as you hand him the new knife.
"Oh Tom-Tom, it's perfect! Here, take this as a thank-you gift. I whittled it earlier this morning, for protection."
Tempo hands you a small wooden wolf totem.<<set $gaveknife to true>>
<<display "Tempo dialogue">>\
<<endif>>\
<<else>>\
Tempo looks up from his broken knife.
<<display "Tempo dialogue">>
<<endif>>\
<<display "longtap">>\
"They've taken a vow of silence on account of the whole Spring situation. If we don't get those trees blossoming soon, I don't know what we'll do!"
<<display "Tempo dialogue">><<display "longtap">>\
"I was whittling myself a new pair of music sticks. I thought they might come in handy if we can't figure out how to play that shakuhachi. If you could find me a new whittling knife, I would be deeply grateful."
<<display "Tempo dialogue">><<if $haveknife is true>>\
[[Thanks for the wooden wolf totem!]]
<<endif>>\
<<if $gaveknife neq true>>\
[[What were you making?]]
<<endif>>\
[[Why are the Elders so quiet today?]]
[[I'll let you get back to work.|Tent]]Tom-Tom:
allowed into the tent of the elders
not disliked by the fruit merchant
Alto:
can fit into the fox den
can walk across thin tree branch
fox game, giving voice back
sordino also only seen by alto?
can't have pre/post states in Tom-Tom's game
COOL STUFF:
randomized tapping noises when dialogue appears, a bit like bebebese
KEY DESIGN FEATURES:
all levels with variables are locked off to one of the players
Fox Den:
Alto can squeeze in, finds Sordino and Taiko. Taiko explains that the kitsune has stolen Sordino's sound. Has a drum to beat but it makes no noise.
Fox of the Haunt challenges Alto to a trial of wits, asks a few different trivia questions - including ones related to locations Alto can't access.
Tom-Tom must explore the festival, or ask the whispering wind.
What is the shape on Tempo's belly?
How many melons are there at Largo's fruit stall?
How many Elders reside in the ceremonial tent?
What colour are the Windspeaker's robes?
Fruit stall:
Largo's prized cucumber has gone missing. Won't talk to Tom-Tom about it - Tom-Tom's uncle is Largo's biggest competitor. Asks Alto to investigate. Find handprints leading through grove, into the woods, up a tree. Discovers that a monkey has stolen it. Monkey dialogue tree puzzle, need to offer banana from stall. Fruit merchant gives Alto a plum.
Instead of cucumber: Lucky acorn? Relic? Pet rock?
Alto known to be a detective? Tom-Tom conflict of interest?
Random law, acorns banned?
Put Largo out of reach except by tree branch. Up in a zelkova tree.
Tempo's broken knife:
Needs a new knife. Tom-Tom needs to offer the juggler sconces from Temple in exchange for knife.
Largo
Legato
Capo
Allegro
Forte
Mezzo
Poly
Alea & Tori
Opus
password to get into the acrobats' tent
monkey lullaby
"sorry to take the wind out of your sails"
stronger hint that you need to consult the windspeaker
tempo more distressed about broken knife
"flaming torch" search variant
allow attempt to melt ice
randomized spiritwood feature interpreted as puzzle
either remove, or include less dead ends and loops so it's less tedious
13/02/2021
"do I need to read this out?"
how much do we need to share?
do we do different things at the same time?
nice artwork
"so many dials!"
windspeaker answers:
animals, fruits, flowers - hints about friendship?
cherry blossom
dials
blueberry incident
spring situation
the haunt
"I just have to wait here while you find the answers?"
"I already knew it was a monkey..."
specify Spiritwood?
didn't seem to notice change
make Alto always find monkey if she goes "deeper"
"someone was playing an instrument?"
"I killed the monkey!"
player had to clarify games aren't connected - specify at beginning
different responses to dials - make sure both dials are matching
player likes visual aid
PLAYER WANTS OPTION TO DISABLE MUSIC - CAN INTERFERE WITH ZOOM IF NO HEADPHONES - WITHOUT MUTING SFX
change clicks to taps for consistency
what do I do with this wolf totem?
"I thought there was more..."
"I didn't see that garden"
chill, not a giant challenge
picture section and text section, two columns
didn't notice they could scroll down
"three questions, three dials?"
hesitant to ask fox questions
more pictures
fox growl from burrow?
more variations
"pictures are slow" - change to jpeg?
spatial thinker struggling
dials are hard to communicate/interpret through text
perhaps explain at the start that you will see and hear different things
torch gives knife
tom-tom less dials
more steps to help each other
brute forced last one
14/02/2021
more spiritwood scenarios? make them mostly interesting, and hide clues in there.
people have confused pear and peach a couple of times, maybe change it - especially if it results in a misaligned ending
ending music, turn down
offputting
exploration is important
player didn't realise games weren't connected
tried to enter text - would prefer if text disappeared
more images rather than text
note about sound in the intro
monkey island vibes :)
"we murdered the monkey!"
more images
tom-tom less access
telegraph that the door can't be opened
liked not knowing then figuring out
"first interaction is windspeaker, who doesn't tap back"
got them interested
TITLE - A Crumbling Prince Story
"windspeaker had potential to do more"
make it free?
windspeaker - elders, flaming torch
stuck together
start at different places?
didn't realise dials were the goal until later
superobjective earlier
thought goal was elders' tent
opening narration emphasises elders
imply a connection between dials and ice?
give Largo a line about Spring not arriving?
confused Tempo and Tom-Tom. perhaps an indicator with character name in the corner?
image on last page
make text disappear in text
more images
maybe a dial image would help people visualise
images to show instruments
one of the players tried the lullaby and it didn't work
on firefox
they had tried it once and accidentally did 2 taps for one of them
wind - spiritwood, clue about randomization
infinite thanks button
athletic
nerd
stealth - nobody else can sneak
"fire torch"
remember password for tent, don't repeat
stats at the end - personalise
minigames
different outcomes
music distraction
lowering volume would be nice
spiritwood maze puzzle
change Taiko to baro (or Mezzo?)
player wants to change volume
didn't notice hollow tree?
giving password each time gets tired
don't have to repeat - test
pacing changed
combination
forest was mysterious
Genshin Impact - freemium game
pay off the different plot threads - acrobats
playable acrobat character
start in different places
3 PLAYER DIFFERENCES
Mezzo - A shy, nature-loving child of the grove.
3 dial version:
Goes into den instead.
Why can't Alto? Animals lead Mezzo to the den.
Make the Spiritwood a big adventure for Mezzo, and more navigable.
Extra puzzle before fox den
Forest maze
Frog puzzle
Monkey lullabye in woods
Spiritwood is randomized unless a particular puzzle is unlocked.
Fox den for Mezzo
Hollow tree for Alto
Stream - social anxiety
Tent of the Elders - social anxiety
OR:
Find monkey lullabye
Find acrobats' password
Find fox clue
4th dial version:
Vegetable dial?
Help Alea? Help extra acrobat?
Is Tanuki better for three-player?
Tom-Tom just tent of elders - more to do
way to know if you've found all the terms
worrying about missing out
could instantly tell what was a clue
deeper into forest random
better not to be random
cycling through or semi-random
what leads to the burrow?
tom-tom randomised
alto randomised > monkey > randomised
mezzo fox den or deeper > randomised
Poko the Tanuki
17/02
manually turned down browser volume
assigned a narrator
confused about different results
thought they'd made a mistake
no unifying goal when the Spiritwood is the first thing they try
"who's Capo?"
"who's Allegro?"
"we all have to be on different dials"
frustrated by not having the answer to the dials immediately
discussion seems more scattered than two-player
ask about answer to the dial/combination
"this is really weird"
"don't go to the stream, it's a dead end"
player saw Tempo but didn't say what symbol was on his belly, and Mezzo didn't restate question. other players thought they had to find burrow too.
asked wind about music sticks (not knife)
players haven't mentioned the wooden tablet, probaby didn't go back into the darkness. eventually found it.
player assumed that the hairy figure was an animal for the dial. has not returned to the Spiritwood. eventually found it.
player thought he was playing Tom-Tom, but actually picked Mezzo.
interface to show character in corner? (coding challenge)
"just pull the lever without me"
"no, come on, we have to do it together"
realised games weren't linked - but might not have
more pictures
lower volume
"more character development"
no fomo, helping each other alleviated fomo
gratification only came later
enjoyed feeling valuable
give tablet back to Tom-Tom, give tent password to Mezzo
Mezzo meets clown in the forest?
add new location. animal handling required to unlock it.
brainstorm ways of restricting characters:
social history
physical ability
skill
animal co-operation...
beavers at stream
parrots!
"Squawk. What's the password?"
"Sasara!"
...but children of the grove tap
someone holds a sasara to help jog their memories. short term memory loss.
acrobat hiding at the top of a really tall tree
replace stream link? tumble into the mud, where there's another character.
Baro.
"Hello, I'm Baro! What's your name?"
My name is Mezzo.
"Good to meet you Mezzo. What was I doing again?"
I don't know what you were doing.
"I suppose it couldn't have been that important then... Well I suppose I should introduce myself. My name is Baro. What's yours?"
You don't remember?
"Remember what?"
My name.
"What about your name?"
You don't remember.
"Remember what?"
or
"My name is Mezzo."
etc.
What's that you're holding?
"Oh, this? This is my sasara. It's very important."
Why is it important?
"Why is what important?"
Your sasara.
"What about my sasara?"
etc.
What brings you to the spring festival?
"I'm a special guest at the acrobats' tent! That's why they trusted me with the secret password."
What's the password?
"The password to what?"
The acrobats' tent.
"What about the acrobats' tent?"
etc.<img src="https://static.wixstatic.com/media/0d422e_5cac7a4cbdd24173b8709fb27c9883e1~mv2.jpg" alt="An image of Tempo. Tempo has a swirl on his tummy." /><br><br>\
<<display "longtap">>\
You pull aside the flap of the tent to find Tempo standing guard.
"Not so fast, Alto! You know you're not allowed in here. We still haven't forgotten about the blueberry incident!"
[[Leave the Tent of the Elders|Festival]]<<if $character is "Tom-Tom">>\
The Spring Festival buzzes with nervous anticipation. You make your way through the bustling crowd with your friends Alto and Mezzo.<br><br>\
<<elseif $character is "Alto">>\
The Spring Festival buzzes with nervous anticipation. You make your way through the bustling crowd with your friends Tom-Tom and Mezzo.<br><br>\
<<elseif $character is "Mezzo">>\
The Spring Festival buzzes with nervous anticipation. You make your way through the bustling crowd with your friends Alto and Tom-Tom. The noise is terrible, and you immediately regret agreeing to attend the celebration.<br><br>\
<<endif>>\
<<display "Festival">><<display "longtap">>\
As Tempo turns to greet you, the whittling knife breaks in his hand.
"Drat!" he stomps. "That was my only knife."
<<display "Tempo dialogue">>\
<<set $tempoknife to "broken">>\<<if $havetorch is true and $haveknife neq true>>\
Children of the grove turn to watch with curiosity as you carry the burning torches through the festival.<br><br>\
<<else>>\
<<set $random to random(13)>>\
<<if $random is 0>>\
A child of the grove sits in the grass making daisy chains for her friends.<br><br>\
<<elseif $random is 1>>\
The Whispering Wind blows a sudden icy gale, causing you to shiver.<br><br>\
<<elseif $random is 2>>\
Several children of the grove run excitedly past, flying kites fashioned from vines and leaves.<br><br>\
<<elseif $random is 3>>\
A child of the grove runs excitedly past, chasing a butterfly.<br><br>\
<<elseif $random is 4>>\
A child of the grove pokes anxiously at the bud of a flower which refuses to bloom.<br><br>\
<<elseif $random is 5>>\
Several children of the grove are throwing sesame seeds into a large pot of mochi.<br><br>\
<<elseif $random is 6>>\
A child of the grove quietly stacks pebbles in the shade.<br><br>\
<<elseif $random is 7>>\
Several children of the grove dance in the tall grass.<br><br>\
<<elseif $random is 8>>\
Several children of the grove are lying down in the grass, gazing at the clouds.<br><br>\
<<elseif $random is 9>>\
A child of the grove is playing a rhythm to a confused-looking hedgehog.<br><br>\
<<elseif $random is 10>>\
Several children of the grove splash around in the cold water.<br><br>\
<<elseif $random is 11>>\
A child of the grove sits on a rock, contentedly chewing a large piece of honeycomb.<br><br>\
<<else>>\
<<if $allegro is 0>>\
Allegro is here, poking a hornets' nest with a stick.<<set $allegro to 1>><br><br>\
<<elseif $allegro is 1>>\
Allegro is here, fleeing from an angry swarm of hornets.<<set $allegro to 2>><br><br>\
<<elseif $allegro is 2>>\
Allegro is here, nursing a nasty-looking hornet sting.<br><br>\
<<endif>>\
<<endif>>\
<<endif>>\
\
A tent sits beside the stream. Inside, you can hear acrobats rehearsing a show.
Nestled in the branches of a slender maple tree, Largo sits in his treehouse, tapping a <<if $character is "Tom-Tom">>mysterious<<else>><<if $acorn is "returned">>joyful<<else>>sorrowful<<endif>><<endif>> rhythm.<br><br>\
\
<<if $tabletfallen is true>>A wooden tablet has fallen from the treehouse.<br><br><<endif>>\
\
[[Enter the acrobats' tent|Acrobats' Tent Password]]
[[Climb up to the treehouse|Treehouse]]
<<if $tabletfallen is true>>[[Inspect the wooden tablet|Monkey Lullaby]]<br><<endif>>\
[[Leave the stream|Festival]]<img src="https://static.wixstatic.com/media/0d422e_b6f9e4df253b464e8fe5adab9d9b1425~mv2.jpg" alt="An image of Taiko." />
<<display "longtap">>\
<<set $random to random(1)>>\
<<if $random is 1>>\
"Come on trees, why won't you bloom?"
<<else>>\
"Someone had better play that shakuhachi soon! I don't think I can bear another second of this Winter!"
<<endif>>\
[[I'll let you get back to your stomping.|Grove]]<img src="https://static.wixstatic.com/media/0d422e_3a64ebdd64214753a43de399ffb668f2~mv2.jpg" alt="An image of Alea and Tori." />
Alea and Tori are practicing their show. Several distinguished-looking children of the grove are already here watching.
Alea balances on a vine, while Tori juggles<<if $character is "Tom-Tom">><<if $haveknife is true>> a pair of flaming torches<<else>> a pair of knives<<endif>><<endif>>.
<<if $tempoknife is "broken">>\
<<if $havetorch is true and $haveknife neq true>>\
[[Give torches to Tori|Tap to Tori]]<br>\
<<else>>\
[[Tap to Tori]]<br>\
<<endif>>\
<<endif>>\
<<if $acorn is "stolen">>\
[[Interrogate Alea]]<br>\
[[Interrogate Tori]]<br>\
<<endif>>\
[[Leave the tent|Stream]]<<if $character is "Tom-Tom">>\
<<display "longtap">>\
The maple tree begins to bend precariously. Pieces of fruit fall from Largo's treehouse.
"Stop!" stomps Largo. "You're going to make this whole thing fall down!"<<set $tabletfallen to true>>
[[Climb back down|Stream]]\
<<else>>\
<img src="https://static.wixstatic.com/media/0d422e_c7b3cd2b207d4737bab9e432fc1d21fd~mv2.jpg" alt="An image of Largo." />
<<if $largoconvo is true>>\
<<if $acorn is "found">>\
<<display "longtap">>\
As soon as Largo sees you, he springs to his feet in delight.
"My lucky acorn! I cannot thank you enough my good friend! Here, have this as a reward."
Largo takes the acorn and hands you a peach covered in prickles.
"I found this out in the forest, never seen anything like it before. Thought you might find it interesting."<<set $acorn to "returned">>
[[Thanks for the prickly peach!]]
[[I'll let you get back to your collection|Stream]]\
<<elseif $acorn is "returned">>\
Largo sits in the corner, holding his lucky acorn contentedly.
[[Thanks for the prickly peach!]]
[[I'll let you get back to your collection|Stream]]\
<<else>>\
Largo chews absent-mindedly on a piece of mochi. His worried expression has not left him.
[[Don't worry Largo, I'll find your lucky acorn.]]
[[Who did you say had the password to the tent?]]
[[I'll let you get back to your sorrows|Stream]]\
<<endif>>\
<<else>>\
Largo has been hoarding all sorts of fruit, nuts and berries. He looks up from a pile of walnuts and sighs.
[[What troubles you, Largo?]]
[[I'll let you get back to your sorrows|Stream]]\
<<endif>>\
<<endif>>\<img src="https://static.wixstatic.com/media/0d422e_7cc9cc7cca824b81ba82bae397244c61~mv2.jpg" alt="An image of Sordino." />
Sordino is here trembling in the corner, clinging to her special kokiriko.
[[Tap to Sordino]]
<<if $seenfox is false>>[[Go further into the darkness|Darkness]]<<else>>[[Return to the fox|Darkness]]<<endif>>
<<if $triviagame is false>>\
<<if $seenfox is false>>\
[[Leave the burrow|Spiritwood]]
<<else>>\
[[Leave the den|Spiritwood]]
<<endif>>\
<<else>>\
[[Leave the den|Blocked]]
<<endif>>\<<display "longtap">>\
"Oh Alto, my lucky acorn has been stolen! Who could have done such a terrible thing?"<<set $acorn to "stolen">><<set $largoconvo to true>>
[[Would you like me to help you find it?]]<<display "longtap">>\
Largo jumps up and down with excitement.
"Yes, yes! That would be wonderful! You know, I bet it was one of those pesky acrobats. I believe Baro has the password to the tent..."
[[Got it|Treehouse]]<<if $havetorch is true>>\
<<if $haveknife neq true>>\
<<display "longtap">>\
Tori's face lights up as she sees the torches you're holding.
"Oh, they're perfect! You're a genius Tom-Tom. Let's trade."
She takes the torches and hands you a knife.<<set $haveknife to true>>
[[Watch them practice|Acrobats' Tent]]
[[Leave the tent|Stream]]
<<else>>\
Tori is a little preoccupied with her juggling. Probably best not to bother her.
[[Watch them practice|Acrobats' Tent]]
[[Leave the tent|Stream]]
<<endif>>\
<<else>>\
Tori is focused on her juggling.
[[May I borrow one of those knives?]]
<<endif>>\<<display "shorttap">>\
"No way! I need them for my act."
[[Can't you just juggle some fruit instead?]]"Who would want to watch me juggle fruit? This show is supposed to be exciting. Everybody knows that knives are the most exciting thing you can juggle. Except for a flaming torch maybe."<<set $needtorch to true>>
[[I'll let you get back to your practice.|Acrobats' Tent]]<<display "longtap">>\
<img src="https://static.wixstatic.com/media/0d422e_a6f27ec7220d47e0b7c6be22861b7f95~mv2.png" alt="An image of Capo." />
"I'm sure the Temple didn't look like this last time. No matter, I'm still going to figure it out. Allegro can't keep winning, he's already solved it four years in a row!"
[[Good luck|Temple]]<img src="https://static.wixstatic.com/media/0d422e_9542c7c3ee0a441fa3ae4e987e7f571a~mv2.png" alt="An image of the shakuhachi." />
You can see a message engraved into the block of ice:
//Hardened hearts beware
If you seek only to win
This ice shall not melt
Follow your kindness
And the shy cherry blossom
May yet bloom again//
[[Leave the shakuhachi|Temple]]Sordino frantically taps her kokiriko together, but they make no sound.
[[How strange...|Den]]<<if $triviagame is false>>\
<<if $seenfox is true>>\
"Changed your mind, young one? If you can answer three riddles in a row, Sordino's sound shall be gifted back to her. However, if you prove unable to meet this challenge, you shall be trapped here in this den for all eternity."
[[Ask me your questions. I'm not afraid.]]
[[No thank you. That sounds like a terrible deal.|Decline]]
<<else>>\
You begin to feel uneasy as you descend further into the burrow.
You stop in your tracks as you catch sight of a pair of fox eyes glowing from the shadows.
The fox begins to speak, not with clicks and taps, but with a low growl.
"Your friend Sordino has gambled away her sound. Very foolish of her to make a wager like that. I suppose you could try to win it back, if you were so inclined."<<set $seenfox to true>>
[[How do I get her sound back?]]
<<endif>>\
<<else>>\
The fox grins as you approach.
"Here to win back your freedom?"
[[Yes, let's try again.|Question One]]
[[Not yet, I need more time to think.|Den]]
<<endif>>\There are three dials here, engraved with different kinds of animals, fruits and flowers. Each has an inner ring and an outer ring.
A lever sits beside them.
[[Look at the animal dials|Animal Dial Main]]
[[Look at the fruit dials|Fruit Dial Main]]
[[Look at the flower dials|Flower Dial Main]]
[[Pull the lever]]
[[Leave the dials|Temple]]<<link "Turn dial to Owl">>\
<<set $animaldial to "owl">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Badger">>\
<<set $animaldial to "badger">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Wolf">>\
<<set $animaldial to "wolf">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Crane">>\
<<set $animaldial to "crane">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Koi Carp">>\
<<set $animaldial to "koi carp">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Hare">>\
<<set $animaldial to "hare">>\
<<goto "Animal Dial Response">>\
<</link>>
[[Inspect the inner dial|Animal Dial Inner]]
[[Leave the animal dial|Dials]]<<link "Turn dial to Cherry">>\
<<set $fruitdial to "cherry">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Peach">>\
<<set $fruitdial to "peach">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Melon">>\
<<set $fruitdial to "melon">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Apple">>\
<<set $fruitdial to "apple">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Grapefruit">>\
<<set $fruitdial to "grapefruit">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Mandarin">>\
<<set $fruitdial to "mandarin">>\
<<goto "Fruit Dial Response">>\
<</link>>
[[Inspect the inner dial|Fruit Dial Inner]]
[[Leave the fruit dial|Dials]]<<link "Turn dial to Sunflower">>\
<<set $flowerdial to "sunflower">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Rose">>\
<<set $flowerdial to "rose">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Tulip">>\
<<set $flowerdial to "tulip">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Lily">>\
<<set $flowerdial to "lily">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Hydrangea">>\
<<set $flowerdial to "hydrangea">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Daisy">>\
<<set $flowerdial to "daisy">>\
<<goto "Flower Dial Response">>\
<</link>>
[[Inspect the inner dial|Flower Dial Inner]]
[[Leave the flower dial|Dials]]The dial turns with a satisfying click.<<audio "click" play>>\
<<display "Animal Dial Main">>The dial turns with a satisfying click.<<audio "click" play>>\
<<display "Fruit Dial Main">>The dial turns with a satisfying click.<<audio "click" play>>\
<<display "Flower Dial Main">><<if $animaldial is "wolf" and $fruitdial is "peach" and $flowerdial is "lily" and $animaldialadjective is "wooden" and $fruitdialadjective is "prickly" and $flowerdialadjective is "black">>\
Wait! You'd better make sure your friends are ready to pull the lever too. Make sure your symbols are in agreement.
[[Let go of the lever|Dials]]
[[Pull the lever together]]
<<else>>\
Nothing seems to happen.
[[Let go of the lever|Dials]]
<<endif>>\<<display "longtap">>\
"Have you seen Largo's lucky acorn?" you ask.
She shrugs.
"The answer, my friend, is blowing in the wind."
[[Okay...|Acrobats' Tent]]<<display "longtap">>\
"Largo's lucky acorn has gone missing. Have you seen anything suspicious?" you ask.
"Now that you mention it, I recall seeing a hairy figure scurrying down from Largo's treehouse last night. I didn't see where it went though..."
[[Intriguing...|Acrobats' Tent]]"Let us play a game of wits. If you can correctly answer three questions in a row, Sordino's sound shall be gifted back to her. However, if you prove unable to meet this challenge, you shall be trapped here in this den for all eternity."
[[Ask me your questions. I'm not afraid.]]
[[No thank you. That sounds like a terrible deal.|Decline]]A candle flickers to life, revealing a short-legged wooden table and two cups of saké.
"Let us drink to seal our contract."
The fox laps from his cup and watches you expectantly.
[[Drink]]
[[Don't drink]]\
<<set $triviagame to "true">>Inside the tree stands a very agitated monkey. Largo's lucky acorn sits at its feet.
[[Reach for the acorn]]
[[Tap to the monkey]]
[[Leave the tree|Spiritwood]]<<set $acorn to "monkey">>Sordino is here, playing her kokiriko.
[[Thanks for the black lily!]]
[[Leave the den|Spiritwood]]<<display "shorttap">>\
As you approach the tent, someone inside taps at you aggressively.
"What's the password?"
<<textbox "$book_search" "Enter Password Here">><br>\
<<click "Give password">>\
<<if $book_search is "sasara" or $book_search is "SASARA" or $book_search is "Sasara" or $book_search is "sasara " or $book_search is "SASARA " or $book_search is "Sasara ">><<replace "#search_results">>\
<<goto "Password Right">>\
<</replace>>\
\
<<else>><<replace "#search_results">>\
<<goto "Password Wrong">>\
<</replace>><<endif>><</click>>\
<p><span id="search_results"></span></p>\
[[Leave the tent|Stream]]//Monkey Lullaby
Three soft taps
Three hard taps
One click
Two soft taps//
[[Intriguing...|Stream]]The monkey screams and bites your hand.
[[Ouch!|Climb inside the tree]]The monkey stares at you impassively.
<<link "Hard tap">>\
<<audio "hardtap" play>>\
<<if $lullaby gte 3 and $lullaby lt 6>>\
<<set $lullaby to $lullaby + 1>>\
<<goto "Tap to the monkey">>\
<<else>>\
<<set $lullaby to 0>>\
<<goto "Tap to the monkey">>\
<<endif>>\
<</link>>
<<link "Soft tap">>\
<<audio "softtap" play>>\
<<if $lullaby lt 3 or $lullaby gte 7>>\
<<set $lullaby to $lullaby + 1>>\
<<if $lullaby is 9>>\
<<goto "Monkey Sleep">>\
<<else>>\
<<goto "Tap to the monkey">>\
<<endif>>\
<<else>>\
<<set $lullaby to 0>>\
<<goto "Tap to the monkey">>\
<<endif>>\
<</link>>
<<link "Stomp">>\
<<audio "stomp" play>>\
<<set $lullaby to 0>>\
<<goto "Tap to the monkey">>\
<</link>>
<<link "Click">>\
<<audio "click" play>>\
<<if $lullaby is 6>>\
<<set $lullaby to $lullaby + 1>>\
<<goto "Tap to the monkey">>\
<<else>>\
<<set $lullaby to 0>>\
<<goto "Tap to the monkey">>\
<<endif>>\
<</link>>
<<link "Stop playing">><<set $lullaby to 0>><<goto "Climb inside the tree">><</link>>Suddenly, the monkey slumps to the floor, unconscious.
You pick up Largo's lucky acorn.<<set $acorn to "found">>
[[Leave the tree|Spiritwood]]<<display "shorttap">>\
"Don't mention it!"
<<display "Treehouse">><<display "shorttap">>\
"Oh I really do hope so."
<<display "Treehouse">>These torches look like they'd be exciting to juggle!
[[Take torches]]
[[Leave torches|Temple]]You grab a couple of flaming torches from the walls.<<set $havetorch to true>>
<<display "Temple">><<display "shorttap">>\
<<set $random to random(2)>>\
<<if $random is 0>>\
"You're welcome, friend!"
<<elseif $random is 1>>\
"You're very welcome!"
<<elseif $random is 2>>\
"It's the least I could do!"
<<endif>>\
<<display "Tempo dialogue">>A loud crack reverberates throughout the temple as the block of ice shatters into a thousand pieces.
The shakuhachi has been freed from its icy prison.
[[Play the shakuhachi]]<<audio "spring" play>>\
<<audio "music" fadeout>>\
<<if $character is "Tom-Tom">>\
You blow into the shakuhachi as Alto and Mezzo cover the holes. A melody of hope echoes around you, cascading from the mouth of the temple and down into the cherry blossom grove below. It's almost as if the temple itself is singing with you.
Capo jumps up and down in delight.
"You did it! I thought that Winter would last forever!"
Down in the grove, the cherry blossoms slowly unfurl. The Elders peer out of their tent as the children of the grove race to watch the trees awaken. All throughout the night, the valley rejoices.
Spring has returned once more.<br><br><<elseif $character is "Alto">>\
Tom-Tom blows into the shakuhachi as you and Mezzo cover the holes. A melody of hope echoes around you, cascading from the mouth of the temple and down into the cherry blossom grove below. It's almost as if the temple itself is singing with you.
Capo jumps up and down in delight.
"You did it! I thought that Winter would last forever!"
Down in the grove, the cherry blossoms slowly unfurl. The Elders peer out of their tent as the children of the grove race to watch the trees awaken. All throughout the night, the valley rejoices.
Spring has returned once more.<br><br><<elseif $character is "Mezzo">>\
Tom-Tom blows into the shakuhachi as you and Alto cover the holes. A melody of hope echoes around you, cascading from the mouth of the temple and down into the cherry blossom grove below. It's almost as if the temple itself is singing with you.
Capo jumps up and down in delight.
"You did it! I thought that Winter would last forever!"
Down in the grove, the cherry blossoms slowly unfurl. The Elders peer out of their tent as the children of the grove race to watch the trees awaken. All throughout the night, the valley rejoices.
Spring has returned once more.<br><br><<endif>>\
<img src="https://static.wixstatic.com/media/0d422e_1d4e5a096ef848f3bb811bd9430be4da~mv2.png" alt="An image of the cherry blossoms blooming." />
[[Continue]]<<display "shorttap">>\
<<set $random to random(2)>>\
<<if $random is 0>>\
"You're welcome!"
<<elseif $random is 1>>\
"You're very welcome!"
<<elseif $random is 2>>\
"Don't mention it!"
<<endif>>\
<<display "Den2">>It's currently pointing to the $animaldialadjective $animaldial.
[[Inspect the inner dial|Animal Dial Inner]]
[[Inspect the outer dial|Animal Dial Outer]]
[[Leave the animal dial|Dials]]It's currently pointing to the $fruitdialadjective $fruitdial.
[[Inspect the inner dial|Fruit Dial Inner]]
[[Inspect the outer dial|Fruit Dial Outer]]
[[Leave the fruit dial|Dials]]It's currently pointing to the $flowerdialadjective $flowerdial.
[[Inspect the inner dial|Flower Dial Inner]]
[[Inspect the outer dial|Flower Dial Outer]]
[[Leave the flower dial|Dials]]<<link "Turn dial to Wooden">>\
<<set $animaldialadjective to "wooden">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Ceramic">>\
<<set $animaldialadjective to "ceramic">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Jade">>\
<<set $animaldialadjective to "jade">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Stone">>\
<<set $animaldialadjective to "stone">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Gold">>\
<<set $animaldialadjective to "Gold">>\
<<goto "Animal Dial Response">>\
<</link>>
<<link "Turn dial to Crystal">>\
<<set $animaldialadjective to "crystal">>\
<<goto "Animal Dial Response">>\
<</link>>
[[Inspect the outer dial|Animal Dial Outer]]
[[Leave the animal dial|Dials]]<<link "Turn dial to White">>\
<<set $flowerdialadjective to "white">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Red">>\
<<set $flowerdialadjective to "red">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Yellow">>\
<<set $flowerdialadjective to "yellow">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Black">>\
<<set $flowerdialadjective to "black">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Blue">>\
<<set $flowerdialadjective to "blue">>\
<<goto "Flower Dial Response">>\
<</link>>
<<link "Turn dial to Pink">>\
<<set $flowerdialadjective to "pink">>\
<<goto "Flower Dial Response">>\
<</link>>
[[Inspect the outer dial|Flower Dial Outer]]
[[Leave the flower dial|Dials]]<<link "Turn dial to Prickly">>\
<<set $fruitdialadjective to "prickly">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Bonsai">>\
<<set $fruitdialadjective to "bonsai">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Mottled">>\
<<set $fruitdialadjective to "mottled">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Dried">>\
<<set $fruitdialadjective to "dried">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Fermented">>\
<<set $fruitdialadjective to "fermented">>\
<<goto "Fruit Dial Response">>\
<</link>>
<<link "Turn dial to Jumbo">>\
<<set $fruitdialadjective to "jumbo">>\
<<goto "Fruit Dial Response">>\
<</link>>
[[Inspect the outer dial|Fruit Dial Outer]]
[[Leave the fruit dial|Dials]]You block your ears and retreat from the shadows.
<<display "Den">>You get down on your stems and knees and crawl into the burrow.
<<if $triviagame is "complete">>\
<<display "Den2">>
<<else>>\
<<display "Den">>
<<endif>>\A strange tingling sensation spreads through your body. The fox grins.
"First question. \
\
<<set $foxquestion to random(2)>>\
<<if $foxquestion is 0>>\
\
What is the shape on Tempo's belly?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "SPIRAL" or $book_search is "A SPIRAL" or $book_search is "SWIRL" or $book_search is "A SWIRL">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 1>>\
\
What colour are the Windspeaker's robes?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "WHITE">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 2>>\
\
How many Elders reside in the ceremonial tent?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "6" or $book_search is "SIX">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<endif>>\The fox snarls.
"Young one, you would not show such disrespect if you knew who you were dealing with. Nevertheless, we shall skip the formalities if you wish. Question one: \
\
<<set $foxquestion to random(2)>>\
<<if $foxquestion is 0>>\
\
What is the shape on Tempo's belly?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "SPIRAL" or $book_search is "A SPIRAL" or $book_search is "SWIRL" or $book_search is "A SWIRL">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 1>>\
\
What colour are the Windspeaker's robes?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "WHITE">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 2>>\
\
How many Elders reside in the ceremonial tent?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "6" or $book_search is "SIX">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<endif>>\"\
\
<<set $foxquestion to random(2)>>\
<<if $foxquestion is 0>>\
\
What is the shape on Tempo's belly?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "SPIRAL" or $book_search is "A SPIRAL" or $book_search is "SWIRL" or $book_search is "A SWIRL">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 1>>\
\
What colour are the Windspeaker's robes?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "WHITE">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 2>>\
\
How many Elders reside in the ceremonial tent?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "6" or $book_search is "SIX">>\
\
<<goto "Question Two">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<endif>>\The fox sighs.
"You are, I suppose, technically correct. Very well, question two. \
\
<<set $foxquestion to random(2)>>\
<<if $foxquestion is 0>>\
\
Who solved the Spring Temple last year?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "ALLEGRO">>\
\
<<goto "Question Three">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 1>>\
\
What kind of tree does Largo live in?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "MAPLE" or $book_search is "MAPLE TREE" or $book_search is "A MAPLE" or $book_search is "A MAPLE TREE">>\
\
<<goto "Question Three">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<elseif $foxquestion is 2>>\
\
Who resides in the cherry blossom grove?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "TAIKO">>\
\
<<goto "Question Three">>\
\
<<else>>\
\
<<goto "Riddle Fail">>\
\
<<endif>><</click>>\
<p><span id="search_results"></span></p>\
\
<<endif>>\The fox frowns.
"A lucky guess. Here is your final question: where do dreams go to die?"
<<textbox "$book_search" "Enter Answer Here">><br>\
<<click "Give answer">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "HAUNT" or $book_search is "THE HAUNT" or $book_search is "A PLACE CALLED THE HAUNT" or $book_search is "IT TRAVELS TO A PLACE CALLED THE HAUNT" or $book_search is "WHEN A DREAM IS READY TO DIE, IT TRAVELS TO A PLACE CALLED THE HAUNT">><<replace "#search_results">><<goto "Impossible Success">><</replace>>\
<<else>><<goto "Riddle Fail Impossible">><<endif>><</click>>\
<p><span id="search_results"></span></p>\A thick web has grown over the exit to the burrow, blocking your exit.
The Whispering Wind howls mournfully outside.
[[Back|Den]]The fox chuckles.
"You have chosen poorly. Enjoy your stay, unfortunate one. Unless you'd like to try again?"
[[Let me try again.|Question One]]
[[Let's stop for now.|Den]]The fox chuckles.
"The question is, of course, impossible. <<if $windpun is true>>Sorry to take the wind out of your sails, so to speak. <<endif>>Enjoy your stay, unfortunate one. Unless you'd like to try again?"<<set $windpun to true>>
[[Let me try again.|Question One]]
[[Let's stop for now.|Den]]The fox growls low and retreats back into the shadows.
<<display "Den">><<display "longtap">>\
The fox snarls.
"You bear knowledge beyond your station, young one. However, my word is my bond. Sordino shall be mute no longer."
The fox retreats back into the darkness. Sordino taps her kokiriko together excitedly.
"Mezzo, that was wonderful! I crawled down here to get away from all the noise, but that was too much quiet, even for me. Here, take this as a thankyou gift. I found a patch of these growing in the Spiritwood."
Sordino hands you a black lily.<<set $triviagame to "complete">>
[[Thanks for the black lily!]]
[[Leave the burrow|Spiritwood]]Hidden deep in the Spiritwood, the ancient walls of the Prince's garden loom high, covered in vines. Countless shrines rest at the base of the wall, filled with gifts. Embedded in the masonry is a wooden door.<<if $flute is true>> A flute lies discarded on the ground.<<endif>>
<<if $flute is true>>[[Inspect the flute]]<br><<endif>>\
[[Inspect the shrines]]
[[Try the door]]
[[Leave the garden wall|Return]]You reach up and pull at the handle but the door appears to be sealed shut.
<<if $maskedone neq "seen">>\
Suddenly a shiver runs down your spine. You're not alone.
[[Turn around]]<<set $maskedone to "seen">>
<<else>>\
[[Leave the door|Garden Wall]]
<<endif>>\The shrines are filled with burnt incense, wooden figures, precious stones, rotting fruit.
[[Leave the shrines|Garden Wall]]Staring back at you through the tangled branches of the Spiritwood stands a hooded figure wearing a bone-white mask. Several moments of silence pass before they turn and disappear back into the forest. A wooden flute falls from their cloak as they depart.<<set $flute to true>>
[[Inspect the flute]]
[[Inspect the shrines]]
[[Try the door]]
[[Leave the garden wall|Return]]The forest grows thicker and thicker, the sunlight all but extinguished.
<<set $random to random(5)>>\
<<if $random is 0>>\
Finally the branches become too thick to move any further.
[[Go back|Return]]
<<elseif $random is 1>>\
Finally you emerge into a clearing.
<<display "Garden Wall">>\
<<elseif $random is 2>>\
Finally the branches become too thick to move any further.
Somewhere above you, an ethereal voice faintly sings.
[[Tap in reply]]
[[Stay quiet]]
<<elseif $random is 3>>\
Finally you emerge into a small clearing.
Dragonflies buzz around a lonely pond.
[[Sit by the pond]]
[[Go back|Return]]
<<elseif $random is 4>>\
The trees seem to batter you along their own twisted path. It isn't long until you have completely lost your sense of direction.
[[Retrace your steps|Return]]
<<elseif $random is 5>>\
Finally you emerge into a small clearing.
A herd of deer are here eating grass.
[[Approach the deer]]
[[Go back|Return]]
<<endif>>\<<display "shorttap">>\
The voice gasps, the branches rustle briefly, and the forest goes silent once more.
You linger for a while longer, but the source of the voice seems to have fled.
[[Go back|Return]]You linger as the melody continues. Other voices join in harmony. Finally the song comes to a rest and the forest becomes silent once more.
[[Go back|Return]]You rest by the pond and listen to the sounds of the forest.
A tiny frog sits motionless in the shallow water, awaiting the thaw of Spring.
[[Tap a rhythm]]
[[Leave the pond|Return]]You retrace your steps until you find yourself on familiar soil once more.
<<display "Grove">><<display "shorttap">>\
The frog closes its eyes in contemplation. The forest remains impassive.
[[Leave the pond|Return]]The figure exhales slowly, a deep wavering note rising from her chest.
"The Whispering Wind is restless today."
<<if $windquestions neq true>>\
[[How do you know the wind is restless?]]
<<endif>>\
[[Who are you?]]
<<display "Windspeaker Dialogue">>"I have mastered the art of listening," she says simply. "Is there anything you would like to ask her?"<<set $windquestions to true>>
<<if $windspeaker neq "known">>\
[[I shouldn't speak with strangers.]]
<<endif>>\
<<display "Windspeaker Dialogue">>"I am the Windspeaker, daughter of the stars. According to your legends, my kind like to steal your souls. I can assure you, I have no interest in your soul."<<set $windspeaker to "known">>
<<if $windquestions neq true>>\
[[How do you know the wind is restless?]]
<<endif>>\
<<display "Windspeaker Dialogue">>"I am the Windspeaker, daughter of the stars..."<<set $windspeaker to "known">>
She scatters a handful of glittering dust across the stone and inspects the pattern.
<<if $character is "Tom-Tom">>\
"...and your name is Tom-Tom. Now we are no longer strangers."<br><br>\
<<elseif $character is "Alto">>\
"...and your name is Alto. Now we are no longer strangers."<br><br>\
<<elseif $character is "Mezzo">>\
"...and your name is Mezzo. Now we are no longer strangers."<br><br>\
<<endif>>\
[[How did you do that?]]<<if $windquestions is true>>\
[[I have a question for The Whispering Wind.]]
<<endif>>\
[[I'll let you get back to your business|Cliff]]"As I said, I have mastered the art of listening. Do you have questions for the Whispering Wind?"
<<display "Windspeaker Dialogue">>[[Tell me about...]]
[[Where can I find...]]
[[Actually, I'll let you get back to your business|Cliff]]The Windspeaker stares ahead, unmoving.
<<if $windquestions neq true>>\
[[How do you communicate with the wind?|How do you know the wind is restless?]]
<<endif>>\
<<display "Windspeaker Dialogue">>Tell me about...<<set $windquestion to "about">>
<<textbox "$book_search" "Finish Question Here">><br>\
<<click "Ask the wind">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "DYING DREAMS" or $book_search is "DYING DREAMS?" or $book_search is "DEAD DREAMS" or $book_search is "DEAD DREAMS?" or $book_search is "WHERE DREAMS GO TO DIE" or $book_search is "WHERE DREAMS GO TO DIE?" or $book_search is "WHERE DO DREAMS GO TO DIE" or $book_search is "WHERE DO DREAMS GO TO DIE?" or $book_search is "THE PLACE DREAMS GO TO DIE" or $book_search is "THE PLACE DREAMS GO TO DIE?" or $book_search is "THE PLACE WHERE DREAMS GO TO DIE" or $book_search is "THE PLACE WHERE DREAMS GO TO DIE?" or $book_search is "DREAMS" or $book_search is "DREAMS?">>\
\
<<replace "#search_results">>\
<<goto "wind dreams">>
\
<</replace>>\
\
<<elseif $book_search is "KNIFE" or $book_search is "KNIFE?" or $book_search is "A KNIFE" or $book_search is "A KNIFE?" or $book_search is "A KNIFE FOR TEMPO" or $book_search is "A KNIFE FOR TEMPO?" or $book_search is "A WHITTLING KNIFE" or $book_search is "A WHITTLING KNIFE?">>\
\
<<replace "#search_results">>\
\
<<goto "wind knife">>\
\
<</replace>>\
\
<<elseif $book_search is "LARGO'S ACORN" or $book_search is "LARGO'S ACORN?" or $book_search is "LARGO'S LUCKY ACORN" or $book_search is "LARGO'S LUCKY ACORN?" or $book_search is "LUCKY ACORN" or $book_search is "LUCKY ACORN?" or $book_search is "THE ACORN" or $book_search is "THE ACORN?" or $book_search is "ACORN" or $book_search is "ACORN?">>\
\
<<replace "#search_results">><<goto "wind acorn">>\
\
<</replace>>\
\
<<elseif $book_search is "A MONKEY" or $book_search is "A MONKEY?" or $book_search is "THE MONKEY" or $book_search is "THE MONKEY?" or $book_search is "MONKEY" or $book_search is "MONKEY?" or $book_search is "TAIL" or $book_search is "TAIL?" or $book_search is "A TAIL" or $book_search is "A TAIL?" or $book_search is "THE TAIL" or $book_search is "THE TAIL?" or $book_search is "HANDPRINTS" or $book_search is "HANDPRINTS?" or $book_search is "TRACKS" or $book_search is "TRACKS?" or $book_search is "HAIRY FIGURE" or $book_search is "HAIRY FIGURE?" or $book_search is "A HAIRY FIGURE" or $book_search is "A HAIRY FIGURE?" or $book_search is "THE HAIRY FIGURE" or $book_search is "THE HAIRY FIGURE?" or $book_search is "HAIRY CREATURE" or $book_search is "HAIRY CREATURE?" or $book_search is "A HAIRY CREATURE" or $book_search is "A HAIRY CREATURE?" or $book_search is "THE HAIRY CREATURE" or $book_search is "THE HAIRY CREATURE?">>\
\
<<replace "#search_results">><<goto "wind monkey">>\
\
<</replace>>\
\
<<elseif $book_search is "HOLLOW TREE" or $book_search is "HOLLOW TREE?" or $book_search is "THE HOLLOW TREE" or $book_search is "THE HOLLOW TREE?" or $book_search is "A HOLLOW TREE" or $book_search is "A HOLLOW TREE?">>\
\
<<replace "#search_results">><<goto "wind tree">>\
\
<</replace>>\
\
<<elseif $book_search is "TEMPO" or $book_search is "TEMPO?">>\
\
<<replace "#search_results">><<goto "wind tempo">>\
\
<</replace>>\
\
<<elseif $book_search is "ALTO" or $book_search is "ALTO?">>\
\
<<replace "#search_results">><<goto "wind alto">>\
\
<</replace>>\
\
<<elseif $book_search is "TOM-TOM" or $book_search is "TOM-TOM?" or $book_search is "TOMTOM" or $book_search is "TOMTOM?" or $book_search is "TOM TOM" or $book_search is "TOM TOM?">>\
\
<<replace "#search_results">><<goto "wind tom tom">>\
\
<</replace>>\
\
<<elseif $book_search is "MEZZO" or $book_search is "MEZZO?">>\
\
<<replace "#search_results">><<goto "wind mezzo">>\
\
<</replace>>\
\
<<elseif $book_search is "LARGO" or $book_search is "LARGO?">>\
\
<<replace "#search_results">><<goto "wind largo">><</replace>>\
\
<<elseif $book_search is "TAIKO" or $book_search is "TAIKO?">>\
\
<<replace "#search_results">><<goto "wind taiko">><</replace>>\
\
<<elseif $book_search is "SORDINO" or $book_search is "SORDINO?">>\
\
<<replace "#search_results">><<goto "wind sordino">><</replace>>\
\
<<elseif $book_search is "ALLEGRO" or $book_search is "ALLEGRO?">>\
\
<<replace "#search_results">><<goto "wind allegro">><</replace>>\
\
<<elseif $book_search is "ALEA" or $book_search is "ALEA?">>\
\
<<replace "#search_results">><<goto "wind alea">><</replace>>\
\
<<elseif $book_search is "TORI" or $book_search is "TORI?">>\
\
<<replace "#search_results">><<goto "wind tori">><</replace>>\
\
<<elseif $book_search is "CAPO" or $book_search is "CAPO?">>\
\
<<replace "#search_results">><<goto "wind capo">><</replace>>\
\
<<elseif $book_search is "WINDSPEAKER" or $book_search is "WINDSPEAKER?" or $book_search is "THE WINDSPEAKER" or $book_search is "THE WINDSPEAKER?">>\
\
<<replace "#search_results">><<goto "wind windspeaker">><</replace>>\
\
<<elseif $book_search is "THE ELDERS" or $book_search is "THE ELDERS?" or $book_search is "ELDERS" or $book_search is "ELDERS?"or $book_search is "ELDERS OF THE GROVE" or $book_search is "ELDERS OF THE GROVE?"or $book_search is "THE ELDERS OF THE GROVE" or $book_search is "THE ELDERS OF THE GROVE?">>\
\
<<replace "#search_results">><<goto "wind elders">><</replace>>\
\
<<elseif $book_search is "FOX" or $book_search is "FOX?" or $book_search is "THE FOX" or $book_search is "THE FOX?" or $book_search is "A FOX" or $book_search is "A FOX?">>\
\
<<replace "#search_results">><<goto "wind fox">><</replace>>\
\
<<elseif $book_search is "THE PRINCE" or $book_search is "THE PRINCE?" or $book_search is "PRINCE" or $book_search is "PRINCE?" or $book_search is "THE CRUMBLING PRINCE" or $book_search is "THE CRUMBLING PRINCE?"or $book_search is "KUEBIKO" or $book_search is "KUEBIKO?">>\
\
<<replace "#search_results">><<goto "wind prince">><</replace>>\
\
<<elseif $book_search is "THE PRINCE'S GARDEN" or $book_search is "THE PRINCE'S GARDEN?" or $book_search is "GARDEN" or $book_search is "GARDEN?" or $book_search is "THE GARDEN" or $book_search is "THE GARDEN?"or $book_search is "KUEBIKO'S GARDEN" or $book_search is "KUEBIKO'S GARDEN?">>\
\
<<replace "#search_results">><<goto "wind garden">><</replace>>\
\
<<elseif $book_search is "SHAKUHACHI" or $book_search is "SHAKUHACHI?" or $book_search is "THE SHAKUHACHI" or $book_search is "THE SHAKUHACHI?" or $book_search is "THE TEMPLE" or $book_search is "THE TEMPLE?" or $book_search is "TEMPLE" or $book_search is "TEMPLE?">>\
\
<<replace "#search_results">><<goto "wind shakuhachi">><</replace>>\
\
<<elseif $book_search is "TORCH" or $book_search is "TORCH?" or $book_search is "THE TORCH" or $book_search is "THE TORCH?" or $book_search is "A TORCH" or $book_search is "A TORCH?" or $book_search is "FLAMING TORCH" or $book_search is "FLAMING TORCH?" or $book_search is "THE FLAMING TORCH" or $book_search is "THE FLAMING TORCH?" or $book_search is "A FLAMING TORCH" or $book_search is "A FLAMING TORCH?">>\
\
<<replace "#search_results">><<goto "wind torch">><</replace>>\
\
<<elseif $book_search is "THE DIALS" or $book_search is "THE DIALS?" or $book_search is "DIALS" or $book_search is "DIALS?" or $book_search is "THE STONE DIALS" or $book_search is "THE STONE DIALS?" or $book_search is "LEVER" or $book_search is "LEVER?" or $book_search is "THE LEVER" or $book_search is "THE LEVER?">>\
\
<<replace "#search_results">><<goto "wind dials">><</replace>>\
\
<<elseif $book_search is "THE FLOWER DIALS" or $book_search is "THE FLOWER DIALS?" or $book_search is "FLOWER DIALS" or $book_search is "FLOWER DIALS?" or $book_search is "THE FLOWER DIAL" or $book_search is "THE FLOWER DIALS" or $book_search is "FLOWER DIAL" or $book_search is "FLOWER DIAL?" or $book_search is "THE FLOWER" or $book_search is "THE FLOWER" or $book_search is "FLOWER" or $book_search is "FLOWER?">>\
\
<<replace "#search_results">><<goto "wind flower">><</replace>>\
\
<<elseif $book_search is "THE FRUIT DIALS" or $book_search is "THE FRUIT DIALS?" or $book_search is "FRUIT DIALS" or $book_search is "FRUIT DIALS?" or $book_search is "THE FRUIT DIAL" or $book_search is "THE FRUIT DIALS" or $book_search is "FRUIT DIAL" or $book_search is "FRUIT DIAL?" or $book_search is "THE FRUIT" or $book_search is "THE FRUIT" or $book_search is "FRUIT" or $book_search is "FRUIT?">>\
\
<<replace "#search_results">><<goto "wind fruit">><</replace>>\
\
<<elseif $book_search is "THE ANIMAL DIALS" or $book_search is "THE ANIMAL DIALS?" or $book_search is "ANIMAL DIALS" or $book_search is "ANIMAL DIALS?" or $book_search is "THE ANIMAL DIAL" or $book_search is "THE ANIMAL DIAL?" or $book_search is "ANIMAL DIAL" or $book_search is "ANIMAL DIAL?" or $book_search is "THE ANIMAL" or $book_search is "THE ANIMAL?" or $book_search is "ANIMAL" or $book_search is "ANIMAL?">>\
\
<<replace "#search_results">><<goto "wind animal">><</replace>>\
\
<<elseif $book_search is "THE BLUEBERRY INCIDENT" or $book_search is "THE BLUEBERRY INCIDENT?" or $book_search is "BLUEBERRY INCIDENT" or $book_search is "BLUEBERRY INCIDENT?" or $book_search is "BLUEBERRY" or $book_search is "BLUEBERRY?" or $book_search is "INCIDENT" or $book_search is "INCIDENT?" or $book_search is "THE INCIDENT" or $book_search is "THE INCIDENT?">>\
\
<<replace "#search_results">><<goto "wind blueberry">><</replace>>\
\
<<elseif $book_search is "THE HAUNT" or $book_search is "THE HAUNT?" or $book_search is "HAUNT" or $book_search is "HAUNT?">>\
\
<<replace "#search_results">><<goto "wind haunt">><</replace>>\
\
<<elseif $book_search is "BARO" or $book_search is "BARO?">>\
\
<<replace "#search_results">><<goto "wind baro">><</replace>>\
\
<<else>>\
\
<<goto "Wind No Answer">>\
\
<<endif>>\
<</click>>\
<p><span id="search_results"></span></p>\Where can I find...<<set $windquestion to "where">>
<<textbox "$book_search" "Finish Question Here">><br>\
<<click "Ask the wind">><<set $book_search to $book_search.toUpperCase()>>\
<<if $book_search is "DYING DREAMS" or $book_search is "DYING DREAMS?" or $book_search is "DEAD DREAMS" or $book_search is "DEAD DREAMS?" or $book_search is "WHERE DREAMS GO TO DIE" or $book_search is "WHERE DREAMS GO TO DIE?" or $book_search is "WHERE DO DREAMS GO TO DIE" or $book_search is "WHERE DO DREAMS GO TO DIE?" or $book_search is "THE PLACE DREAMS GO TO DIE" or $book_search is "THE PLACE DREAMS GO TO DIE?" or $book_search is "THE PLACE WHERE DREAMS GO TO DIE" or $book_search is "THE PLACE WHERE DREAMS GO TO DIE?" or $book_search is "DREAMS" or $book_search is "DREAMS?">>\
\
<<replace "#search_results">>\
\
<<goto "wind dreams">>
\
<</replace>>\
\
<<elseif $book_search is "KNIFE" or $book_search is "KNIFE?" or $book_search is "A KNIFE" or $book_search is "A KNIFE?" or $book_search is "A KNIFE FOR TEMPO" or $book_search is "A KNIFE FOR TEMPO?" or $book_search is "A WHITTLING KNIFE" or $book_search is "A WHITTLING KNIFE?" or $book_search is "MUSIC STICKS" or $book_search is "MUSIC STICKS?" or $book_search is "MUSIC STICK" or $book_search is "MUSIC STICK?">>\
\
<<replace "#search_results">>\
\
<<goto "wind knife">>\
\
<</replace>>\
\
<<elseif $book_search is "LARGO'S ACORN" or $book_search is "LARGO'S ACORN?" or $book_search is "LARGO'S LUCKY ACORN" or $book_search is "LARGO'S LUCKY ACORN?" or $book_search is "LUCKY ACORN" or $book_search is "LUCKY ACORN?" or $book_search is "THE ACORN" or $book_search is "THE ACORN?" or $book_search is "ACORN" or $book_search is "ACORN?">>\
\
<<replace "#search_results">><<goto "wind acorn">>\
\
<</replace>>\
\
<<elseif $book_search is "A MONKEY" or $book_search is "A MONKEY?" or $book_search is "THE MONKEY" or $book_search is "THE MONKEY?" or $book_search is "MONKEY" or $book_search is "MONKEY?" or $book_search is "TAIL" or $book_search is "TAIL?" or $book_search is "A TAIL" or $book_search is "A TAIL?" or $book_search is "THE TAIL" or $book_search is "THE TAIL?" or $book_search is "HANDPRINTS" or $book_search is "HANDPRINTS?" or $book_search is "TRACKS" or $book_search is "TRACKS?" or $book_search is "HAIRY FIGURE" or $book_search is "HAIRY FIGURE?" or $book_search is "A HAIRY FIGURE" or $book_search is "A HAIRY FIGURE?" or $book_search is "THE HAIRY FIGURE" or $book_search is "THE HAIRY FIGURE?" or $book_search is "HAIRY CREATURE" or $book_search is "HAIRY CREATURE?" or $book_search is "A HAIRY CREATURE" or $book_search is "A HAIRY CREATURE?" or $book_search is "THE HAIRY CREATURE" or $book_search is "THE HAIRY CREATURE?">>\
\
<<replace "#search_results">><<goto "wind monkey">>\
\
<</replace>>\
\
<<elseif $book_search is "HOLLOW TREE" or $book_search is "HOLLOW TREE?" or $book_search is "THE HOLLOW TREE" or $book_search is "THE HOLLOW TREE?" or $book_search is "A HOLLOW TREE" or $book_search is "A HOLLOW TREE?">>\
\
<<replace "#search_results">><<goto "wind tree">>\
\
<</replace>>\
\
<<elseif $book_search is "TEMPO" or $book_search is "TEMPO?">>\
\
<<replace "#search_results">><<goto "wind tempo">>\
\
<</replace>>\
\
<<elseif $book_search is "ALTO" or $book_search is "ALTO?">>\
\
<<replace "#search_results">><<goto "wind alto">>\
\
<</replace>>\
\
<<elseif $book_search is "MEZZO" or $book_search is "MEZZO?">>\
\
<<replace "#search_results">><<goto "wind mezzo">>\
\
<</replace>>\
\
<<elseif $book_search is "TOM-TOM" or $book_search is "TOM-TOM?" or $book_search is "TOMTOM" or $book_search is "TOMTOM?" or $book_search is "TOM TOM" or $book_search is "TOM TOM?">>\
\
<<replace "#search_results">><<goto "wind tom tom">>\
\
<</replace>>\
\
<<elseif $book_search is "TAIKO" or $book_search is "TAIKO?">>\
\
<<replace "#search_results">><<goto "wind Taiko">><</replace>>\
\
<<elseif $book_search is "LARGO" or $book_search is "LARGO?">>\
\
<<replace "#search_results">><<goto "wind largo">><</replace>>\
\
<<elseif $book_search is "SORDINO" or $book_search is "SORDINO?">>\
\
<<replace "#search_results">><<goto "wind sordino">><</replace>>\
\
<<elseif $book_search is "ALLEGRO" or $book_search is "ALLEGRO?">>\
\
<<replace "#search_results">><<goto "wind allegro">><</replace>>\
\
<<elseif $book_search is "ALEA" or $book_search is "ALEA?">>\
\
<<replace "#search_results">><<goto "wind alea">><</replace>>\
\
<<elseif $book_search is "TORI" or $book_search is "TORI?">>\
\
<<replace "#search_results">><<goto "wind tori">><</replace>>\
\
<<elseif $book_search is "CAPO" or $book_search is "CAPO?">>\
\
<<replace "#search_results">><<goto "wind capo">><</replace>>\
\
<<elseif $book_search is "WINDSPEAKER" or $book_search is "WINDSPEAKER?" or $book_search is "THE WINDSPEAKER" or $book_search is "THE WINDSPEAKER?">>\
\
<<replace "#search_results">><<goto "wind windspeaker">><</replace>>\
\
<<elseif $book_search is "THE ELDERS" or $book_search is "THE ELDERS?" or $book_search is "ELDERS" or $book_search is "ELDERS?"or $book_search is "ELDERS OF THE GROVE" or $book_search is "ELDERS OF THE GROVE?"or $book_search is "THE ELDERS OF THE GROVE" or $book_search is "THE ELDERS OF THE GROVE?">>\
\
<<replace "#search_results">><<goto "wind elders">><</replace>>\
\
<<elseif $book_search is "FOX" or $book_search is "FOX?" or $book_search is "THE FOX" or $book_search is "THE FOX?" or $book_search is "A FOX" or $book_search is "A FOX?">>\
\
<<replace "#search_results">><<goto "wind fox">><</replace>>\
\
<<elseif $book_search is "THE PRINCE" or $book_search is "THE PRINCE?" or $book_search is "PRINCE" or $book_search is "PRINCE?" or $book_search is "THE CRUMBLING PRINCE" or $book_search is "THE CRUMBLING PRINCE?"or $book_search is "KUEBIKO" or $book_search is "KUEBIKO?">>\
\
<<replace "#search_results">><<goto "wind prince">><</replace>>\
\
<<elseif $book_search is "THE PRINCE'S GARDEN" or $book_search is "THE PRINCE'S GARDEN?" or $book_search is "GARDEN" or $book_search is "GARDEN?" or $book_search is "THE GARDEN" or $book_search is "THE GARDEN?"or $book_search is "KUEBIKO'S GARDEN" or $book_search is "KUEBIKO'S GARDEN?">>\
\
<<replace "#search_results">><<goto "wind garden">><</replace>>\
\
<<elseif $book_search is "SHAKUHACHI" or $book_search is "SHAKUHACHI?" or $book_search is "THE SHAKUHACHI" or $book_search is "THE SHAKUHACHI?">>\
\
<<replace "#search_results">><<goto "wind shakuhachi">><</replace>>\
\
<<elseif $book_search is "TORCH" or $book_search is "TORCH?" or $book_search is "THE TORCH" or $book_search is "THE TORCH?" or $book_search is "A TORCH" or $book_search is "A TORCH?" or $book_search is "FLAMING TORCH" or $book_search is "FLAMING TORCH?" or $book_search is "THE FLAMING TORCH" or $book_search is "THE FLAMING TORCH?" or $book_search is "A FLAMING TORCH" or $book_search is "A FLAMING TORCH?">>\
\
<<replace "#search_results">><<goto "wind torch">><</replace>>\
\
<<elseif $book_search is "THE WIND" or $book_search is "THE WIND?" or $book_search is "THE WHISPERING WIND" or $book_search is "THE WHISPERING WIND?">>\
\
<<replace "#search_results">><<goto "wind wind">><</replace>>\
\
<<elseif $book_search is "THE DIALS" or $book_search is "THE DIALS?" or $book_search is "DIALS" or $book_search is "DIALS?" or $book_search is "THE STONE DIALS" or $book_search is "THE STONE DIALS?" or $book_search is "STONE DIALS" or $book_search is "STONE DIALS?">>\
\
<<replace "#search_results">><<goto "wind dials">><</replace>>\
\
<<elseif $book_search is "THE FLOWER DIALS" or $book_search is "THE FLOWER DIALS?" or $book_search is "FLOWER DIALS" or $book_search is "FLOWER DIALS?" or $book_search is "THE FLOWER DIAL" or $book_search is "THE FLOWER DIALS" or $book_search is "FLOWER DIAL" or $book_search is "FLOWER DIAL?" or $book_search is "THE FLOWER" or $book_search is "THE FLOWER" or $book_search is "FLOWER" or $book_search is "FLOWER?">>\
\
<<replace "#search_results">><<goto "wind flower">><</replace>>\
\
<<elseif $book_search is "THE FRUIT DIALS" or $book_search is "THE FRUIT DIALS?" or $book_search is "FRUIT DIALS" or $book_search is "FRUIT DIALS?" or $book_search is "THE FRUIT DIAL" or $book_search is "THE FRUIT DIALS" or $book_search is "FRUIT DIAL" or $book_search is "FRUIT DIAL?" or $book_search is "THE FRUIT" or $book_search is "THE FRUIT" or $book_search is "FRUIT" or $book_search is "FRUIT?">>\
\
<<replace "#search_results">><<goto "wind fruit">><</replace>>\
\
<<elseif $book_search is "THE ANIMAL DIALS" or $book_search is "THE ANIMAL DIALS?" or $book_search is "ANIMAL DIALS" or $book_search is "ANIMAL DIALS?" or $book_search is "THE ANIMAL DIAL" or $book_search is "THE ANIMAL DIAL?" or $book_search is "ANIMAL DIAL" or $book_search is "ANIMAL DIAL?" or $book_search is "THE ANIMAL" or $book_search is "THE ANIMAL?" or $book_search is "ANIMAL" or $book_search is "ANIMAL?">>\
\
<<replace "#search_results">><<goto "wind animal">><</replace>>\
\
<<elseif $book_search is "THE BLUEBERRY INCIDENT" or $book_search is "THE BLUEBERRY INCIDENT?" or $book_search is "BLUEBERRY INCIDENT" or $book_search is "BLUEBERRY INCIDENT?" or $book_search is "BLUEBERRY" or $book_search is "BLUEBERRY?" or $book_search is "INCIDENT" or $book_search is "INCIDENT?" or $book_search is "THE INCIDENT" or $book_search is "THE INCIDENT?">>\
\
<<replace "#search_results">><<goto "wind blueberry">><</replace>>\
\
<<elseif $book_search is "THE HAUNT" or $book_search is "THE HAUNT?" or $book_search is "HAUNT" or $book_search is "HAUNT?">>\
\
<<replace "#search_results">><<goto "wind haunt">><</replace>>\
\
<<elseif $book_search is "BARO" or $book_search is "BARO?">>\
\
<<replace "#search_results">><<goto "wind baro">><</replace>>\
\
<<else>>\
\
<<goto "Wind No Answer">>\
\
<<endif>>\
<</click>>\
<p><span id="search_results"></span></p>\<<set $random to random(4)>>\
<<if $random is 0>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems that she has no strong feelings on the matter."<br><br>\
<<elseif $random is 1>>\
The Windspeaker scatters a handful of glittering dust across the stone and frowns.
"Silence can be the expression of wisdom too, I suppose."<br><br>\
<<elseif $random is 2>>\
The Windspeaker scatters a handful of glittering dust across the stone, which is immediately blown away.
"Well that was a bit rude!"<br><br>\
<<elseif $random is 3>>\
The Windspeaker scatters a handful of glittering dust across the stone, which is immediately blown away.
"I'm sorry, it seems she's in a bit of a mood today."<br><br>\
<<elseif $random is 4>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"I'm sorry, I'm not sure how to interpret this answer."<br><br>\
<<endif>>\
<<display "Windspeaker Dialogue">>Characters:
Tempo
Taiko
Sordino
Alea
Tori
Largo
Alto
Allegro
Tom-Tom
Capo
The Prince
Windspeaker
The Fox
The Wind
Objects/Misc:
Monkey
Knife
Torch
shakuhachi
Acorn
Spring
Places:
The Prince's Garden
The Spiritwood
The Temple
The Grove
The Haunt<<display "shorttap">>\
"That's not the password. This tent is for members only!"
[[Leave the tent|Stream]]<<display "shorttap">>\
"Very well. You may enter."
[[Enter the tent|Acrobats' Tent]]<<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says Tempo is one of your finest craftsmen."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says Tempo is guarding the Tent of the Elders."
<<display "Windspeaker Dialogue">>
<<endif>>\The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says that when a dream is ready to die, it travels to a place called //the haunt//."
<<display "Windspeaker Dialogue">><<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"In her opinion, it's just a regular acorn. There's no accounting for sentimental value though."
<<display "Windspeaker Dialogue">>
<<else>>\
<<if $character is "Tom-Tom" or $character is "Mezzo">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says this answer is not for you..."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She sees a trail of handprints across the forest floor. A tail wrapped around a tree branch."<<set $acorn to "Spiritwood">>
<<endif>>\
<<display "Windspeaker Dialogue">>
<<endif>>\<<if $character is "Tom-Tom" or $character is "Mezzo">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says this answer is not for you..."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She sees a hollow tree deep in the Spiritwood."<<set $acorn to "Spiritwood">>
<<endif>>\
<<display "Windspeaker Dialogue">><<if $windquestion is "about">>\
\
<<if $character is "Alto">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says she finds your antics entertaining. Except for the blueberry incident. That was over the line."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems your friend has a habit of getting herself into trouble."
<<endif>>\
<<display "Windspeaker Dialogue">>
\
<<else>>\
\
<<if $character is "Alto">>\
The Windspeaker smiles.
"Trying to find yourself? Me too. That's why I'm sitting out here on this cliff all day."
<<else>>\
The Windspeaker smiles.
"If you want to know where your friend is, just ask her yourself."
<<endif>>\
<<display "Windspeaker Dialogue">>
\
<<endif>>\<<if $windquestion is "about">>\
\
<<if $character is "Tom-Tom">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says she thinks you're cute."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Poor Tom-Tom. It seems this world was made a little too small for him."
<<endif>>\
<<display "Windspeaker Dialogue">>
\
<<else>>\
\
<<if $character is "Tom-Tom">>\
The Windspeaker smiles.
"Trying to find yourself? Me too. That's why I'm sitting out here on this cliff all day."
<<else>>\
The Windspeaker smiles.
"If you want to know where your friend is, just ask him yourself."
<<endif>>\
<<display "Windspeaker Dialogue">>
\
<<endif>>\<<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Largo lives in fear that the next harvest may never come. Be gentle with him."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Largo is in his treehouse, presiding over his fruit collection."
<<display "Windspeaker Dialogue">>
<<endif>>\<<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says Alea is a wonderful acrobat. She and Tori have travelled many days just to perform here."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"The tent by the stream. Practicing a show, it seems."
<<display "Windspeaker Dialogue">>
<<endif>>\<<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says Tori is a wonderful juggler. She and Alea have travelled many days just to perform here."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"The tent by the stream. Practicing a show, it seems."
<<display "Windspeaker Dialogue">>
<<endif>>\The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems he is by the stream, causing mischief."
<<display "Windspeaker Dialogue">><<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Poor Sordino. The noise of the festival is too much for her."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and frowns.
"Deep beneath the earth, in the den of a very dangerous being. More than that, I cannot say."
<<display "Windspeaker Dialogue">>
<<endif>>\<<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems that Taiko is quite anxious about Spring's delayed arrival."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says Taiko is in the cherry blossom grove, stomping angrily."
<<display "Windspeaker Dialogue">>
<<endif>>\The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"He's over there, in the temple."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says they sit silently, awaiting the thaw of Spring."
<<display "Windspeaker Dialogue">><<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"The Prince has stood ever watching since the dawn of time. His eye is keen, and his knowledge stretches over everything under the heavens."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"The Prince is in the sanctuary of his garden, standing in noble silence."
<<display "Windspeaker Dialogue">>
<<endif>>\The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"A powerful fox lord lies beneath the earth, somewhere in the Spiritwood. A scavenger of the mind."
<<display "Windspeaker Dialogue">>The Windspeaker raises an eyebrow.
"You're joking, I assume."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She sees a knife being thrown by an acrobat."
<<display "Windspeaker Dialogue">><<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Truly a conundrum. You want the shakuhachi so you can melt the ice, but you need to melt the ice before you can play the shakuhachi. There are some things in this world that can never be pursued directly."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker smiles.
"Oh, I can answer that. The shakuhachi is over there in that temple. It's part of your ceremony, right?"
<<display "Windspeaker Dialogue">>
<<endif>>\<<if $character is "Tom-Tom">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says this answer is not for you."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says you must travel to the Spiritwood."<<set $acorn to "Spiritwood">>
<<endif>>\
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Spring hides beneath shy blossoms, frozen by the weight of expectation."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems there are a few torches over there in that temple."
<<display "Windspeaker Dialogue">>The Windspeaker smiles.
"The Whispering Wind is all around us. This valley is her home."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says the garden is hidden deep in the Spiritwood, but its exact location eludes her."
<<display "Windspeaker Dialogue">>THE SOUND OF SPRING
A Crumbling Prince Tale
//This game requires three players, each controlling their own character in a separate browser. You must each play a different character or you will get stuck!
Players must share information between themselves as they play in order to solve larger puzzles. Feel free to use online chat services such as Zoom or messenger.
Although this game includes audio, it is not required in order to complete the puzzles. Players are welcome to mute their browser tab if they prefer to play silently.//
[[BEGIN|Start]]<<set $random to random(6)>>\
<<if $random is 0>>\
<<audio "longtap1" play>>\
<<elseif $random is 1>>\
<<audio "longtap2" play>>\
<<elseif $random is 2>>\
<<audio "longtap3" play>>\
<<elseif $random is 3>>\
<<audio "longtap4" play>>\
<<elseif $random is 4>>\
<<audio "longtap5" play>>\
<<elseif $random is 5>>\
<<audio "longtap6" play>>\
<<elseif $random is 6>>\
<<audio "longtap7" play>>\
<<endif>>\<<set $random to random(5)>>\
<<if $random is 0>>\
<<audio "shorttap1" play>>\
<<elseif $random is 1>>\
<<audio "shorttap2" play>>\
<<elseif $random is 2>>\
<<audio "shorttap3" play>>\
<<elseif $random is 3>>\
<<audio "shorttap4" play>>\
<<elseif $random is 4>>\
<<audio "shorttap5" play>>\
<<elseif $random is 5>>\
<<audio "shorttap6" play>>\
<<endif>>\The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"The answer lies in the hope of an open hand. Grasping for victory will get you nowhere."
<<display "Windspeaker Dialogue">><<if $character is "Alto">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"You know what you did."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says the blueberry incident was one of the most heinous crimes ever committed in this valley. Your friend is truly disturbed."
<<endif>>\
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"The harder one tries to fall asleep, the more it will elude them. There are some things in this world that can never be pursued directly."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says that your tribe have often looked to animal spirits to guide them in times of hardship. The Elders know this well."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says that many of your kind have become lost in the Spiritwood, searching for rare flowers."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says that one of your kind has taken to hoarding fruit, fearing that the next harvest may never come."
<<display "Windspeaker Dialogue">>The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"This is a veil through which the wind cannot spy."
<<display "Windspeaker Dialogue">><<if $embankment is true>>\
No thank you! This festival is much too crowded and noisy.
[[Go back|Festival]]
<<else>>\
<<display "longtap">>\
You begin to feel lightheaded as the incessant noise of the crowd prickles your ears.
Several children of the grove run excitedly past, flying kites fashioned from vines and leaves. One absent-mindedly bumps into you, sending you toppling down a muddy embankment. You land face-first in the mud.
[[Pick yourself up|Muddy Embankment]]<<set $embankment to true>>
<<endif>>You? Enter the sacred Tent of the Elders?
No, you're certain you'd just make a fool of yourself. Better to avoid that kind of risk altogether.
[[Back away from the Tent of the Elders|Festival]]<<if $windquestion is "about">>\
\
<<if $character is "Mezzo">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"She says that the animals sing your praises."
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems your friend is beloved by the animals of the forest."
<<endif>>\
<<display "Windspeaker Dialogue">>
\
<<else>>\
\
<<if $character is "Mezzo">>\
The Windspeaker smiles.
"Trying to find yourself? Me too. That's why I'm sitting out here on this cliff all day."
<<else>>\
The Windspeaker smiles.
"If you want to know where your friend is, just ask her yourself."
<<endif>>\
<<display "Windspeaker Dialogue">>
\
<<endif>>\<<if $character is "Mezzo">>\
You slowly approach the herd. They seem to pay you no mind.
One of them appears to be pregnant.
[[Tap to the pregnant deer]]
[[Leave the clearing|Return]]
<<else>>\
A twig snaps beneath your feet.
The deer turn and flee into the forest.
[[Leave the clearing|Return]]
<<endif>>\<<display "shorttap">>\
The doe closes her eyes in contemplation. Winter clings stubbornly to the trees.
Time passes. The herd makes its way back into the woods.
[[Leave the clearing|Return]]<<if $baro is true>>Baro is sitting here in the mud, holding a <<if $sasara is true>>sasara<<else>>peculiar instrument made from wooden slats<<endif>>.<<else>>A dazed-looking child of the grove is also sitting here in the mud, holding a <<if $sasara is true>>sasara<<else>>peculiar instrument made from wooden slats<<endif>>.<<endif>>
<<if $baro is true>>[[Tap to Baro]]<<else>>[[Tap to the stranger]]<<endif>>
[[Leave the muddy embankment|Festival]]<img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "longtap">>\
The child of the grove smiles as he sees you approach.
"Hello, I'm Baro! What's your name?"<<set $baro to true>>
[[My name is Mezzo.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "longtap">>\
"Good to meet you Mezzo. What was I doing again?"<<set $saidname to true>>
[[I don't know what you were doing.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "longtap">>\
Baro smiles as he sees you approach.
"Hello, I'm Baro! What's your name?"
<<if $saidname is true>>[[You don't remember?]]<br><<endif>>\
[[My name is Mezzo.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "longtap">>\
"It couldn't have been that important then... Well I suppose I should introduce myself. My name is Baro. What's yours?"
[[You don't remember?]]
[[My name is Mezzo.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"Remember what?"
[[My name.]]
[[My name is Mezzo.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"What about your name?"
[[You don't remember it.|You don't remember?]]
[[My name is Mezzo.]]
<<display "Baro Dialogue">>[[What's that you're holding?]]
[[What brings you to the Spring Festival?]]
[[I'm going now. Goodbye.]]<img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "longtap">>\
"Oh, this? This is my sasara. It's very important."<<set $sasara to true>>
[[Why is it important?]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "longtap">>\
"I'm a special guest at the acrobats' tent! That's why they trusted me with the secret password."
[[What's the password?]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"Why is what important?"
[[Your sasara.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"What about my sasara?"
[[Why is it important?]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"The password to what?"
[[The acrobats' tent.]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"What about the acrobats' tent?"
[[What's the password?]]
<<display "Baro Dialogue">><img src="https://static.wixstatic.com/media/0d422e_bb4174a8f16c4d5ca95db92ae2f6bf17~mv2.png" alt="An image of Baro." />
<<display "shorttap">>\
"Goodbye!"
<<display "Muddy Embankment">><<if $windquestion is "about">>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"It seems that Baro is suffering from a nasty bump on the head."
<<display "Windspeaker Dialogue">>
<<else>>\
The Windspeaker scatters a handful of glittering dust across the stone and inspects it.
"Baro has taken a tumble by the stream."
<<display "Windspeaker Dialogue">>
<<endif>>\Double-click this passage to edit it.Thank you for playing The Sound Of Spring - A Crumbling Prince Tale!
The children of the grove have played their tune, but your journey has only just begun. The Crumbling Prince is waiting for you in his garden.
It’s time to [[choose your mask|https://www.ukiyo.com.au/thecrumblingprince/]].<<if $character is "Alto">><img src="https://static.wixstatic.com/media/0d422e_191283acdd0140189abd1181d9ce893c~mv2.jpg" alt="An image of Alto." /><br><br><<endif>>\
<<if $character is "Tom-Tom">><img src="https://static.wixstatic.com/media/0d422e_ea63d5f9f73b492787930595deec4450~mv2.jpg" alt="An image of Tom-Tom." /><br><br><<endif>>\
<<if $character is "Mezzo">><img src="https://static.wixstatic.com/media/0d422e_4402a61ca70a42348b9d3f094444b25b~mv2.jpg" alt="An image of Mezzo." /><br><br><<endif>>\<<display "shorttap">>\
"Baro holds the password. He's their special guest!"
<<display "Treehouse">>There is a small scroll rolled up inside the flute. You pull the scroll out and unravel it to reveal a series of strange symbols written in a foreign tongue:
<img src="https://static.wixstatic.com/media/0d422e_75c4f08179334a6b96e8f6bbebaeca59~mv2.png" alt="A series of musical notes." />
[[Continue|Garden Wall]]